Discuss the massively-multiplayer home defense game.
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I've had similar experiences with people just happening to make the right choice each time perfectly, even after rearranging my correct paths. I myself put it down to previous scouting (to learn the basic layout) followed by lucky choice.
I think a once off is luck, twice in a row with different correct choices is pretty unlikely, 3 times with different correct paths would indicate there's a problem somewhere.
Ahhhh yea was wondering that. So far it seems that everything I've thought of that would be an improvement isn't in the game for a very good reason.
Cheers for the info.
These may planned already or may have been thought of and discarded for a reason but here goes:
1) Create corner wires for each of the 4 corners like ┐ └ ┘ and ┌ instead of using the +?
2) Add wired steel and/or concrete walls?
3) Add switches facing the other 3 directions?
This may start to clutter and complicate the menu for selecting things but would be cool additions for minimizing wiring so it takes up less room. I do realise that the amount of electrics in a house has already had a few issues pre V30 and that could be why you chose not to add these.
Would like to hear your thoughts.
Didn't know that it was open source. Well I understand that completely now and I could have got the free version and played with friends only, but with the play value on this game and the work you are putting in, I feel you are definitely entitled to my $.
I think a better game analogy would have been diablo3 instead of WoW tho.
Priv servers are available if you get a pirate version.
I may have to look up the open source for my mates that dont have spare $. I can host a server and chomp them with my house that will BRING DETH!
Ahhhh I thought it might have been but hoped it wasn't.
Is there a way to view your own name? That way when my friends buy the game (I'm telling them too), I can either tell them which house to avoid or to come rob my "easy" house (and kill them off! *insert evil laugh*).
If there isn't maybe add that when you are viewing your home you can see your name.
Just a thought.
I have to put my 2 cents worth in here as I am a under $10 or 75% off buyer. If a game is more than that then generally I grab a pirate copy and play it and see if it really is worth that extra cash. However with The Castle Doctrine being under that threshold it made the choice for me of buy and see. No need to find a pirate copy to test it out. When you think about it if games were $10ea and you sold say 1 million copies of the game that's 10 million. How is that NOT enough?
As for new game designers starting off on their first game with no real rep the dollars do roll in slow to start with. If the game is good it snowballs. By having a cheaper early access they can get the ball rolling a bit faster.
I can see that snowballing happening here. Sales will start slow but as more and more people hear about it the sales will start coming faster and faster.
I agree with your conclusion completely. However I have been burned badly with awesome alpha games being ruined when hitting beta or beta games being ruined by final release. Its a real shame to see that happen and with so many games taking that path it makes myself and my friends a lot more hesitant when buying early access games. This leads back to the safe option of piracy until release but then if the price will be higher at release than early access its a gamble. Once bitten twice shy. It really is unfair that so many of these games affect other dev's but it cant be helped. Too many dev's cave in and destroy their own creation in the name of popularity. Make the masses happy and cash in big time seems to win more often than a game dev sticking to their guns and saying ...well this is what I originally designed and I'm sticking to it.
*As an after note*
If there was a pirate version I would still have brought this game. If anyone thinking about buying this game reads this... GIVE IT A SHOT! Its only cheap and WELL worth the $.
Well I suppose I should re-word what I mean exactly.
The houses are all possible with enough tools. But are impossible to do a self test on. Most of them also have no family so that makes it even easier.
The whole point I was making that was answered (and I kinda was half noob whining) by Jason. The houses seem to be broken and are left that way intentionally. This way you cant complete them with a self test and are impossible without a large number of tools. I'm not sure how they are set up to begin with as without being able to self test to start off. When you have 2 options death to the north or death to the south you cant complete them without tools. Although in saying that, with tools any house can be beaten.
As an after note....
WELL WORTH THE $ I PAID FOR THE GAME!!!!
Brilliant idea and perma-death although extremely harsh and painful is the whole point. Kinda like FTL. Keep up the awesome work Jason. I'm already telling my friends to look at this game.
Yea what I did was exactly that until I got killed by an impossible house that looked doable. Then I just started testing to see and most of the houses are impossible. It seems that if you want to be top of the table then you need to have your family killed for a start. Once you have had that happen you are set to never play the game again and just rack up value till you hit top of the table.
I brought this game today thinking it looked pretty cool however it seems most people have impossible to complete houses. I think this needs looked at, otherwise how can a new player ever make money at all?
According to the FAQ:
As an example of what I mean I walk into a house and I am instantly faced with a dog 3 spaces away. The other direction is a switches and electric floor traps
Option 1 - walk up and get eaten by dog.
Option 2 - walk south over an unpowered trap then onto a sticky switch which powers on the trap so you can now no longer leave.
Option 3 - leave.
Another house you walk into and can go north where you face a dog or south along a heap of unpowered electric floor traps. Choosing not to be eaten by the dog you walk south down the corridor of traps. Halfway along they turn on and kill you.
Another house is walk north into a dog or south through a series of doors with a dog behind the last one.
I could just start listing all the impossible houses but unfortunately there are A LOT.
As a new player I think this really needs to be looked into. All of the above examples are impossible to complete with a self test.