Discuss the massively-multiplayer home defense game.
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Feel like being an instrument of vigilante justice?
Go rob Gary Jeremy Coney, he borrowed my power tools and did not return them.
Lel i dont recall borrowing any tools recently...
Which house was yours? Ive cleaned out a few 30K+ recently...
One of which I cracked then gave to friend for starter money.
None of the houses ive beaten recently did i brute force... except for a combo locks but there was only one of them and it was a small part of the puzzle. Each one I actually figured out after a couple of scouting runs.
I also filmed all of the final robberies
Really? no one has even gotten past that first trap?
Better check your tapes again Mr Haven.
Oh and if you think updating your house is going save you, then you are sorely mistaken... Mr haven.
WOW. My house atm is very complicated and i expect when its fully done that will be able to safely hold 50-70K no worries...
Even still i can pass self test in just under ten minutes.
WTF have u constructed that is making you time out bro?
Follow these rules to the letter..... no exceptions
CASTLE DOCTRINE: THE RULES OF SELF PRESERVATION
- NEVER hold movement buttons down, always move one step at a time
- ALWAYS pause after opening a door
- ALWAYS remove ALL lethality when testing a house (amendment: including fucking pits)
- ALWAYS fully complete a testing run before introducing lethality for final run
- IF I'm feeling impatient or bothered... walk away
- ALWAYS do a full non-lethal test after changing ANY wiring
- ALWAYS take your time and be methodical
- IF in doubt, walk out
I refuse to use commit gates and combination locks. It hasn't been a terribly profitable ideal to hold but I have finally made it to the first page of houses (Rex Nathan Haven)
LOL i saw what u did there....
Implying that ur poxy magic dance is less cheesy than commitment traps?
You can stop right there Mr Haven. Im locking you in with your pitbull behind the powered doors you need to dance into closing so you can think about what you just said.
BTW i have a decent pile of notes on ur place, just waiting for it to rise in a value a bit before I relieve you of your funds ![]()
In truth despite my dislike of magic dances, ive come to realize that the game's current state is actually quite balanced and allows for all sorts of different viable trapping techniques, each with its own weakness. Although there is one that really stands out as being truly creative and effective which is starting to become more common.
Personally, the ingenuity of the game is what led me to buy it. Why not just make it completely equal and remove electronics? Because it's boring.
If you want to ban a trap. Ban this one: http://castledraft.com/editor/7Gyy1I (This is pure example, I'm not actually suggesting that anything needs to be banned... I like the game the way it is.)
That trap is cheap enough to spam all throughout your house. Ultimately, it's your choice to turn the corner. If this trap is in the middle of the path to the vault, and you've passed 5 commit gates and you have a pit bull on your back, it was your decision to come this far. It's your risk. It always is. Even if it's only on the first step,there is always a point where you can turn back and say "Nah, I'm good."
It's like chess. Everyone has the same pieces. You just have to hope your defense is better than their attack and that your attack is better than their defense.
that trap costs a fraction to escape compared to what we are discussing. single wire cutters and you are free. They cant be compared
LiteS wrote:A combination lock or magic dance puts a hard stop on the forward progress of the suicide robber, and with enough bits a combo lock can protect you from lucky guessing.
This. The combo lock or magic dance strategy is designed around probability; you make the probability of guessing the correct solution for a house far less. It allows houses to stand longer in the face of many suicide robbers repeatedly charging though commit gates with little to no care.
If my current house falls, I will link it here although i reckon its gonna take a while...
It does everything you just describe with out the cheesiness of the design i linked above.
Buttons do not do what you expect them to, power flows in unexpected ways, each attempt on the vault requires a minimum of 10K in the right tools just to ensure a safe return,,,, and if you do that brute forcing just became extremely expensive as well.
probability wise its less effective than magic dance/combo lock but; if you need to cut paper scissors are just as effective as a samurai sword...
Perhaps all this is besides the point, My problem with these traps as shown above is that they exact such a huge cost in tools every step you take on them. I am thinking more and more that wire cutters are over priced for what they are. Saws cost the same and are also dual purpose (can cut power and obviously saw through walls) Wire cutters are really solely used for electric floors, no one actually buys them intending to use them on exposed wires, thats only a small consolation in comparison.
