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#101 Re: Main Forum » money money money » 2013-07-08 16:00:50

Oh wow, I completely misinterpreted your post ukuko. You were Mr. Black! Awesome!

I'm really excited about seeing the house design. Exploring your house was definitely the most fun I've had while playing this game so far. I especially liked the lights-on-the-floor room, which had a creepy atmosphere to it in an amusement park thrill-house sort of way. I am also wondering if the room with trap door flooring had some intended functionality or whether it was just for show.

#102 Re: Main Forum » Show me yours I'll show you mine. » 2013-07-08 12:15:04

MrWillsauce wrote:

Thanks for posting that, Dalleck. I really wanted to know how that house worked.

Agreed. I tried fooling around in that house several times but got nowhere. Thanks. smile

#103 Re: Main Forum » money money money » 2013-07-08 12:11:57

Good one ukuko!

And if Mr. Black is reading this, I would love to see your full house and hear how to properly get to its vault.

#104 Re: Main Forum » Suicide vandalism exploit? » 2013-07-08 12:03:31

bitbutter wrote:

I don't want players to be prevented from wantonly vandalising, i'd like for that choice to be there. But i don't want them to respawn deliberately in order to get tools in order to vandalise--since this makes destroying a strong and carefully thought-out house very easy--which significantly reduces the incentive to build houses like that, which makes the game far less entertaining.

Good point. I guess there's a difference between someone working hard and building up enough money to blow it all on an epic house smashing and someone exploiting the respawn cash mechanism to simply go out and destroy someone's house at no cost/risk.

Either way, I'm officially swearing off all vandalism now.

dalleck wrote:

By the way please direct me to your house, I have a lovely sledgehammer here...

Maybe I shouldn't say this here, but ironically, my current house is actually very vulnerable to this sort of vandalism. I'm trying out one of the "put your vault right next to the door, but protect the hell out of your family" house strategies.

jasonrohrer wrote:

A vault with $0 in it changes to a different sprite (empty vault sprite) and is NOT reachable to end a robbery (cannot even be stepped on).  Thus, leaving is the only way to end a robbery if the vault is empty (though wife might still have money to be taken).  So, reaching an empty vault with NOT save house damage.

This sounds like a fantastic idea!

#105 Re: Main Forum » money money money » 2013-07-08 06:17:05

liq3 wrote:
jasonrohrer wrote:

There's a related issue of "free money" sitting in a house where the player has started a new life and goes out scouting.  There's a disincentive against this, though, because if your scouting pays off, you may return home to no money and a dead wife.  So, I think it pretty much handles itself.

The player can just suicide in their home, (avoiding chills) get another free $2000 and then make a proper home, making sure they get the proper tools to rob the house (if they need any at all).

Yeah, whenever I die and have to restart, the first thing I do is go scout around other houses. I never bother bringing any tools with me for these preliminary scouting trips because I don't know what sort of tools I'll need (and I'd lose them anyhow when I ditch my backpack after scouting around). Once I find a promising house I just commit suicide at home and bring the kind of tools my preliminary scouting suggested I may need in the next run. Even this trip is just scouting too though. If I can get to the vault on this trip, I'll again leave without robbing them, commit suicide at home again, and restart once more for the "real" robbery. This time, since I know exactly what I face, I can bring exactly what I need and nothing more. I try to hit them up quickly so that I can get home before anyone else robs my remaining cash since my house is defenseless at this point.

This practice often generates a lot of "free money" houses for others to grab at as an unintentional side effect. However, I see this as a positive. I don't see how extra injections into the economy could be a bad thing, even if my "opponents" are getting the money. The worst thing for the game, in my opinion, is when you have almost no houses, and almost all of them are dirt poor and uninteresting. In that case it seems like more money is what all the players need to start building more interesting things.

Edit/Update:

MrWillsauce wrote:

I did read the "rob Black" note, and it did encourage me to poke around his house a bit, but I never found anything of use. The Castle Fortify map definitely will help my future efforts to rob Black's house (assuming he hasn't changed too much), and I will be adding to it anything I find in my scouting runs. First, I will be aggregating enough money to try and fight through all of his dogs and kill his wife, who I'm pretty sure is still alive, although the tunnel of dogs could just be a ruse.

