Discuss the massively-multiplayer home defense game.
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Do it like me: I test it with lights and chihuahuas a dozen times and go through every route to make sure even the dead ends are working properly. Until I'm ready to do it blindfolded, I don't do it at all.
I got a downtime during self-testing here too. I almost lost a home I had already invested over 40k in, but luckily I got a response from the server in the 5th try. Phew!
Ugh... combo lock... 
I don't even know what fells better: That or logging in and seeing that your home is still standing and that you have won 15k in just 12 hours.
And the best part is when you watch the tapes and see that little victim cornered by a legion of pitbulls sawing a wooden wall only to find an even bigger legion of pitbulls behind it.
There are so many things about this game that make me want to throw an evil laugh. :3
The newly addicted player. But I am poor again. And I need advice.
I am starting to realize how stacked the game is against poor people.
I'm good at building the $1700 house ($300 vault) that will defend itself against $2000 players and higher. But two deaths and my house is above $1000. (or 2000 in tools) This attracts the rich people Who will come down to my slums and attack me with 5K of tools.
With the high price of tools I can't make a decent robbery without first having somebody die in my house.
Even if I spend money on tools most $1-2K houses are people pretending to be poor. OS i scout the $1-300 houses looking for something i can get with 100 in tools to turn a profit. but i quickly find out most of these houses have been robed or can defend 2k of tools like me.
This is happened many many times, it feels like I'm caught in a Catch-22. the way i end up playing the game is ether scout and rob for no profit or build. The game is fun when you get enough funds, but Geting started im getting frustrated.
Maybe when your house is above a certain value you shouldn't be able to attack lower value homes. I mean I can't tell you how many times people walked into my starter homes with three times The value of my home in tools.
Any advice?
Make a new thread for that.
You could try this:
http://castledraft.com/editor/hqBcmK
The dog won't jump in the pit unless the robber blows through the concrete above the doorway.
Yet the dog would pass through the open door. What I was hoping for was something that would let the burglar be followed by a pet behind a wall without letting the burglar know the pet is there. I guess that's impossible, though.
In a scenario like this:
http://castledraft.com/editor/5WSotv
Would the dog spot the burglar and begin to follow his movements before the powered door closes?
I saw that article where Jason criticized Steam sales and said Castle Doctrine would never be on sale after the launch week.
EDIT: I had also played Passage some years ago and when I saw that it was from the same guy I became interested in CD.
And here are some Indie games I like:
Dwarf Fortress has a lot to do with Castle Doctrine and it is free.
Iji has a cool story and some points to make. It is also free.
Papers, Please seems to be heavily influenced by George Orwell's 1984, it's not as boring as it sounds.
Dead State is a zombie survival tactical RPG that looks a lot like the Fallout classics and is from the same guy who wrote Vampire Bloodlines. I have a lot of expectations for that one.
Rogue Legacy has a somewhat different approach to the roguelike genre and is up on GOG if you care about the DRM-free thing. It's devs also make some pretty good flash games.
The Swapper is the brainiest video game I have ever played. I have played Planescape Torment.
Amnesia A Machine for Pigs is the most heavily atmospheric horror game out there. It is from the same studio that gave us Dear Esther.
Toren is still a long way from release, but it's already looking freaking beautiful.
Don't force self-test on new life if no changes were made to the starting state of the house. That would save some precious little seconds for a lot of people.
-Buttocks are true art.
-A single brick costs $150, but an entire goddamn concrete wall costs only $92. Cheers for wholesaling!
-Pitbulls have developed X-Ray sight and due to this their eyes now have a devilish red glow to them.
-Paintings are something you hide in coffers and yet visitors are still able to see them by taking just one step into your home.
-If a tall bald man in his 50's decides to become a thief he will turn into a slim man in his 20's.
Hmm... The trailer for the game uses the fact that nothing in CD is random as a sale point so I guess Jason doing something like this is pretty unlikely.
I've been having such a hard time getting into this. I've watched about 8 hours of videos online and really want to jump in...
So finally I get to setting up my traps, but of course with $2000 you can't do jack. Someone was nice enough to kill themselves after easily finding my safe, giving me lots and lots of money to work with. But in the middle of testing one system I neglected another and I got killed. I'm so defeated right now. I'm not going to get another donor just giving me thousands of dollars to start off with, and $2000 isn't nearly enough to make a system that won't be defeated easily. I don't even know where to begin again.
My enthusiasm is completely deflated; I don't have the will to log in again.
I mean... fuck it took me an hour and a half just to work out the timings on two systems to match up. I'm not going to be able to replicate it, even if I did have the money. It's just gone.
All because I made a simple mistake and turned the wrong way in a hurry to test another set of systems before lunch. Just make the game take you back to the start and say, "Nope, that's not going to work. Try again." I got shot my by own wife. How does that possibly add more to the game than just letting me start over?
