Discuss the massively-multiplayer home defense game.
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While relating the morbidly amusing way that my son was most recently killed I ended up taking a few screenshots to aid the explanation. Before I knew it I had made a whole string of screenshots held together with text. So, as an example of this game telling a story, I present a story of ill-contrived and easily avoidable pointless murder followed by revenge.
(Ok, perhaps the robber wanted to save the damage he dealt and was going to suicide anyway. Funnily enough the new location of the dog actually broke my house.)
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This was me!
I was halfway through writing my own explanation of events when I reconsidered. I quite enjoy the omission of the thief's motivations. Where my actions mistaken, or purely awful? What was my initial plan? How did it go wrong? Did I suicide intentionally? Why, I asked myself, aught I ruin one of the best elements of your narrative: ambiguity!
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Yes, wow... that's a taught piece of emergent narrative.
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