I just noticed this morning that 1) Mr. Black is still not on the list, and 2) his paintings are back up for auction. Sadly, I think he must have died. I guess we'll never get the chance to rob him now. tongue

#106 Re: Main Forum » Suicide vandalism exploit? » 2013-07-08 05:57:44

jasonrohrer wrote:

And, you came back in between, and fled the robbery without reaching the vault, to ensure that it wasn't taken off the list.  The current server doesn't remove a house from the list unless it has been vault-reached twice in a row, with no non-reach in between.  So, because you never reached the vault twice in a row, you could keep doing it repeatedly.

I really had no idea this was keeping it on the list and was not aware of the "two vault reaches in a row" rule. The reason I entered the house without tools then left was to see what sort of stuff was left remaining so I'd know what kind of tools to buy. I didn't want to bring a bunch of saws if there were only metal walls left. I came back and forth a lot since I'd forget what was left where.

Anyway, I honestly don't see a problem with "vandalism." Apparently it wasn't an intended aspect of the game, but there's a certain childish joy in wreaking carnage. My thought is "easy come easy go." Anyone too emotionally invested in wanting to preserve his current house is going to be in for a rude awakening when he dies, which happens all the time (unless you never rob others). The game seems to have a very high turn-over rate for lives, so I don't think being vandalized or logging on to find your house completely destroyed is a big deal. That just seems like part of the game to me.

That said, since others apparently disagree with me on this, I will henceforth stop all vandalism. I think this is a great game, and having a growing, happy community is way more important to me than any momentary joys of taking a sledgehammer to someone's dining room.

#107 Re: Main Forum » Little Suggestions » 2013-07-08 05:37:15

TheMost wrote:

I've died several times due to accidentally pressing a key twice.

I hear you, I can't tell you how many times I've died and lost great houses due to a careless keystroke error on my part.

jasonrohrer wrote:

Sometimes, it's more like a brain mistake causes this to happen

I think this statement is dead on. I don't think a time delay would really save me from myself. I'd still manage to screw up. I am only speaking for myself though, it may be different for others.

#108 Re: Main Forum » money money money » 2013-07-07 16:52:32

Update: It's been a really long time since Mr. Black's house has been listed. Since his paintings have not shown up in the auctions, I think this must mean he's been working on re-configuring his house.

#109 Re: Main Forum » money money money » 2013-07-07 16:37:03

Wow... 60 crowbars ... not enough? yikes He must have dogs wrapped all around his entire house?

Mitchell W. Black's house is pretty interesting. I've been trying to break it off and on over the course of the day. After the the money generating antics of this morning, I gave Mr. Black's house one last old fashioned attempt from my meager $2000 starting funds as well as a few hundred I grabbed from some previously solved house. I spent it almost entirely on a few ladders to chase down the cat that's present when you first walk in... To my astonishment, I actually had enough tools to see what I needed to get past his first trap doors, which I did on a subsequent visit (start fresh with $2000 in new tools).

So I then ended up exploring the inside of his house for a really long time. I *really* wanted to break it and get my paintings/money back, but had almost no tools. I wanted to be absolutely sure I got everything out of my break-in that I could, so I painstakingly recreated his house on a piece of paper and then copied it over to Castle Fortify. Because of this, I was probably in his house for an hour or so. (If Mr. Black is out there reading this, I do apologize for keeping you out of your house so long! I genuinely felt bad about that, but I didn't want to miss anything.)

In the end, I accidentally stepped on a sleeping pit bull (as usual)... While I was locked out, Mr. Black went in and modified his house. I died trying to get in with the old version of his magic dance. However, after waiting through my second lock-out I figured out the change he made and got back in. This time I simply failed to figure out what I needed to do and locked myself in while trying. I have a pretty decent map based on my most recent visit. He may have changed some stuff since then, but it's probably a pretty decent approximation to what his house is currently like. Here's the Castle Fortify link:

http://castlefortify.com/c/e325db3

Empty spaces mean I couldn't see what was there. I've got most of his house, but am missing the far right side (and a little blob inside walls near the front door). I am assuming you used up all your crowbars fighting dogs that lined the perimeter of his house dalleck?

