Discuss the massively-multiplayer home defense game.
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death_to_ice_cream_vans wrote:Been seeing this a bit: http://castledraft.com/editor/S3759u
You think you're safe because you're just looking around a corner, but you're actually committed once the dog sees you on the long diagonal.
I personally prefer to stop any curious people from wandering up that corridor. I think this is a better design: http://castledraft.com/editor/TndEHH
That's beatable though. You can walk back and forth to toggle the switch to where the dog actually kills itself. It's how I lost my dog Fluffy in a robbery
Unknown.... thanks Blip
Unknown again because I thought I'd go on a no-tool revenge run on Blip. Silly me........
Never risk what you aren't willing to lose.
Be willing to lose everything.
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here is the best iteration IMO http://castledraft.com/editor/tQMjAB
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shlam16 wrote:death_to_ice_cream_vans wrote:Been seeing this a bit: http://castledraft.com/editor/S3759u
You think you're safe because you're just looking around a corner, but you're actually committed once the dog sees you on the long diagonal.
I personally prefer to stop any curious people from wandering up that corridor. I think this is a better design: http://castledraft.com/editor/TndEHH
That's beatable though. You can walk back and forth to toggle the switch to where the dog actually kills itself. It's how I lost my dog Fluffy in a robbery
Eh, personally I always took the view that anyone who was smart enough to do something like that wouldn't be dumb enough to get caught in a commitment trap like that in the first place .
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or just use my method
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or just use my method
Or, you know, not. A robber can make the wrong decision in your method and still escape alive for the measley cost of a meat. That's $100. Or if they don't walk up the path initially, but instead scare the cat it only costs a meat, a water and a brick to escape - still only $350. Either that or they can just avoid it entirely for free, not get committed, not die, and not give you their bounty.
Here is an expansion of the best variety. If they are clued in to the corner trick then they would be smart enough to avoid it. This is where the powered doors come in. They figure it is safe to stand on the button because they can always just flee, how wrong they are. The panic button in front of the door keeps the dog blocking their exit. No 2k robber could afford to circumvent this.
http://castledraft.com/editor/YBnaXi
For anyone wanting a starter house using this technique, just get rid of the second dog, get rid of the powered doors, get rid of the steel, scale back to 2 thick walls. This brings the price down to $820. Leaving plenty for extra defenses once they are committed and can not escape without over $900 in specific tools.
http://castledraft.com/editor/vs4mfJ
Bases are supposed to trap robbers. Even better if they don't realise they have even committed until it is too late. Your method doesn't force commitment and even if they fall for it, it is super cheap to escape.
Last edited by shlam16 (2014-03-21 03:23:23)
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shlam16 wrote:death_to_ice_cream_vans wrote:Been seeing this a bit: http://castledraft.com/editor/S3759u
You think you're safe because you're just looking around a corner, but you're actually committed once the dog sees you on the long diagonal.
I personally prefer to stop any curious people from wandering up that corridor. I think this is a better design: http://castledraft.com/editor/TndEHH
That's beatable though. You can walk back and forth to toggle the switch to where the dog actually kills itself. It's how I lost my dog Fluffy in a robbery
This is true, I employ a system where the dog steps on a sticking switch and disconnects a trigger switch. I was just highlighting the cheapest way possible.
Edit: See my updated post just above this one. It just costs $100 more which can hurt starter homes.
Last edited by shlam16 (2014-03-21 03:24:25)
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slightly edited version of mine. the dog is out of range of meat now if you go up first path. so now first corridor kills you unless u have cutters or saw, and 2nd corridor commits you unless you have 5 bricks or a gun. http://castledraft.com/editor/dmPbvj
Last edited by Nakula (2014-03-21 04:16:42)
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This is a brilliant evolve from the basic corner trick, I applaud you sir. I wish I had thought of it. I am currently employing a trap I have seen nowhere else and do not wish to share it quite yet, but I am quite proud of myself for it.
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shlam16 wrote:This is a brilliant evolve from the basic corner trick, I applaud you sir. I wish I had thought of it. I am currently employing a trap I have seen nowhere else and do not wish to share it quite yet, but I am quite proud of myself for it.
I haven't seen the trap but it's fucking awesome!
Current life: Unknown
Rotary toggle switches... Sooooo sexy.
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TheRealCheese wrote:shlam16 wrote:This is a brilliant evolve from the basic corner trick, I applaud you sir. I wish I had thought of it. I am currently employing a trap I have seen nowhere else and do not wish to share it quite yet, but I am quite proud of myself for it.
I haven't seen the trap but it's fucking awesome!
Unless I'm missing something, won't the sticking plate just keep the floors powered and kill the dog?
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StefanLindskog wrote:TheRealCheese wrote:This is a brilliant evolve from the basic corner trick, I applaud you sir. I wish I had thought of it. I am currently employing a trap I have seen nowhere else and do not wish to share it quite yet, but I am quite proud of myself for it.
I haven't seen the trap but it's fucking awesome!
Unless I'm missing something, won't the sticking plate just keep the floors powered and kill the dog?
You are correct, I just realised I forgot to change that. A simple fix.
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colorfusion wrote:StefanLindskog wrote:I haven't seen the trap but it's fucking awesome!
Unless I'm missing something, won't the sticking plate just keep the floors powered and kill the dog?
You are correct, I just realised I forgot to change that. A simple fix.
The only issue with the panic button is that it holds the dog back. If the robber wanted to escape, the panic button would keep the dog back so the robber could get one square away and club the dog. $200 to escape that trap.
Unknown.... thanks Blip
Unknown again because I thought I'd go on a no-tool revenge run on Blip. Silly me........
Never risk what you aren't willing to lose.
Be willing to lose everything.
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shlam16 wrote:colorfusion wrote:Unless I'm missing something, won't the sticking plate just keep the floors powered and kill the dog?
