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#1 2013-04-07 08:58:31

zz
Guest

clicks

Suggestion to slightly nerf hidden-pet traps: whenever a switch is triggered anywhere on the map, the player hears it. This could be indicated in the interface with an actual sound and/or a message ("click") on the message area on the right.

Of course this might just lead to people putting dogs and lines of pointless switches around the perimeter of the map, so every step gives a click but no information...

(This idea inspired by the fact that the debug output spewed to the console already gives you this information ("mobile-triggered transition hit"), and I have to force myself to not make use of it lest I get an unfair advantage.)

#2 2013-04-07 09:15:16

colorfusion
Member
Registered: 2013-04-02
Posts: 537

Re: clicks

Most of the time if you hear a click it would already be too late.
I don't really see any use for this in guessing traps.

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#3 2013-04-07 09:43:09

Matrix
Member
Registered: 2013-04-06
Posts: 137

Re: clicks

As a start I think that Mr. Rohrer just needs to put a conditional define so that Release builds don't output that debug info.

If the click sound does get implemented into the game I do see some practical uses for it though... even though probably most of the time it would just be confusing.

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