Discuss the massively-multiplayer home defense game.
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1) How small can a basic, effective combo lock be? I haven't really used them yet but it seems if you only used combo locks in your house, with maybe some backup traps, you couldn't fit more than a half dozen or dozen of them in there. See: http://castledraft.com/editor/HOsm3i
2) On a related note, I've noticed that a lot of folks have relatively few traps in their houses, but thick walls (see any of the top 10 houses at the end of Jason's contest). Having come into the alpha very late, I'm of the opposite school of thought ("now with more death per square!")- I've crammed dozens of traps into my houses, in the hopes of making it exhausting/dangerous/stressful to disarm them.
Thoughts?
Last edited by protox13 (2014-02-21 14:48:15)
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2) Probably people want to separate parts of the house to prevent brute forcing of wired walls and also make the brute forcing from one part to another as hard as possible.
EDIT: 1) I think the smallest effective combo lock would be something like I've had in the house: http://castledraft.com/editor/YH1XLl (bottom right). I'm not sure how many you can fit into the house, but I saw lately similar combo lock used in a way where you opened doors to see a cat on the other side of the large pit that presses button on the combo lock so you have to open right doors in order to unlock it.
Last edited by MMaster (2014-02-21 15:14:39)
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http://castledraft.com/editor/qGO0xL is a combo lock with a 'commit' button that involves a magic dance.
there's only one chance to get it right, and there's no indication of whether it is right or wrong until its too late. this type of combo lock is nice because it has a combination (something like 100011100) and 1) it is invisible to the robber and 2) harder to brute force, because you can not flip one switch in isolation, instead a strategy has to be used to turn 1000111000 -> 000000000.
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http://castledraft.com/editor/qGO0xL is a combo lock with a 'commit' button that involves a magic dance.
there's only one chance to get it right, and there's no indication of whether it is right or wrong until its too late. this type of combo lock is nice because it has a combination (something like 100011100) and 1) it is invisible to the robber and 2) harder to brute force, because you can not flip one switch in isolation, instead a strategy has to be used to turn 1000111000 -> 000000000.
Hm. 3 bricks. Press the buttons. Win?
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Thanks guys. However, I don't think I'll use combo locks because they take up as much space as a commit trap and several other conventional traps which are more costly for a brute forcer to push through. Besides, a couple doorstops and saws and the example above is defeated.
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@mmaster: depending on how much is the house (more than 1200, say), that corridor of windows can be secured with a pit, too.
the security around the combo lock can be more or less, but the concept should hold.
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Thanks guys. However, I don't think I'll use combo locks because they take up as much space as a commit trap and several other conventional traps which are more costly for a brute forcer to push through. Besides, a couple doorstops and saws and the example above is defeated.
Yes they do, but there is no way to unlock effective combo lock in the run that you currently do. You have to break it and come again. (if done properly). My combo lock does exactly that - there is no way to try multiple combinations in one run. (I saw it somewhere on wiki or on the forums and just improved it with electro floors instead of cables). It's like crossing with 32 ways to go and only one is correct (and when you chose one you can't go back). That is quite good for that size.
EDIT: you need 2x4 per single button + 1 for power. In my case that is 10x4 + 1 which makes 32 possible combinations.
Last edited by MMaster (2014-02-21 16:13:07)
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