You are correct, I just realised I forgot to change that. A simple fix.
The only issue with the panic button is that it holds the dog back. If the robber wanted to escape, the panic button would keep the dog back so the robber could get one square away and club the dog. $200 to escape that trap.
Hmm fair point. I forgot that you could stand next to a dog on a panic button. Could make that whole corridor steel/concrete and time it so the dog is spaced so that it is unclubbable (did I just make up that word?).
http://castledraft.com/editor/XgXpnt
Something like this could be nasty. If the player toggles the door open then when they come back down the dog will head straight for them. If the player toggles the door closed then the dog will be held in front of the door in much the same way as the panic button, but when they open the door again they can't club it.
Last edited by shlam16 (2014-03-21 21:12:35)
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Killer Mosquito wrote:shlam16 wrote:You are correct, I just realised I forgot to change that. A simple fix.
The only issue with the panic button is that it holds the dog back. If the robber wanted to escape, the panic button would keep the dog back so the robber could get one square away and club the dog. $200 to escape that trap.
Hmm fair point. I forgot that you could stand next to a dog on a panic button. Could make that whole corridor steel/concrete and time it so the dog is spaced so that it is unclubbable (did I just make up that word?).
http://castledraft.com/editor/XgXpnt
Something like this could be nasty. If the player toggles the door open then when they come back down the dog will head straight for them. If the player toggles the door closed then the dog will be held in front of the door in much the same way as the panic button, but when they open the door again they can't club it.
One possible advantage to the panic button: Depending on the construction of your house, if you use the panic button and your house is robbed then your house would become a one step death trap if your into that kind of thing.
Unknown.... thanks Blip
Unknown again because I thought I'd go on a no-tool revenge run on Blip. Silly me........
Never risk what you aren't willing to lose.
Be willing to lose everything.
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Hello, I don't usually post much, but I always read everything .
I've been following this discussion and I see one problem with that trap, wouldn't the dog get stuck in the breaker circuit while trying to chase you? you can step out without even seeing the dog! Maybe I'm wrong and I fail to understand pet mechanics
Edit: spelling
Last edited by Garinoth (2014-03-22 13:01:03)
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Hello, I don't usually post much, but I always read everything
.
I've been following this discussion and I see one problem with that trap, wouldn't the dog get stuck in the breaker circuit while trying to chase you? you can step out without even seeing the dog! Maybe I'm wrong and I fail to understand pet mechanics
Edit: spelling
If you're talking about the dog at the top, then no. It'll hit the sticky toggle switch, which cuts power to the electrical floor. The dog can then travel all the way to the bottom to cut off a robber trying to escape.
Unknown.... thanks Blip
Unknown again because I thought I'd go on a no-tool revenge run on Blip. Silly me........
Never risk what you aren't willing to lose.
Be willing to lose everything.
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Look again. Yes it would trigger the breaker circuit, but then it would be stuck in that very circuit (regardless of robbers moves even).
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Hello, I don't usually post much, but I always read everything
.
I've been following this discussion and I see one problem with that trap, wouldn't the dog get stuck in the breaker circuit while trying to chase you? you can step out without even seeing the dog! Maybe I'm wrong and I fail to understand pet mechanics
Edit: spelling
Solution: http://castledraft.com/editor/dVuk5o
Current life: Unknown
Rotary toggle switches... Sooooo sexy.
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Here's some of the traps from my house:
Is there a version of this sort of thing where you must have a dog one square behind you to move forward? I thought I had one in an old house, but after trying to put one in my current house I'm starting to doubt it is even possible. Doesn't need to be a commit gate, and putting the dog 2 squares back isn't an option for me.
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Power source/switch starting off/electric floor or power source/switch starting on/trapdoor. You don't need the dog to cross these but if you want it to follow you, it has to be right behind you.
An alternative would be using a chihuahua at your feet to change the distance between you and the pitbull as you can see here.
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If you're going to use a combination lock of any sort (buttons or animal movement), make sure the robber can't leave without tools and can't try multiple combinations without leaving. Otherwise, I will guess every possible combination and steal all your money.
"Safety" is relative
Current life: None; I'm quite dead.
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Something to add to the collective info here that I've recently had a light-bulb about regarding the meta-game: Don't rob $0, empty 2k start houses. Why? Their next life will be invisible to you for 24 hours. If you suspect such a house belongs to an active 2k scout/robber, camp the =< 2k house range on the list, refresh often. Look for 0/0 houses that weren't there before. It might help to manually ignore houses you know you aren't looking for. It's a bit of a crap-shot, but if you catch the listing page where the house shows up after their 5 minutes into that life, wham: free/easy money. Which if you suck at robbing serious houses like I do, can make or break your income while waiting for someone to die in your house of death.
Finding the starter houses with money spent, but not cleared out, can be a bit more troublesome, as they'll blend into the sub 2k part of the list. Again, if you're looking for those easy marks, ignore houses you don't even want to see on the list. Yeah, they might pop back up if the owner's on and makes an edit/someone dies in them. But the ignore list shouldn't be depopulating itself like wildfire.
As far as the best time to try the above, that's something I'm still working on. I'd say you're most likely to catch a new house on the list if you've just been sui-scouted recently. Or you get a lot of different names you don't recognize from the list showing up on your tapes, none of which have a house up. As for "time of day," that's a total crapshot. Until you start figuring out about how many other active players are on at any given time. Which can be difficult to figure out due to alt accounts that might be in use.
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When a cat blocks a dog southwards, you can step on it without being killed. I used this to hide a dog triggering other stuff in three houses, explained in another thread: The Dog Sight Trick
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The new trap... buying this game Sad but true.
Unless you think you can beat my house! Samuel Cody! Top Tier!!
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