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Discuss the massively-multiplayer home defense game.

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#1 2013-04-06 16:26:36

Nystical
Member
Registered: 2013-04-06
Posts: 15

Alternative ways of aquiring cash

1) Gambling

Maybe a way to gamble some money to try and get lucky to earn more to give you a better starting home layout

maybe even playing poker/other card games and betting money with other players? (because maybe people are nice during the day, but robbers by night)

and this would make it so players wouldn't introduce a massive amount of money into the server - it's from others already


2) Casinos - "campaign"

Maybe have pre-set casinos to try and rob? (they could change periodically)

Last edited by Nystical (2013-04-06 16:27:19)

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#2 2013-04-06 20:07:45

Nystical
Member
Registered: 2013-04-06
Posts: 15

Re: Alternative ways of aquiring cash

3) Bounty Hunting:

The more you rob, the higher your bounty goes which gives money to the owner if you die in their home and to the robber if they steal from your home(it IS NOT your money, extra money) HOWEVER - you can start getting additional $ from people's homes. (like 1% -> 5% max)

1) 0 - 5k stolen: no reward
2) 5-7.5k stolen: $500 reward, .5% additional money from successful robberies
3)7.5k-10k stolen: 1k reward, 1% additional money from successful robberies


ALSO: You can maybe pay 1/3 the max amount of a bounty hunter rank to give that rank to someone(they MUST have stolen more money OR have more money than you, counting placed objects)  so rank 3 in the example would require a $3,333 payment

this can be used to make high people be higher priority targets for extreme brute-force testing people



Additionally: Only YOU know your bounty hunter rank/reward/% boost. for people buying ranks, it will say: it will cost "$this much" to bounty them, are you sure?

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