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#1 2014-02-02 01:14:07

GoogleFrog
Member
Registered: 2013-11-30
Posts: 36

Lack of mid-range cost houses?

There are very few houses available to rob with value between about $2K and $10K.

At this time there are :

  • 5 pages of over $20K houses, with most less than $60K.

  • 14 houses with value $10K-$20K

  • 6 houses between $2K and $10K.

  • 2 pages of $1K-$2K houses.

  • Over 40 pages of houses less than $1K.

Any ideas as to why this is the case? I think people love to rob these houses for a profit with their starting cash. So these houses either have their money taken or are boosted in value by the dead robbers and tools. It would be interesting to see some stats. Perhaps there should be some extra incentive to rob low value houses.

Last edited by GoogleFrog (2014-02-02 01:15:12)

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#2 2014-02-02 01:29:43

GoogleFrog
Member
Registered: 2013-11-30
Posts: 36

Re: Lack of mid-range cost houses?

What about a flat $1000 reward for reaching the safe of any house. This would make robbing each other worthwhile for starter house owners. It would not directly affect the top end because to them $1000 is insignificant. This idea feels sort of 'wrong' thematically and would introduce more money but it may work out as it introduces money to the poor players.

Last edited by GoogleFrog (2014-02-02 01:30:20)

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#3 2014-02-02 02:12:35

Cent
Member
Registered: 2013-07-25
Posts: 41

Re: Lack of mid-range cost houses?

Because 2-10k houses are most targeted by fresh spawns. It must be above 2k to be worth the 2k tool buy, and it must be not too hard so its possible to brute force. Thus, by process of elimination via successful robbery or boosting by dying in the house, house values disperse from this range.

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#4 2014-02-02 11:03:07

Cent
Member
Registered: 2013-07-25
Posts: 41

Re: Lack of mid-range cost houses?

Or build a 1.5k trap home, instead of being lazy and attempting 2k tool robberies...

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#5 2014-02-02 11:26:27

colorfusion
Member
Registered: 2013-04-02
Posts: 537

Re: Lack of mid-range cost houses?

teh_saccade wrote:

exactly - and so what is left when all the "doable" houses are gone?

You either throw yourself into the big house and fail or die because you can't back out, or you rob houses that earn you nothing.

Game for me became, murder as many wives as possible, avoid random guess levels and do the ones i could for average of 100$.

Now, the game is, get a massive bounty, find a house that is a good level, die to encourage ppl to goto level even tho I cannot earn anything until tomorrow or someone else with a high bounty dies in a doable level.

hmm

That's why I'm on forums instead of playing, today.

If all the "doable" houses are gone, then more people will start making houses from scratch and it will be easier to do so as you'll get more attention and bounties. The game should balance out, and it has done so far.

Kamikaze is a valid playstyle, and a fairly fun one, but a lot of people seem to be forgetting that it's not the only one; there are a lot of people (especially on the steam forums) who seem to be saying that the game is impossible because they can't easily brute force $20,000 with $2000 worth of tools.

Last edited by colorfusion (2014-02-02 11:29:37)

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#6 2014-02-02 15:38:20

teh_saccade
Member
Registered: 2014-02-01
Posts: 10

Re: Lack of mid-range cost houses?

you guys aren't seeing the long game, here...

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