Discuss the massively-multiplayer home defense game.
You are not logged in.
Pages: 1
I've noticed that one of the things I get tired of the fastest is going into the menu to grab walls and traps for my house, especially because I'm usually playing on my laptop with the touchscreen. A couple times I've instinctively right clicked on a tile I wanted to copy, and so I figured that might be a useful feature. The right click isn't being used currently for anything, and I think setting it up like a Photoshop 'eyedropper' tool would speed up switching between commonly used objects, and moving them around.
What do you think?
Offline
Jason mentioned just a few days ago that an eyedropper is already implemented with Ctrl+Click. It should be more publicized. I had no idea! I have to agree with you though, mapping it to right click would be really convenient.
Golden Krone Hotel - a vampire roguelike
Offline
i think jason already mentioned in another thread (that i am too lazy to dig up) he wants to avoid right clicking. i forget why. do mac's still only have one button?
hmm.. maybe it was the middle button he wanted to avoid.. d'oh!
either way, yes! the eye-dropper was a great accidental find i found a few versions ago while alt-clicking. very, very useful!
we need a little 'tips and tricks' thread to get stickied with this kind of info! even if it just links to the wiki
Offline
Yes, I officially have a one-button mouse here that I use every day.
I also believe that all functionality should be on the screen, and nothing should be hidden or invisible. All Right-Mouse-Button to pop up a hidden menu stuff violates all the old-school Mac HCI research. Granted, Apple eventually conceded on this issue themselves with the advent of control-click for hidden menus. However, I think in almost all cases (maybe both Mac and Windows), the same functionality is available in visible places on the screen elsewhere (and the hidden menu is really just a short-cut for those same features, for power-users).
What we're talking about here is TRUELY hidden functionality, where Ctrl-click does something that can't be done any other way...
I've already broken the rule, and clearly it bit me, because most people don't know that it's there!
I've thought about addining some kind of "eyedropper" button where the next click after will pick up a tile (and then the tool-tip for that button would explain the Ctrl-click, and the button itself could pop up and down as Ctrl is pressed and released).
Offline
A visual indicator for Ctrl-click was added in v15.
Offline
Cool!
Offline
How about shift-click to move all into/out of the backpack?
KThanksBye.
The rich aren't safe. Nobody is safe. -jere ...but the smell wafts out from the pit, obviously. - Jason Rohrer
And the more dickish they are, the more I feel like beating a house to destruction after finally figuring it out. -bey bey
Offline
You mean you don't like my "move half" thing?
Offline
You mean you don't like my "move half" thing?
It's kind of laborious.
The rich aren't safe. Nobody is safe. -jere ...but the smell wafts out from the pit, obviously. - Jason Rohrer
And the more dickish they are, the more I feel like beating a house to destruction after finally figuring it out. -bey bey
Offline
C'mon.... it's only O( log(n) ) clicks!
And it double-functions as useful in cases where you don't want to just move all of them, but you want to move a big chunk of them.
Offline
I for one am a huge fan of reducing clicking time from linear to log base two. I rather like the "sell half" and "move half" buttons!
Offline
Pages: 1