I can't seem to figure out how to open the trap doors that wrap around the top part...

#110 Re: Main Forum » Suicide vandalism exploit? » 2013-07-07 10:56:29

This may have been me. I did tear down a house that kept appearing on the list while bored this morning, but it was pretty dead to begin with. I just assumed the owner would restart since what was left wasn't as good as what could be built with a fresh $2000.

#111 Re: Main Forum » money money money » 2013-07-07 10:43:36

All the money was coming from me. I most definitely do not have multiple accounts and wasn't doing anything fancy and/or nefarious like using a script to repeatedly prop up houses. It was just good old fashioned manual grinding. I think it made for some interesting shenanigans. Anyway, I think a bit of background explanation is in order...

At some point late last night Mitchell William Black arrived at my house with over 30K in tools and proceeded to tunnel through to my vault. This was a little bit weird because he spent all that money, but I only had $5,000 so he ended up losing 26K or so. I also had assumed that if he had wanted to rob someone, he would have robbed Norbert Brewington, who was, at the time, the only other person who had enough money to be a potential threat. After getting to my vault, Mr. Black carefully went back through to thoroughly tear down every bit of my house he could access, laying down ladders over every trap door, tossing bricks through every window, pouring water over all the power supplies... you know, the standard treatment. wink Ah well, I had just finished the last touches to my house that evening too! tongue

Anyway, I was actually rather amused at it all. Afterwards, I tried to do some repairs, but I had $0 and couldn't afford tools needed to rob even $40 houses. To make things worse, every time I logged off and then came back, I found that some random person had come by and snagged the $70 I earned. This struck me as admittedly, a pretty hilarious situation - I had been torn down to such a degree it was comical.

At this point I killed myself in someone's house and figured I'd start fresh. I don't know if anyone else was playing at this time, but for a while I just couldn't get anywhere. There were a few piddly $40 - $100 houses and then a couple impossible $40,000 houses (Mr. Black and Mr. Brewington). So there was nothing to do. I really wanted to get into Mr. Black's house so I could avenge myself and also get my prized paintings back (as a side note, I'm sure Mr. Black didn't rob me for the paintings because I bought them cheap at auction after a great deal of time during which he never bought them).

So it was around this time that I noticed David Ernest Stanfield and Rudolph Daniel Navarrete were online. I can't remember who was first, but one of them stole $2000 from me while I was scouting a house. I'm all for injecting money into the game's economy, so it occurred to me that if there wasn't any way for me to build up at the moment, then why not pour piles of cash onto these two folks and watch and see what they do. Whatever happens, I figured it'd sure beat sitting around with a few dirt poor, thoroughly pillaged houses, and a couple impossible ones. So I started re-starting, leaving all my money out, and waiting for them to take it.

This turned out to be great fun for some reason. Some sort of vicarious excitement I guess. I then started to get interested in the possibility of trying to communicate with the other two players. There is obviously no built-in means for players to communicate, so wouldn't it be cool if we could figure out a means to do so through the normal mechanics of the game? To some extent, we already were communicating. I was fairly certain they knew I was intentionally letting them "steal" from me over and over. I then decided to see if I could spell out a message.  It would be great if one of them could take down Mr. Black... so I spelled "Rob Black" with lights. Fortunately both players entered that house and saw the message.

This continued for some time. I moved the vault and wife closer to the door so there would be no doubt that I was working with them to pump up their savings. To my minor disappointment, it did not appear that either player had attempted to rob Mr. Black (correct me if this is wrong). So I spelled out the message again.

Ironically, it sounds like they were actually going after you, herb! I should note that the goal was never to generate money for vandalism though (not that I think vandalism is necessarily a bad thing; it's part of the game right?). I mostly wanted to mix things up, and was also interested in the prospect of working out some sort of player to player cooperation. That part really intrigued me, because if players developed means of subtly communicating (and team up to take down super-houses), it could entirely change the dynamics of the game. I'm not talking about communication that takes place outside of the game, that's not interesting at all. But for cooperation to emerge naturally within the game itself, that seems more interesting.

One last thing I wanted to point out here is that if there were a really large volume of players online, then there would constantly be "freebie" houses from all the new players and people who recently died. I think the fact that such easy targets are scarce now is really just an artifact of the smallish population.

