The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#176 Re: Main Forum » Destroying houses for fun? » 2014-02-16 06:31:19

jere wrote:

What if robbers couldn't enter any house that was worth less than their current backpack value unless there was a painting there?

Really, there's nothing to be gained, mechanically speaking, from entering a house where you are going to lose money. A painting is the only exception. This wouldn't prevent all abuse, but would stop starter tool runs from destroying $1k houses and below.

800$ house !!

Oh.... if you mean, you only had $800 cash and the rest tools, that's not really meaningful. Consider tools as part of your cash value. For all we know the top house with $320k could be all tools and $0 cash.

And how do you protect your House against lower budget houses that still can bruteforce you?

like you have 300k and lower all other houses.

#177 Re: Main Forum » Destroying houses for fun? » 2014-02-15 15:14:18

PlasmaChroma wrote:

Some men just want to watch the world burn.

After losing everything, being forced into a suicide restart, just lashing out and hitting anyone at all can be a desirable experience.

I'd even go as far to say this game encourages that kind of spiteful playing.

This was my reason neutral

I'm terribly sorry for any incovenience caused as a result of the death of your family =P

But you were not the only one.

#178 Re: Main Forum » The best house with $2k » 2014-02-15 04:51:01

GoogleFrog wrote:

Why not use an electric floor with a power supply? It would be cheaper than a pit.


then you could use water and drugs to bypass

#179 Re: Main Forum » So how do you start ? » 2014-02-15 04:03:00

http://castledraft.com/editor/L0DlQS

That's pretty much my start build, after that i go to scout some 1k houses. And working further and further and after a success i get more pit bulls or make my safe 2k dollar safe with simple traps. Then i build up a safety zone for my family. If i get tools i try to decrease my worth to ~ 1k so i have enough to flexible buy tools or have tools from robberies to use them on the next.

#180 Re: Main Forum » Can someone please explain this house? » 2014-02-14 08:24:27

ventuswings wrote:

Shoot the first dog, step on the dead dog, club the next, go to step 2

2 pistols and 39(if i count right) clubs are enough to kill your wife

#181 Re: Main Forum » Quick question :D » 2014-02-14 05:30:14

no club only shoot, don't know about crowbar(which is anyway more expensive)

#182 Re: Main Forum » Stop Getting Brute-Forced! The Modular Theory of House Design » 2014-02-14 02:45:27

joshwithguitar wrote:

Although it is possible to brute-force anything, you first need the money. It is possible to build a house that will most likely survive the entire fortune of one the current top players being spent on it. As Mr Price I had someone come in with $120k of tools and fail. Not too many players are going to be willing to spend more money than you hold busting into your house so as long as you can defend against that amount you should most likely be fine unless someone extremely rich sees you as a threat.

As Blip says, making sure that a player cannot just use there large collection of saws to smash through is important. Modules is a great idea and houses with disconnected elements are generally the hardest to bust through. When brute forcing I generally take lots of saws and only a few explosives and ladders and this tends to work for most houses.


I think that was me the second time i visited you. I was on a portrait hunt. If you had that house where you will be locked out by a cat running into unpowered doors. I tried to go for all elektronik, but only found your wife(100k). After that you robbed my house, and you runned out of guns short before you got to my wife, but you got my vault with my portaits (Fortunately i was on another robbing tour that went successful). And tried a second time and knew there was one place of electronic that i didnt had enough saws before. After i realised that no electronic power the doors from outside and this cat locked me out and no crowbars or money was left my fairly good run was over. ;_;

But in this run I realised or short before that electronic is the biggest weakness in a house and that your inside powered catdoor was a well designed trap that i never expected(Next time i will know neutral ). It gave me an idea for my next big house

Board footer

Powered by FluxBB 1.5.8