Reduce the price of wire cutters and i think these traps will be balanced out a bit more
http://castledraft.com/editor/mELz2l
Is this the house? ive seen it quite a number of times under different names... I have often wondered what it is. I dont dare venture near layouts that i dont instantly recognise so i didnt go down the hallways.
Would you mind completing the picture roughly?
I will never buy a game before watching copious amounts of lets play, a look at the meta-critic score (user score only) and maybe an angry joe show review
I happily post an independent review on meta critic when i find a good game, like i did with this one. I gave it a 9 i think.
I do all this because many in the gaming community (especially indy gamers) also regard mainstream critics with something worse than utter contempt for the bought and paid for parasites that they are, so rely on other gamers/lets players to point us toward good games. This phenomenon is known as an informed consumer which is thankfully growing within the gaming community and ultimately results in us, the consumer, getting better products.
Ngu: I mean absolutely no offense here but i view your opinion as being very short sighted, "penny wise, pound foolish" and is the worst enemy of the gaming industry consumer. If you read Jason's post about his pricing, he reiterates what I already believed which is that sales, full price pre-purchasing/beta testing and the like ultimately screw over us, the consumer as they allow companies like EA and Sega to sell us utter garbage and get away with it.
If all consumers started to demand the kind of high standard of "proof of quality" like actual gaming footage, refusing to pre-purchase, expect a cheaper price for buying/testing a game that is in alpha/beta then we wouldnt have to put up with the kind of criminal, misleading horse shit that was Rome 2: Total War, the recent sim-city, Aliens: colonial marines..... the list goes on.
You think you are saving money by being offered a discount on something, yet fail to notice or check if that something is garbage or not. People with that mentality seem to see the word "Discount!" and lose all sense of sanity and reason to the point of masochism.
I own and run my own business and am frequently dismayed at how people will buy what is essentially manure, if you just stick a "20% off!" sign over it. They wont pay 10% more for a product that is 200% more effective for example. It seriously erodes my faith in human intelligence.
really? what kind of trap was it?
would you mind showing us please?
My thanks noble sir!
I was gearing up for a brute force of his place but it seems your hounds have saved the trouble... and satisfaction
DCd in my house with 8k bounty
sucks man
William Melvin Holmes you are going down. Shot my wife AND MY DOG for $800
(just use wire cutters on the first floors and keep going straightforward until it activates, from them on just use water).
Oh really?
Look again chief
What have i created....
This monster will wreak havoc on us all
The 5 min rule is not bad although that would be really open to exploitation as well unfortunately.
2k tools to rob $500? Those are just griefers/haters/i just lost my awesome house and im pissed runs. Just remember the fuckers name and plot his demise, this game is rather personal after all.
I can recount a few serious feuds/vendettas between myself and others as a result of this kind of behavior. Quite hilarious really, I love it.
One guy with a house that was pretty new and only worth about 1-2K was scouting a previous house of mine over and over again so i took a whole bunch of tools and clubbed one of his kids as a warning. He returned to my house so i shot his wife and a bunch of his dogs too. He came back AGAIN so i clubbed his remaining son and did a whole heap of damage to his house and robbed it completely blind. He then came back into my house with no tools and was forced to hang himself in a dead end powered door room. Thats justice folks... lel
My security tape records suggest that most robbers are:
Fresh start suicide robbers who don't scout houses, as that would mean they have to spend money protecting their safe which is money that could be spent on tools. If they die they simply start over, spending another 2k on tools hoping to bag a decent first haul to build a decent house with right off the bat.
This is also exactly what I do, and it has worked brilliantly. I have never made a house with the starting 2k, my lowest has been about 5 or 6k going up to 65k as my record. I build a sweet house that i have pre-designed starting with cheaper materials if i have to and marking out traps with indicator lights which i replace for the real thing as i can afford it. The longest it has taken me to rob a 5K+ house is about 3/4 hours of game time. Usually it's about 1-2 hours. So i can definitely see why others beside me dont bother with scouting when starting out fresh.
Once i have my lovely new expensive house, I only rob houses that are easy pickings with ZERO risk, and make money of bounties. Eventually i make enough money to make a serious attempt on a top tier house but i take at least 10-15k of tools with me to ensure i can get out again and its worthwhile.
I believe that others play the game in this fashion more or less as well.
Here are my most recent security tape figures to support this.