#112 Re: Main Forum » New Spouse Movement Behavior? » 2013-07-06 08:08:32

jasonrohrer wrote:

Oh, is it the tape where Leon J. Baca gets you?

Yeah, he kills one of your kids right at the start, and then your wife runs to the side of her dying child.  That's the way the game is supposed to work (and why you can't just leave your kids out in the open while only protecting your wife).

Ahh, yes that was the one. That thought did occur to me, but I thought the wife only ran to a slain child's side if she saw it happen. Thanks.

Fortunately, I don't think I need my wife's income boost anymore at this point.

#113 Re: Main Forum » Sneak peek » 2013-07-05 15:08:59

Haha, I love the presentation!

#114 Main Forum » New Spouse Movement Behavior? » 2013-07-05 13:38:41

Ludicrosity
Replies: 7

So something strange happened to me. I returned to my house and found my wife dead at my doorstep. This struck me as odd because she had been placed far away in the top right corner, protected by several dogs. Of course a robber could have chased her out and waited to kill her at the last moment.

When I watched the tapes however, what I found was a robber taking one step into my house and then repeatedly stepping back and forth in the same way one might check for dogs back in v11. To my surprise and confusion, my wife eventually came running right along, apparently having left her safe hiding spot without having been seen. She received the back end of the robber's crowbar. sad

Anyway, am I missing something about spouse behavior or is this not supposed to happen? Maybe I just don't understand it like I thought.

#115 Re: Main Forum » A proposal about new animal movement? » 2013-07-05 06:01:18

largestherb wrote:

arrrgh. wish you could go weapon shopping while someone is robbing you sad been locked out of my house for... uhh, well, a very long time. hasn't been this long since v5!

Bays stole $0 in 1305 steps

they couldn't even explore anything interesting! arrrr

I think that was me. tongue

I guess that makes you Brewington. I see that you placed a new dog next to the cat just now.

EDIT: I actually left your house by accident too. I had wanted to try some other things, but carelessly hit the left key by mistake when I was in the entrance.

#116 Re: Main Forum » A proposal about new animal movement? » 2013-07-05 05:54:28

Matrix wrote:

15k cap for your design or in general? Because in general the cap is still the same as before, the only difference is that now the house owner has to spend more money if he wants to achieve the cap.

I think it will inevitably take fewer tools to break through with the new animal behavior because having multiple short-distance traps requires using up valuable space in the house for the trap mechanisms - space that would otherwise just be more walls/pits. It also makes it less ambiguous where the mechanism is located each time. The other thing is that the first trap is the longest since the initial view screen (far left side of house) has more space between the player and the right boundary of the view than at any other time. So the player needs to get closer to the next trap mechanisms to activate the pets. Maybe there are clever ways around this though.

#117 Re: News » Version 12 Released » 2013-07-04 21:03:04

Warl0ck wrote:

To be honest, this update has taken away the last moments of joy i've had in the game.
Here is my reasoning (please note, that all of the below is just my humble opinion):
* Building mazes and traps is awesome, while creating puzzles is not.
* Solving puzzles (particularly, the ones relying on animals in sight) is even worse.
* Lack of ability to react to players movements in a secret way renders the absolute majority of more or less elaborate traps unusable.
     More than that - it renders some of the most commonly built types of traps useless.
* Finally, I'm lazy. There's a limit to the complexity of stuff i'm building,
     and all the trap designs i've managed to come up with after the update are either too complicated, or fall before the mighty 2$ brick.

Hi Warl0ck, welcome to the forum. smile I must admit that I'm quite confused by your post though. As far as I can tell, the new update only strengthens the very aspects you seem to desire. I'm also not sure what you mean when you say that the new rules make elaborate traps unusable. I don't see how traps (certainly elaborate ones) that were possible in v11 will not be possible in v12. You just need to be a bit more careful in designing them, and they may be a bit more vulnerable to robbers, which is completely fair in my view.

Also, if you don't want someone to get through a window using only a $2 brick but you need an animal to be visible, just place a pit or something in front. Doesn't that solve it?

