Discuss the massively-multiplayer home defense game.
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thats a cool idea you got there Blip, let us know how your progress with it goes
in theory isn't it always possible to bruteforce everything?
let us know how you go.
yes thats true. But in practice its not without it's limits (money and item slots). I spent the last few days bruteforcing- that was a real fancy double bitlock you built btw that took up half your map bypassed w 3 ladders whoever that was- and got a good idea of how to attempt to trick bruteforcers into misusing their assets. the primary target of my design is not to kill them but to drain enough of their resources (which given the right environment can happen a lot faster than you think) until they cant afford to go on anymore giving you time to react. ie bruteforce them. and also reducing scouting value they get on attempts. Not sure if ill clear my house and try my new design just yet. i kindof want to watch my current house get taken down
well, I've finally devised an anti-bruteforce method. its unique as far as I can tell, we'll see how it goes in the field...
2.- It's outrageous that you can die trying your own home. I just spent more than an hour building a macro complex only to die on it while trying, and it's not the first time it happens; it's the fifth. Can you imagine how I feel when that happens?
um... dumb?
^ lol
Storm wrote:I think it would make the game better, less linear houses. I kind of had endgame bruteforcing in mind. the house-robbing/protecting strategy in this game atm pretty much stops right there. but you're definitely right about the first point. would never work
The fact that houses tend to be linear at the moment is simply because people aren't good at designing houses. When you make it obvious where your vault s going to be it becomes very easy to brute force. There is nothing stopping you from having multiple paths that could lead to the vault and this can be quite effective at mitigating brute forcing - my houses now tend to be of the "hide the vault down one of many paths" variety.
When I say linear I guess I mean there's not a lot of creative depth once someone can bruteforce. strategy exists until they have a lot of items. Yes you could do your suggestion, and of course you dont want the test path to be obvious, but you are limited by space. the longer the divergences from the test path are, the shorter/less traps the test path itself will be simply because of limited space. left with a pretty even balance in that respect. maybe not, but multiple safes or something like that could add an extra layer of strategy to play with? eh, maybe that would just continue the unending cycle of hacker vs system...
btw, I've been throwing my money away til I devise some kind of countermeasures to bruteforce since you (you were the late Price, no?) started sniping anybody above 50k. no point going into that fight with nothing to defend myself. guess I could've waited till i thought you were asleep, raised the money, come when least expected as "a thief in the night"... you know, like jesus.
I think it would make the game better, less linear houses. I kind of had endgame bruteforcing in mind. the house-robbing/protecting strategy in this game atm pretty much stops right there. but you're definitely right about the first point. would never work
I thought I was alone...
whenever I "lose" a family+house, I do about 10 runs of the following
Use starting 2000 to buy a bunch of random items (either 20 water, or a ladder and door stop if i'm lazy)
Find player with low robberies AND <$100 in value
Attempt to solve their home without using tools
If successful, suicide right in front of their vault
If not successful, see if can back track to entry, if yes, suicide at doorway
If total failure, well.... die.
After my "Santa runs" are over, I start again for real.
That probly makes them very happy. and also really confused
just an idea... what if you could buy and place more safes, and after you are done editing your house you have to distribute all your funds in them, or it splits your funds across them automatically. This would add a lot of depth to a house: you could have decoy safes as bait for a trap, you could hide a 'main' safe in a field of $1 decoys, you have multiple safes so your safe line through the house is more vague and you could play off that. This would also give robbers a lot of incentive to explore all areas of a house looking for everything there is to find, each corner would be a potential score. You would still need to get back to your starter safe when you finish building. seems like a good idea... pros? cons? anyone suggest this before..
cool mod, thanks
Coulda been me. If I suicide run on a richer house and fail, I'll try to make it back out and kill myself in a poor house to give them a free bounty.
heh, thought u had depression. I wouldve offered you a bowl of soup if you came to my house.
this guy was beyond the powers of a bowl of soup, however
will show more if people get any further into the house. yeah, I realize the tapes could give away some of the traps, but... meh. bring it.
And that poor cat! Hahaha, actually, I love to do stuff like that when I'm just respawn-robbing for the sake of doing it. Kill pets, mess up the house, do totally unnecessary and erratic things just to give the owner a ridiculous tape to watch.
I was doing that once with way too many tools on a cheaper house, just being a jerk when I had a really nice house/tons of money. I went in randomly sawing holes in his walls, throwing bricks at his cats, needlessly dumping water on his power supplies, going after his children with a club... when I found his safe I decided to turn around and cause even more mayhem before taking his money and leaving, so I turn around and take a couple steps away and die to a pitbull I had forgotten I drugged... wish i had that video still...
wouldn't you have to constantly be monitoring your new house anyway and updating it as your value rises and you can afford it? (hence the relative boredom) If you didn't, at some point your house could easily find itself in a higher loot range vs better equipped robbers without the house upgrades to handle it. Idk, it looks like you've been around a lot longer than me, I just started playing with steam release. Just seems an altogether better approach to find one $10k-$30k score and start from there. Which hasn't been very difficult for me, so far anyway. plus you get to learn new traps even when you die
the problem is if you ever have < $1k (or even < $2k imo) it takes forever and is extremely boring. therefore not feasible as you're likely to commit suicide during the process.
Post your surveillance tapes here. Whether it's something funny, interesting, mind-boggling, you want to show it off, or whatever
If you don't know how, here's a quick lesson ->
1. Download Licecap http://www.cockos.com/licecap/. Its fun, its easy, its free
2. Have your game open to a robbery replay you want to record -> run licecap, resize/position the licecap window over the replay window. Press "record" in the bottom right of the licecap window frame -> select a place to save it (desktop is fine). Play your replay, watch, laugh, when its over go to licecap window and stop recording. This saves a .gif to where you selected.
3. Go to https://imgbb.com/ and upload your .gif.
4. Copy your link at the bottom after uploading, then come back here and make a response to this thread, add your image by pasting the code you copied from imgbb.com into your post
surrounded by image tags and .image.
example:
[img]https://image.<paste your link here without the "https://" part>[/img]
so the final line that you put in your post will look something like this:
[img]https://image.ibb.co/dQtpJR/TCD2.gif[/img]
(note: this is a workaround I came up with, if you just copy paste the link they give you it will make you go to their website to view the .gif)
not viable. I never start building a house with < $10k.
If you have < ~$2.3k as bait your income will be agonizingly slow and you'll be stuck in the slums meta (even worse under $1k), where timid robbers have no tools to leave you even if they do die. at ~$2.3k bait you get all the suicide robbers with $2k tools for you to sell and they don't care if they die.