49 Kills were suicide robbers with about 2k of tools. about 10 had no tools. None pre scouted.
4 kills were pre - scouting suicide robbers with up to 2k worth of tools (came in for a peek and returned with tools then died)
36 players came in and left without dying. Most had no tools and did not take any risks like going over even the most simple of commitment traps. A few were failed non-scouting suicide robbers who ran out of tools then left rather than donate their body n bounty to the Amatiel housing charity... Most of these players are obviously players with a decent house of their own looking for slim pickings, they are usually the first ones to come into my house after modifying it and seeing the 0 - 0 score hoping that i have disconnected or messed up and my fat stack of 2-5k is just sitting there for them.
This environment is in contrast to what you suggest, which is that players are influenced by the scariness of a house. I have suggested this in other threads but in reality it is only a tiny tiny factor. My house is very robber friendly and it only brought me an extra 3 robbers.
Yes, me hating on magic dances isn't going to change player behavior, but it got this discussion going and hopefully (in my opinion) will lead to some kind of change in the game. like what i listed above or even a cost reduction of wire cutters would be nice ($150???)
Whilst i refuse to feed players who employ this trap any money by wasting 2k worth of tools and starting fresh, the reality is that im fighting a losing battle.
Most players would just give it a go rather than go through the increased effort of returning to your house then committing suicide AND when they die they usually die with ALL their tools being unused leaving a fat 1100 total reward per suicide robber kill as people seldom bring wire cutters and are hesitant to waste tools on guessing when a trap gets activated. Another massive advantage to using this. It really is too effective imo, it isn't completely game breaking ill admit, but it does nothing good for the game and does not encourage creativity. Hence my view that it is a cancer within the game.
Looks like jere totally upstaged me there.
I like the door idea...
OK I see the simplified version isnt gonna cut it for u, i was hoping that you would be able to see what can be done here without having to make something this obvious
http://castledraft.com/editor/uxryJf
I just threw this together, here is a 5k Cost house that costs about 6k to safely bypass with tools. your ONLY other option is to walk out the door. I cbf calculating the odds of guessing the correct magic dance but it would be astronomical.
As you get more money you can make it bigger and bigger costing more to bypass.
spend another 5k on it and it would realistically cost 15k+ in tools. No one is gonna fork out 15k in tools for anything less than a 25K house, and this design makes scouting prohibitively expensive if you have killed off you wife and kids, so again you have to do it all in one hit.
Personally i would not attempt a house like this with anything less than 70K sitting in the vault, because scouting IS necessary (as i cant see whats behind walls and i cant tell how old this house is). Unless you are really going to town... taking like 50k of tools in, but again you still dont know if thats gonna be enough for sure so you tend to take extra. Thats a lot of money.
Too effective, no other trap I know of is this ridiculously cost effective.
The examples you gave are much easier to bypass. You said so yourself.
If you can please once again read my post and mark the part where I do attack you personally that would be great as I would learn what did I say that attacked you. When you are done with that you can also do the same thing with your reply to my post.
The fact that magic dances were wrong before (because you didn't have to see the animal) does not mean that they are the same now. You always see the animal so you know there is something going on that you need to figure out.
But I see there is no reason to watch this post anymore as you don't want to have anything explained, you don't want to be proved wrong and learn how to deal with traps like that. You just want to tell everyone how it is wrong and how non-creative they are by building something like that.
Well when u start off by telling someone what they can or cant write/stop writing it sets a rather negative tone don't you think?
Knowing something is going on isn't enough. Where the animal is 5 ladders and a window out of reach it doesnt matter, you cant do anything about it whatsoever. to take a single safe step on the trap i linked you need to either ladder the pits/blast through the wall or spend $400 a step.
How is that a different situation to before? Each step from the start could be your death due to an animal that you cannot neutralize or see after the initial sighting. There is no way round it short of spending usually far more than the house is worth in tools.
Same conditions as before in my opinion. It's slightly better now, as you know there is one, but you still cant do anything about it.
Name one other trap style that has the same capabilities and you will start to have a shred of an argument.
Amatiel wrote:If you really love this type of magic dances that's fine, but if you could please stop spouting nonsense in an attempt to justify your own lack of creativity that would be great.
