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Discuss the massively-multiplayer home defense game.

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#26 2013-06-22 16:18:49

bey bey
Member
Registered: 2013-04-20
Posts: 386

Re: Bringing back the balance - mapping tools.

Obviously it's your call. wink

I just find 20 trapdoors in a row (interspersed with concrete) rather unrewarding, so it's just about mathematics in the end. Getting enough cash to walk over the abyss, without any interest, chance or risk. The only thrill probably is "will I have brought enough ladders", which is not really existential.

As a homeowner, it's also just about when somebody brings enough ladders but it's not really all that frightening. If everybody with about 2000-4000 cash could buy the tools to start figuring out the logic, that's more threatening I'd say, because a few cut-through walls can be replaced easily with an expensive house, but once the cat is out of the bag, you need to properly rework something.

It might be a layer to the game that makes electronics & concrete houses a bit less reliable as a defense strategy and makes labyrinths etc. more attractive.


In fact you can be batman.
(if he robbed houses and murdered families.)
- Dalleck

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#27 2013-06-22 16:38:11

largestherb
Member
From: england
Registered: 2013-05-27
Posts: 381

Re: Bringing back the balance - mapping tools.

can i ask a question? has anyone genuinely used the voltage meter recently?

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#28 2013-06-22 17:56:31

jere
Member
Registered: 2013-05-31
Posts: 540

Re: Bringing back the balance - mapping tools.

It doesn't do a lot of good when the electronics are hidden.

In the case that I do find the electronics, it's often rendered useless by lights/doors/trapdoors that give you the same information.


Golden Krone Hotel - a vampire roguelike

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#29 2013-06-23 15:35:11

bey bey
Member
Registered: 2013-04-20
Posts: 386

Re: Bringing back the balance - mapping tools.

I never ever used one.


In fact you can be batman.
(if he robbed houses and murdered families.)
- Dalleck

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