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#76 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-25 11:18:11

iceman wrote:
Kimenzar wrote:

I don't really know, i know that there was a disconnect in the validation. I sent the recordedFile to Jason, maybe it's something none-mod-related.

I'm guessing it's something to do with the free server I'm using.  I felt a bit bad, so I did a little digging and found your map on the server.  I can give it back to you, although with no paintings or money, if you'd like.  Just be warned that I already had practically the whole thing mapped out tongue

I changed the map anyway, see recorded file log in your mail tongue

But if possible, you could give me 40-50k startmoney. I think thats less what's my house was worth+money, but enough to do some cool stuff.

#77 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-25 09:37:16

iceman wrote:

Ouch.  Do you know if that was something on your end or on the server end?

I'm definitely planning on letting you use boxes and loose wires on wire tiles, and probably on panic buttons and shotguns as well.  I might end up letting you place boxes (maybe wires) on *any* walkable tile, but that will take quite a bit of time to do.  First comes the basic addition.  Still, it's probably a good idea to lower the price of the box, and maybe the wires.

Another interesting thing would be to only let pets see you after the first step, which would let you start out using a cardboard box.


I don't really know, i know that there was a disconnect in the validation. I sent the recordedFile to Jason, maybe it's something none-mod-related.

#78 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-25 00:50:32

iceman wrote:

Yeah, I used both of the new vision blocking tools to get by a commit gate unseen.  As for why I chose the dog- he had worked for me before, so I thought I could use him again.  When I realized the spacing was off, I ran out to save my life, then suddenly realized I could still use him for the next commit gate.  Plus, the first CAD couldn't see me, and the second was unpowered, so I couldn't have used either one.

But no, that wasn't me trying your combo lock permutation-based entrapment button array

EDIT: Kimenzar, I hope you appreciate all of the security flaws I've been showing you in your house, but I really hope you don't patch them until I finally reach your safe wink

I just changed some things and put a new sector, but sadly after my validation I got an house check failed ...


Loan would help that houses reach a robable status after some time, more players would help too.

Cardboxes are useless, because you can defend against them pretty well. Either you make sight then the door opens, at the entrance or block it by just a cable on important points.

#79 Re: Main Forum » This game is Broked. » 2014-03-25 00:34:22

Storm wrote:
CircleOfSorrow wrote:

Hmmm, your skin is that thin? Sorry ladies :*(

To anyone who is confused about the point of this guys behavior:

He initially viewed the game as a challenge of wits.
He got his ass kicked.
Disappearing quietly in his own shame didn't sit well with him, so he came on the forums proclaiming the game to be broken and asserting that to be the reason he was quitting and not that he got his ass kicked in an attempt at appeasing his ironically overinflated ego.

It'll be alright son. It'll be alright.

As someone else said, multiple accounts are exploits in many MMO's. Everyone else deals with it too from time to time. Yeah it's an advantage, but it doesn't turn you into a top player for $16. If you think it's that OP then get one yourself and show us your #1 house on the board.


Will sit down for it on the weekend 2 days should be enough to make a 1# or 2# house wink

#80 Re: Main Forum » This game is Broked. » 2014-03-24 17:48:15

I tested it yesterday how much you could abuse 2 accounts(Friends Account, who dont't play anymore). End of Story, one off my Accounts got in a timeinterval of ~24 hours 100k and it could have been much more. Don't judge me, the first Account died. But it is way too easy to get money by it. And with 3 Accounts it would be a constant income.

#81 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-24 17:41:38

Blip wrote:

An individual known as Herbert Anthony Benham and clearly skilled with the new tools just nearly made his way to my vault, stopped only by my final trap. Was that you, iceman? If so, thanks for exposing a weakness in my house! It's fixed now, so you have to go through the commit gate correctly to get to the rest of the house. My weakness to another certain tool still remains, unfortunately.

Also, it seems that I have one of only three houses up right now! I wonder if Mr. Ragan (Kimenzar?) might give my house a go at some point; a nice high bounty and some tools might give me the cash to start my own art collection. Or I can just wait for regular bounties, as the foyers of my neighbors are far less inviting than mine.


Problem is, that there is no house worth robbing for me =P

#82 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-24 07:21:04

iceman wrote:
Kimenzar wrote:

I think there is a bug with the poison gas:

http://castledraft.com/editor/bxKkcN

It turned on instantly for one of my robbers(after he saw and step), maybe it can conduct electricity and turn itself on cause it get power on the adjadent cable.

Kimenzar, I built this exact configuration, and it worked fine.  Not sure what you saw, but it seems to be working.

Yeah I checked my tape again, there was power from somewhere else, so sorry for the false alarm.

#83 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-24 00:12:04

GotABigTrap wrote:

so far it is interesting.  I don't quite understand the mechancis but, I found a complete undefended house with 4k earlier and a painting.. sory whoever you are.  Anyways, I didn't have much time so I built a big combo lock that controlled the power to a hallway that led to the vault and filled it with CADS.  It was pretty hilarious because the value went up to 9k before somebody sawed their way to the combination and stole it all by the time I got home.

It was an interesting house, and I could have get your money cheaper but I feared a after trap there all CADs turn on if I see a cat or so big_smile And one run I forgot to put the lock >.> 2k water for nothing

#84 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-23 17:59:05

Blip wrote:

Yay, update! Glad about that C.A.D. fix, I just died to exactly that. Just wondering, what does C.A.D stand for?

