Discuss the massively-multiplayer home defense game.
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This is a small update that fixes several issues that popped up in version 6. The most noticeable improvement here is in the shading of walls in the blueprints. Consider this blueprint from v6:
See how the snaking walls are hard to read? What is wall, and what is empty floor? In v7, with wall shading, reading this blueprint is much easier:
There's also a new "Ignore House" button, which lets you hide an uninteresting house from the list. The house will reappear on your list whenever it changes in a substantial way.
A full list of changes can be found here:
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Great update - thanks a lot!!
Just one more question: Do you plan on adding a notice on broken walls etc.? Could just be an asterisk in the blueprint. (Since changed dog locations are noted, it would make lots of sense that those things done by burglars would also show up in the map room of the local robbers guild, probably reported by the cooperative perpetrators.)
Otherwise a quick and easy way to effectively render maps useless by broken elements would spread quickly imho. (I tried having random people break stuff for me and it's remarkably easy.)
EDIT: my bad, just realised that the status of walls does show up in the footnote text, so once one figures out something can't be right, one can confirm by hovering the tiles.
Last edited by bey bey (2013-05-30 11:36:18)
In fact you can be batman.
(if he robbed houses and murdered families.) - Dalleck
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This is a good start.
Now we just need some marks or scribbles over broken objects so that you don't need to hover over potentially 1024 tiles and keep in mind which ones are broken when you are studying the map.
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Yeah, something like this is coming. I just need to figure out how to do it to make it legible. I've thought about doing it with a different color, but I'm not sure that I like that (because I like the consistent look of the blueprints).
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Just a common icon in the middle or corner would suffice. Like a little bomb or a little "cartoon punch balloon"
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