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#1 2014-11-23 21:48:48

JAAM
Member
Registered: 2014-11-22
Posts: 299

Mobile Version

Ok rather new and i have seen people capable of using their mobile to play or at least check in. anyone care to explain how to set that up because i cant find anything on here and i'm not sure about the specifics. (Device specific, settings required, potential risks...)

If i'm mistaken just let me know and it will put my curious mind to rest.


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#2 2014-11-23 21:57:30

Passive
Member
From: England
Registered: 2014-09-18
Posts: 420

Re: Mobile Version

Message cullman and he will send you the mobile version.

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#3 2014-11-23 22:05:50

JAAM
Member
Registered: 2014-11-22
Posts: 299

Re: Mobile Version

Passive wrote:

Message cullman and he will send you the mobile version.

Oh Thanks I thought that was just for TH


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#4 2014-11-24 00:31:58

Passive
Member
From: England
Registered: 2014-09-18
Posts: 420

Re: Mobile Version

Naw he did a tdc version first. Also if you are online there is 2 solved houses that someone has santa'd. I have enough money for now so have left them smile And I also dont trust the interent on my phone as am on a metro. But we can prentend it is out od the kindness of my heart.

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#5 2014-11-24 06:53:31

voxel
Member
Registered: 2014-08-05
Posts: 84

Re: Mobile Version

This is why I think cullman should just publicly post that build. Can't see any reason not to. (And what if Jason wants to create Android releases of any of his other games?)

Last edited by voxel (2014-11-24 06:54:31)

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#6 2014-11-24 12:11:05

cullman
Member
Registered: 2014-03-21
Posts: 424

Re: Mobile Version

@voxel Go write your own mobile game and maybe you will understand.  For instance, on iOS I need to rebuild a version for each person using it with their device ID hard coded into the app (it's either that or jailbreak the phones or put it in the iOS store before it's ready - it wouldn't pass the iOS store acceptance process anyway).... How do I do that with a "download".  Also, and again, I've already offered the mobile code to Jason for this game and his others and he said no thanks.

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#7 2014-11-24 15:46:22

JAAM
Member
Registered: 2014-11-22
Posts: 299

Re: Mobile Version

cullman wrote:

@voxel Go write your own mobile game and maybe you will understand.  For instance, on iOS I need to rebuild a version for each person using it with their device ID hard coded into the app (it's either that or jailbreak the phones or put it in the iOS store before it's ready - it wouldn't pass the iOS store acceptance process anyway).... How do I do that with a "download".  Also, and again, I've already offered the mobile code to Jason for this game and his others and he said no thanks.

Ohhh now everything makes so much more sense. you had me quite confused there with some of this stuff. dang this sounds like it takes a lot of effort thanks for selflessly doing this for the community.  Can't wait to see what you do with it all!


You are unique, just like everybody else.

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#8 2014-11-24 19:43:47

voxel
Member
Registered: 2014-08-05
Posts: 84

Re: Mobile Version

Oh, right, I forgot about iOS. Sorry, I've only ported games to Android, not iOS. (iOS is just far too much hassle and cost if you're creating free games.)

Last edited by voxel (2014-11-24 19:52:06)

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