If you want to start with a decent house you need to rob someone first. Buy tools with your initial 2k and try your luck on the houses in the 6k to 15k range, if you fail on all the houses then wait a day for the chills to pass and try again, at some point you will succeed.
It is also a good idea to have the house design you want on hands before you go robbing. Draw your future home on Castle Draft and you will have a reference that can make your actual home building much faster. And if you're unsure about some aspect of the home you have designed you should test it with safe placeholders (chihuahuas in place of pitbulls, red indicator lights in place of electric floors and green indicator lights in place of powered pits and powered doors) and then exit back through the entry door so the design won't be saved.
And if you like some home design you have made and are afraid to lose it you can always save a mapshot from it: Press '+' and a map image of your entire house will be saved in the game directory.
Experience is the best teacher. Just let the burglars keep on coming and eventually they are going to show your house's weaknesses for you.
Also: Pet movement is relative to the burglar's movement whereas family movement is constant and predetermined, so you can use panic button traps that would not work the same way if you used pets.
The wife holds half of all your money, in practical terms she acts as a secondary vault which your don't need to prove that you can reach without using tools. Because of this you can use the wife as advantage by blocking the way to her with pitbulls and thus make sure that half of all your money will never be stolen by a player with no tools or even one with 2k worth of tools.
-Thieves only ever act alone.
-Vaults filled with riches can double up as teleportation devices.
-If you successfully commit a robbery you will need to empty your backpack for the vault's contents even though your backpack has infinite space inside it.
-Scientists have invented some fancy new power source that can generate infinite power! You can buy your's for only half the price of a brick!
-If you kill a thief god will give you money.
-Humanity has not yet discovered bank accounts and stuff like that.
-It does matter what kind of shoes you're wearing, stepping on electrified floors will kill you.
-Building are able to regenerate any damage done to them so long as none of it's residents die.
-Animals won't mind if you immure then by the hundreds.
-Animals will jump on pits and red-hot electrified floors without a second thought.
-If you put a red button on the ground no animal will step on it no matter what.
-A fit person can't jump across a 1.5m wide pit.
-A crowbar is twice as expensive as a revolver.
-Firearms only ever work once. If you want to fire again you gotta buy another gun.
-Same thing goes for bats: If you break a window with them they disintegrate.
-The wives of rich man have no problem carrying two hundred thousand dollars inside their pockets.
Oh. I had previously visited this home about a week ago. Cool thing you did with the cats and doors thing, I preferred your older version of the dog container though, it was scarier.
Your name (Shane Ronald Gipson) appeared once here. Then I tried to enter but someone else was already inside, then your name went missing again. ![]()
My name appears to be Shane Ronald Gipson.
Nope, not on the list. You're editing your home?
My house doesn't have a combo lock and it's in the middle class range. Rob me
Your's that one with the arrow made of indicator lights ain't it? Only one I remember that didn't have a comb lock (at least up until the part I reached).
Magic dance is a combo lock too like 4 steps forward 1 step back 7 1 4 2. You just need to exploit the weakness of this lock, like get to the dancing dog and figure the combo out or left this house behind. And most houses are built to be 2k safe.
I have, in two different occasions, successfully guessed magic dances that extended all the way from the entrance to the top corner of the house. I have never successfully guessed a comb lock even though I'm faced with them 10x more often. ![]()
Still, I suppose this won't be changed so I'll just stop whining now.
Every single house in the middle class range has comb locks now... Sigh... They effectively render successful starting robberies impossible.
42dustman wrote:More protected than any vault. I'm telling ya.
Price:23k. How much is she going to be protecting anyway?
Price to break:
1 meat,2 saws, 8 guns, 1 explosive, even if you bought them (and you haven't) at full price, you will end up with 25.000-(100+800+9600+1200)=13830 profit. Not to mention that even if he proceeds for your vault and dies, he will still leave a huge mess behind, overnight, that's the last thing you want to happen.
It's just a concept, not a design for a full home. If you build an house with normal traps in the space that is left it would become practically impossible to kill the wife without engaging the thick of the pitbull army. And you have to relativise the amount of money that it costs because when you're middle class wasting your money is actually a good way to increase your lifespan.
More protected than any vault. I'm telling ya.
For instance... why doesn't this not work:
http://imageshack.com/a/img842/3871/i2dv.jpg
The lights don't light up, im guessing that means the floor won't be electrified. I'm trying to get a trap to fire here.
It will be electrified, but only during self-test, not build mode. Also, in the way you set it will be always electrified regardless of the button's positions because you have connected the indicator lights directly to the power source instead of just through the switches. You should think of switches as wires that you can toggle on and off.