Discuss the massively-multiplayer home defense game.
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1. Concept :
2. In action :
3. FUN
Last edited by nyuklaus (2014-02-20 09:43:14)
My last house ($117000) : http://thecastledoctrine.net/forums/vie … php?id=953
Displaying paintings on walls : http://thecastledoctrine.net/forums/vie … 9807#p9807
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Neat!!!
If you wanted the robber to have a reasonable chance of finding them, you could make it so the paintings have to have a "clear path to the exit" like the family. That would probably make the family area more cozy anyway.
Golden Krone Hotel - a vampire roguelike
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Yeah, I thought about this!
But decided against it because:
1. It makes paintings harder to see (they are tiny). These paintings are actually 32x32 pixels, but the wall faces are only 14x7 pixels. You're drawing them using sub-pixels, which breaks the chunky "a pixel is a pixel" nature of the game screen. On the sidebar, paintings can be drawn so that their pixels match the game pixel size.
2. It becomes possible to "bury" paintings in a house so that people won't even know that you have them (thus subverting the gameplay point of paintings, which is to track your loot after it has been stolen and maybe steal it back).
3. It makes robbery success messier, adding another degree of "partial" success. Got one painting, didn't reach the vault. I decided early on to have a very discrete success condition (reach the vault, or not) to keep the game focused.
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Ok i understand your choice, but i still think this is a fun content to add
For 1. any chance to make a tiny version of them even with less pixels maybe?
For 2. you can for example display the number of paintings after the name on top screen and/or on houses list.
For 3. apply the item's rule : "you ditch your backpack as you run out the door"
My last house ($117000) : http://thecastledoctrine.net/forums/vie … php?id=953
Displaying paintings on walls : http://thecastledoctrine.net/forums/vie … 9807#p9807
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Yeah, that's possible.
But there are 150 paintings, each made by different people... I'm not sure I could algorithmically "shrink them down" in a sensible way without actually redrawing all of them.
I have some sketches in very early design docs about how to display paintings on walls (very much like what you show there), but I decided against it early on.
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One more problem, What if the painting is hanging at the other side of the wall? The robber won't even notice it even if walking pass the painting...
Death is only the beginning...
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What if we could just hang the paintings on the wall, without changing anything in the robbing system? Select one of your painting, then click on a wall you want to hang to. Just for the looks!
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