Creator of Automated Destruction as it stand in the changelog big_smile

Lord0fHam wrote:

I got really close to robbing you yesterday Kimenzar. But you were playing and you changed your house the second after I left

Yeah you two came really close to my vault only to fall into my precious trap big_smile


Edit: Maybe tomorrow i will attempt a bigger assault on ichabod neutral

#85 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-23 17:55:15

gyuri wrote:
iceman wrote:

Richard Jean Ragan has 24 paintings... will no-one take him down?!?!

Believe me, I tried. Whenever I made a nearly successful run, he changed his house. I've been real close once, but now it's impossible with 2k.

StefanLindskog wrote:

I've been completely cleaned out by guys with 2K worth of tools several times now.

It's a new mod with some new mechanics, people have to play and try out things. If you quit, the player base will be even smaller and the game will be more boring.

I've hardly ever had so much fun with CD as yesterday evening on FT with only Kimenzar and me playing. I hope he had fun too ;-)


Yeah was really fun to defend against this big_smile

But my poor poor wife ._.'

iceman wrote:

Richard Jean Ragan has 24 paintings... will no-one take him down?!?!

Aha that's my name big_smile
The paintings were all on 1k so I thought i buy the best out of the auction x)

#86 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-23 04:32:30

gyuri wrote:
Kimenzar wrote:

Damn, I need to defend my house hard against you all big_smile

I think it was mainly just me ;-) I'm definitely the one who killed your wife. And I was also the one who died at the commit trap in the lower right corner, and I'm quite sure your vault was right behind that at that time.

The way your entrance looks right now I don't think I will try again, it was much more fun with all the wooden walls and CADs.

yeah my vault was behind that door =P i like this kind of traps, seems like easy to go through but it is also easy to missstep.
Yeah I needed something, so i could finally sleep big_smile

#87 Re: Main Forum » People who keep their values intentionally low » 2014-03-23 01:21:53

Roy Seth Walter, just throwing a name here in.

#88 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-23 01:04:50

iceman wrote:

Poison Gas That's working as intended.  It just needs to receive power from 1 horizontal direction, not both (the same for the vertical directions).  I wanted it to need stricter power requirements, but still be a bit flexible.  On a side not, I just popped into a house and realized that someone's using poison gas as wife protection.  I actually never even thought of that, although I'm really happy, since it gives you more choices in wife protection, which I really like.  It comes pretty close to being overpowered, though, so I might try to think of some way to balance it a little bit.


Keep on experimenting, everyone!

In my version it receives only power from the top until you step on a button, but it turned on instantly for one of my robber coming from the left and it shouldn't be like that cause it doesn't get power from left or right. Yeah poison gas can be a good wifedefense, sadly yesterday someone came in with 7 pistols and killed my lovely wife ._.' it's now a kid defense.

#89 Re: Main Forum » Stupid self-test fails... » 2014-03-22 19:06:47

better than to loose his life through uncalculated chihuahuas >.> or misplaced pits

#91 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-22 16:49:43

Damn, I need to defend my house hard against you all big_smile

#92 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-22 12:20:37

I think there is a bug with the poison gas:

http://castledraft.com/editor/bxKkcN

It turned on instantly for one of my robbers(after he saw and step), maybe it can conduct electricity and turn itself on cause it get power on the adjadent cable.

#93 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-22 05:54:51

It's funny to see how people try to get past my CAD big_smile

Got your freshly buyed painting gyuri =P i think you have done all these runs right? big_smile

#94 Re: Main Forum » People who keep their values intentionally low » 2014-03-22 05:25:59

everything is allowed in war and love.

Castle Doctrine is like a war between all to become the most wealthiest person and hold this status long enough.

He can change his House everytime and the information in the forum is then useless. Simple Game, if you cry for more paintings and have many paintings you get attention, not only from one but more. And it's better on the forum than private, where the Houseowner can't see plots against him.

In my opinion, I will not support this, because it will not affect me anymore. But if I want the paintings soon I'll use every piece of information =P

#95 Re: Main Forum » Useful information » 2014-03-20 13:00:48

TheRealCheese wrote:

You can't kill sleeping dogs at all. It's one or the other.

you can with pistols

#96 Main Forum » Useful information » 2014-03-20 12:23:10

Kimenzar
Replies: 2

You can't club sleeping dogs with a crowbar, sponsored by my life =/

#97 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-20 10:38:05

iceman wrote:
Kimenzar wrote:

Is that doghouse solvable or am i just blind? xD

Were you the one that just took a bunch of clubs and a pistol? =P
Well, it was solvable... when I let myself walk through walls wink I figured it would be a nice "Boss house" for top players to try to beat wink I might give it a painting, so that you can show everyone that you were the one to rob it... hmmm...

Cheater tongue

#98 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-20 10:33:46

Is that doghouse solvable or am i just blind? xD

#99 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-20 10:25:05

I would just adjust chills to 5-10 minutes, so there is still a little punishment big_smile

Seems pretty interesting so far.

#100 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-20 10:04:21

Windows 7 64 Bit OS, I check now some pathinformation, maybe there is some mistake.


Edit : Ok I just copied it from the original castle doctrin to the mod and it seems to work.

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