The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#1 2014-05-31 23:00:58

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Callahan Bounty

So I just dropped a 15k bounty in Callahan.  Enjoy!

I can't believe I did that - I walked through a door that I knew full well had a dog that had seen me behind it. 

Sorry guys, the puzzle pit maze is no more....

https://dl.dropboxusercontent.com/u/234 … p00049.jpg

...I'll start a new one.

Offline

#2 2014-05-31 23:46:34

GotABigTrap
Member
Registered: 2014-02-26
Posts: 200

Re: Callahan Bounty

ahah my little house is too rich now!!

30 paintings and nearly 50k and nothing can save it now sad

Last edited by GotABigTrap (2014-05-31 23:47:12)

Offline

#3 2014-06-01 10:15:23

Blip
Member
Registered: 2013-05-07
Posts: 505

Re: Callahan Bounty

GotABigTrap wrote:

ahah my little house is too rich now!!

30 paintings and nearly 50k and nothing can save it now sad

That all should be mine soon. wink


Current life: Not dead, but I have no clue who I am
The Life and Times of Christopher Alvin Harris
Record: 149 Paintings!

Offline

#4 2014-06-01 10:32:47

GotABigTrap
Member
Registered: 2014-02-26
Posts: 200

Re: Callahan Bounty

Lol! I saw your attempts to zero in on the details of my self test access; however, I have altered them while making it more difficult to determine them so cheaply.  Why not just take a wild guess or saw your way around 5 or so powered doors?  That is, after all, the way my map is intended to be played!  Please, do not try to solve my map another way neighbors, or I will reek vengeance upon these households!

And if you should solve it correctly or not, I promise to rise again like the phoenix from the ashes with a new combo lock design that will have you completely and utterly befuddled!

Last edited by GotABigTrap (2014-06-01 10:40:09)

Offline

#5 2014-06-01 16:48:31

Blip
Member
Registered: 2013-05-07
Posts: 505

Re: Callahan Bounty

I solved it! Now to build my own mega-trap! big_smile


Current life: Not dead, but I have no clue who I am
The Life and Times of Christopher Alvin Harris
Record: 149 Paintings!

Offline

#6 2014-06-01 16:50:46

GotABigTrap
Member
Registered: 2014-02-26
Posts: 200

Re: Callahan Bounty

haha aw man how did you know 25 steps?  My guess is you assumed I did not change the timing from your previous visit and you had mapped the wife path out on castledraft or something.

Last edited by GotABigTrap (2014-06-01 16:51:52)

Offline

#7 2014-06-01 17:22:57

Blip
Member
Registered: 2013-05-07
Posts: 505

Re: Callahan Bounty

GotABigTrap wrote:

haha aw man how did you know 25 steps?  My guess is you assumed I did not change the timing from your previous visit and you had mapped the wife path out on castledraft or something.

The weekend's nearly over, so I figured why not just guess? I knew you had 25 steps from before, and guessed that you didn't change it. I knew that the first two buttons had to be pressed, and guessed that the other one didn't. And, luckily, I was right.


Current life: Not dead, but I have no clue who I am
The Life and Times of Christopher Alvin Harris
Record: 149 Paintings!

Offline

#8 2014-06-01 17:54:52

GotABigTrap
Member
Registered: 2014-02-26
Posts: 200

Re: Callahan Bounty

Ya done good blip.  What I think drives me nuts the most is I really WANTED somebody to saw to the bottom right to find nothing, then have to saw back up to the top on a separate visit.  You ALWAYS seem to find the weakest points to my maps.  I had planned to use a single bit clock somehow to make it so that if you used an odd number of tools, solving it without brute force would be impossible, but I will probably work that into a future design as I wished to see how it would fall exactly. 

In retrospect, it would have been more effective to use a one time activation clock with like 64 steps or something, requiring the commit button be pressed on step 64.  I pretty much always know you are going to solve it, the question is how to make it more difficult for you.

I have a plan for my next map that should, in theory, slow you down.

By the way, did you happen to get Malone?  I swear I was just about to get that.

Last edited by GotABigTrap (2014-06-01 18:07:48)

Offline

#9 2014-06-01 18:07:10

Blip
Member
Registered: 2013-05-07
Posts: 505

Re: Callahan Bounty

GotABigTrap wrote:

Ya done good blip.  What I think drives me nuts the most is I really WANTED somebody to saw to the bottom right to find nothing, then have to saw back up to the top on a separate visit.  You ALWAYS seem to find the weakest points to my maps.

The thing with this map was that it was so much cheaper for me to go to all of the trouble for a no-tool solution as opposed to brute-forcing it. I bet that some more dogs in the walls should have helped with that - I was able to find the solution by simply doing the obvious thing of cutting along wires.


Current life: Not dead, but I have no clue who I am
The Life and Times of Christopher Alvin Harris
Record: 149 Paintings!

Offline

#10 2014-06-01 18:09:17

GotABigTrap
Member
Registered: 2014-02-26
Posts: 200

Re: Callahan Bounty

Blip wrote:
GotABigTrap wrote:

Ya done good blip.  What I think drives me nuts the most is I really WANTED somebody to saw to the bottom right to find nothing, then have to saw back up to the top on a separate visit.  You ALWAYS seem to find the weakest points to my maps.

The thing with this map was that it was so much cheaper for me to go to all of the trouble for a no-tool solution as opposed to brute-forcing it. I bet that some more dogs in the walls should have helped with that - I was able to find the solution by simply doing the obvious thing of cutting along wires.

Very true, but I honestly didn't think you'd be able to get the timing right on the first try, but I admit if you'd been castle drafting, 25 was fairly predictable.  The thing is, I never really go through the trouble of castle drafting.

Last edited by GotABigTrap (2014-06-01 18:10:01)

Offline

#11 2014-06-01 19:48:33

AMWhy
Member
Registered: 2014-02-04
Posts: 435

Re: Callahan Bounty

@GotABigTrap can you show us the map now it's solved?  I'd be interested to take a look at it.

Offline

#12 2014-06-01 20:05:39

GotABigTrap
Member
Registered: 2014-02-26
Posts: 200

Offline

Board footer

Powered by FluxBB 1.5.8