I am merely attempting to encourage more creativity as there is a myriad of possibilities when it comes to the different ways you can make an effective house, one doesn't just have to build the most 'effective' or in this case exploitative trap that someone on the forums can come up with.
Wow. Ok. Sorry to be non-creative by saying magic dance traps are fun to solve (as a robber). Enjoy your hate run against those traps with your abundance of creativity.
Thats ok you are forgiven. ![]()
No hate here just calling BS as i see it.
Im sure you were there with the initial "pet doesnt have to see you" magic dance apologists as well
The core justification for changing the game existed both then and now.
Its too easy to make a house early in the game that is worth far less than it is to even START to make an attempt with a reasonable chance of success. So you have all these effectively unsolvable and extremely unforgiving (cant take a safe step without spending $400) houses below 30K in value sitting around doing nothing for the game
Next time you take issue with what someone is saying, try not to make it a personal attack, just address the issue at hand and things remain more civil and constructive from the start.
I love magic dance traps. They are fun to figure out. Combo locks are easy to figure out (if you have tools).
You say that you use choose 1 door from many and say combo locks are cancer :-DEDIT: Amatiel you write it to almost every thread that if anyone is using combo lock or magic dance you will not come to their house. That's fine .. there are thousands of others. But if you could please stop writing that over and over that would be great. Magic dances are great and I love figuring them out, combo locks are just crossings with lots of ways to go where only one way is correct and they can be broken and bypassed (or you can break it and look at the combination for next time). Nothing too difficult. It can be difficult if cleverly combined, but still it can be passed (believe me I broke into 2 houses from top 8 yesterday).
When i say one door from many i mean 1 of 5 doors which AND each wrong attempt can be easily bypassed with two bricks.
BTW If it sounds like im making a house that has to be easily beatable trust me it isn't.
Magic dances are not fun imo, as there is nearly no limit to how complex they can be AND one of every two 8K+ houses has one. They are not intuitive, smart or quirky they are cancer and if it were up to me i would actually make it so that a dog has to be visible for him to move at all unless there is clear space between you, one could shield still shield him with glass/pits ofc, cats are fine as their movement is independent of yours
There was a reason that the original magic dances where the pet didn't even have to see you were changed, these particular traps are a successful attempt at resurrecting that behavior as it isnt worth bypassing until the house is allowed to go past 25k value.
When I say magic dance I specifically mean this particular copypasta trap here (simplified version)
http://castledraft.com/editor/ENMFcm
How can you possibly say they are fun to work out when it is the same trap over and over again (almost brick for brick excepting the wiring) where you would need many times the houses worth in tools to even get past the first one safely???????? They are essentially an invisible combo lock that cannot be bypassed with less than 8K. I have robbed many houses and never once have i successfully guessed the dance to the trap i linked above. Clocks are preferable to this trap.
Combo locks are not as bad and are easily learned/bypassed with saws as you say (sometimes u need LOTS of saws) but its still boring and unimaginative when its taken to the extreme. (ie combo lock after combo lock... nothing but combo locks)
If you really love this type of magic dances that's fine, but if you could please stop spouting nonsense in an attempt to justify your own lack of creativity that would be great.
I am merely attempting to encourage more creativity as there is a myriad of possibilities when it comes to the different ways you can make an effective house, one doesn't just have to build the most 'effective' or in this case exploitative trap that someone on the forums can come up with.
Pits easily.
Players dont tend to acquire them (ladders) through failed attempts on their homes so would be robbers are forced to pay full price ($1800) for them.
Everything else (except explosives to a certain extent) are available in mass quantities as suicide robbers drop them regularly.
Edit: atrocious grammer
edit dit: GRAMMAR
quite liked your house storm, seemed rather original despite ur poxy magic dances.
Fatal weakness with such a short amount of wiring to saw through to get to safe.
To do the same on my house you would need about 30-40 saws and know exactly which wire to follow
My House is based around the flow of power
Its nothing like a combination lock and you can actually nut it out if you are clever and lucky enough to choose the right door (or bring enough tools to give u few more chances). Its actually fun and appealing, which may be why i get so many visitors, more than most it seems anyway. Only ones who walk back out are people with big houses it seems.
I could comfortably keep maybe 30-40K in it.
Not a single magic dance was seen that day
Yes.
They are cancer.
If i see one I leave the house immediately with my 2k of tools to prevent the owner making a profit from me.