#118 Re: Main Forum » A proposal about new animal movement? » 2013-07-04 20:51:05

So the house Jere posted a pic from was mine, which I guess means that I was Robert Thomas Walker. I died while carelessly robbing someone for a mere couple hundred dollars though (this has happened to me so many times when my house has been strong enough that I should have just sat still).

Anyway, I must agree that magic dances are far from eliminated. In the house Jere's screenshot is from, I was building several more copies of the same magic dance defense. So even if you get past the first, well, now you have two more. I also had a few other ideas for added security, so I think in the end, it would still require at least 15K of tools to break through (a lot more with multiple routes and bad luck, e.g. Taber's house before his demise). However, that's still better than the 25K or more required before the new animal movement rules.

I have to say that I do like the new animal movement rules though. I think the game is much more fair to robbers (and more realistic). It also makes the way that the field of view moves a lot more interesting. Since animals will only be triggered when visible, one must think very carefully about how many steps a robber will need to take before the screen view shifts and thereby reveals an animal.

#119 Re: Main Forum » The Place to Post Your Break-ins » 2013-07-03 14:59:44

Good one zed! wink

Well placed "dog released behind you" traps are great. A bit ironic that the guy with the uber-expensive, highfalutin house gets taken down by the oldest trick in the book. I've fallen for that trick many times; I assume we all have at one point or other.

I think my favorite trap I've seen was one where I ended up sealed in between a couple power doors without a crowbar. I forget how I managed to walk into that one...

#120 Re: Main Forum » The Place to Post Your Break-ins » 2013-07-03 13:15:38

Did someone here get Mr. Taber? I don't see him on the list anymore. Just wondering who to thank.

#121 Re: Main Forum » Little Suggestions » 2013-07-03 13:07:46

Ahh... the "oh no" moment... I've had quite a few of those...

#122 Re: Main Forum » Money not coming in » 2013-07-03 13:06:07

Yeah, I just posted about this exact thing happening to me (before I saw that you had already posted this). It must be an accidental side-effect of the new wife money behavior changes.

#123 Re: Main Forum » New wife money behavior » 2013-07-03 13:02:32

I just logged in and noticed that I had a balance of $0 even though it told me I had earned $X while away working (don't remember exactly what X was, I think it may have been around 1000). Normally this just means somebody has robbed you, but I checked my tapes and there are no successful robberies listed. My wife is dead and gone. Could this be related to the new changes?

By the way, I think these changes make sense. I used to just rob houses that I had figured out over and over to drain away the wife's money. I thought it was sort of silly that half of the wife's money would suddenly appear back in the vault each time.

#124 Re: Main Forum » The Place to Post Your Break-ins » 2013-07-01 07:30:10

dalleck wrote:

Lol.  I have some sympathy for you, and at the same time none.  I have taken down Taber before, and I have taken you down before... that was back in the days when I was big league.  Now I am living on the streets, doing it hard, man.  You don't know what it's like you sick rich bastard!  It's tough down here!  I killed someones wife for $44!  $44!  I am a sick mofo.

Haha, this exactly summarizes how I feel as well! I had a boatload of ill-gotten gains as soon as I started playing this game in v9 (I just pump & dumped myself into the %1). However, as soon as I died in v10 it's been a struggle. I've climbed back up to 15-20K houses a few times, but kept dying and losing everything. Then I'd be robbing poor people for $50.

I will say that I never kill spouses since they cause the houses to generate income faster (which means more for me to steal). You must really have been desperate to kill someone's wife for $44! tongue

bey bey wrote:

I just wanted to take that thing of the map since it has been broken forever, but cutting your way through a concrete maze can work or it can go wrong and 50 nukes plus a few ladders only go so far. One or two more attempts should seal it, though.

Agreed! Taber has been #1 on my hit list for a while. His broken house annoys me... especially since you can't even take one step in!

Just as soon as I get 50K in tools...

#125 Re: Main Forum » Show me yours I'll show you mine. » 2013-07-01 07:07:07

Well done! I was wondering who it was. smile

Somebody came in a while back when I was building an earlier version of the maze and similarly got through. I wonder if that was you as well?

Anyway, I'm not sure if I'll stick with this sort of thing mainly because it is so dangerous to test.

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