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#1 2013-04-06 15:48:22

Nystical
Member
Registered: 2013-04-06
Posts: 15

New Consumeable Idea - Note

Allows you to leave a note on the ground somewhere.


If you are carrying it and you reach the vault, you can write a note to the owner. (like "nice design") You could have a directory of notes, with the record of their movements. (maybe make it account-wide?)

If you use it and place it, another thief could see it and read it later. Maybe make it cost 1000s+ to remove a note as the owner.


With notes, thieves could record which combinations didn't work for a combo lock(one example), and thus could work together to take down the "combo-lock fat-cats" top players.

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#2 2013-04-06 16:20:45

segarch
Member
Registered: 2013-04-06
Posts: 59

Re: New Consumeable Idea - Note

Love it. Communication would make playing these things even more fun. Like if you solved a few digits of a combination and wanted to help others figure out the rest.

Also, I'd like to be able to send notes to particularly clever thieves. 
Once I set up this trap: http://castlefortify.com/?id=ce0ffd1
and then collected a bunch of cash till I was the leader of the board (my first time!)

Was very proud of my minimalist trap.  Until this one guy came in and gave me a lesson in bricks. tongue
Extra credit if you can you guess how it was defeated.


Share castle designs: http://castlefortify.com
Let me know about any Castle Fortify issues here: https://github.com/SethArchambault/CastleFortify/issues
Contributing is easy!  Check the readme: https://github.com/SethArchambault/CastleFortify
Twitter: @SethArchambault

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#3 2013-04-06 16:21:44

Wyld Stallyn
Member
From: Fuldatal
Registered: 2013-04-06
Posts: 28
Website

Re: New Consumeable Idea - Note

If this makes it in then they should naturally fade after a while either way (maybe introduce a rating mechanic like in Dark Souls!). And instead of the owner removing them for money, he should be able to place his own notes for a fee to mislead people (Dark Souls again).

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#4 2013-04-06 16:55:21

Nystical
Member
Registered: 2013-04-06
Posts: 15

Re: New Consumeable Idea - Note

segarch wrote:

Love it. Communication would make playing these things even more fun. Like if you solved a few digits of a combination and wanted to help others figure out the rest.

Also, I'd like to be able to send notes to particularly clever thieves. 
Once I set up this trap: http://castlefortify.com/?id=ce0ffd1
and then collected a bunch of cash till I was the leader of the board (my first time!)

Was very proud of my minimalist trap.  Until this one guy came in and gave me a lesson in bricks. tongue
Extra credit if you can you guess how it was defeated.


I don't actually understand how bricks work... wouldn't a brick just cause the trap to activate? or can they be thrown to kill dogs?

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#5 2013-04-06 17:16:28

segarch
Member
Registered: 2013-04-06
Posts: 59

Re: New Consumeable Idea - Note

Nystical wrote:

I don't actually understand how bricks work... wouldn't a brick just cause the trap to activate? or can they be thrown to kill dogs?

Yeah you can throw a brick to activate a trap, which -combined with a water bottle - is really useful for timed chihwawa electric floors.

Course I didn't know any of that till an intruder showed me.. and it would of been really cool to send them a note, or at least leave some kind of note incase they returned..


Share castle designs: http://castlefortify.com
Let me know about any Castle Fortify issues here: https://github.com/SethArchambault/CastleFortify/issues
Contributing is easy!  Check the readme: https://github.com/SethArchambault/CastleFortify
Twitter: @SethArchambault

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#6 2013-04-06 17:26:16

Nystical
Member
Registered: 2013-04-06
Posts: 15

Re: New Consumeable Idea - Note

Would placing a wall to block it prevent a brick from being thrown? I'm just curious as it seems like a brick couldn't be thrown onto that plate.

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#7 2013-04-06 18:35:26

segarch
Member
Registered: 2013-04-06
Posts: 59

Re: New Consumeable Idea - Note

Nystical wrote:

Would placing a wall to block it prevent a brick from being thrown? I'm just curious as it seems like a brick couldn't be thrown onto that plate.

Yeah a couple walls fixed the problem - any of those 3 nearby plates (http://castlefortify.com/?id=ce0ffd1) + a water bottle and trespassers could short out the grid and get by.


Share castle designs: http://castlefortify.com
Let me know about any Castle Fortify issues here: https://github.com/SethArchambault/CastleFortify/issues
Contributing is easy!  Check the readme: https://github.com/SethArchambault/CastleFortify
Twitter: @SethArchambault

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#8 2013-04-07 02:55:23

pix0l
Member
Registered: 2013-04-05
Posts: 11

Re: New Consumeable Idea - Note

segarch wrote:

Love it. Communication would make playing these things even more fun. Like if you solved a few digits of a combination and wanted to help others figure out the rest.

Also, I'd like to be able to send notes to particularly clever thieves. 
Once I set up this trap: http://castlefortify.com/?id=ce0ffd1
and then collected a bunch of cash till I was the leader of the board (my first time!)

Was very proud of my minimalist trap.  Until this one guy came in and gave me a lesson in bricks. tongue
Extra credit if you can you guess how it was defeated.

nice design, but im courious of how can you beat it without tools :S

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#9 2013-04-07 03:06:04

Wyld Stallyn
Member
From: Fuldatal
Registered: 2013-04-06
Posts: 28
Website

Re: New Consumeable Idea - Note

THere's a dog to the far right who deactivates the first trigger after some steps, leaving a small time window for successful entry.

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#10 2013-04-07 05:18:04

Matrix
Member
Registered: 2013-04-06
Posts: 137

Re: New Consumeable Idea - Note

I think that "Dark Souls"-style notes would be a nice addition, however that's a more complex system. But just an option to leave a note inside the vault would already be a nice start.

Last edited by Matrix (2013-04-07 05:19:23)

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