Discuss the massively-multiplayer home defense game.
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This is pretty awesome. Thanks for posting it.
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I was hoping for something like this, thanks Setz. Now all we need is someone to make a program in Java or something that can place things on a grid easily and save them as a file for even easier planning.
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Thank You!!
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Omnipotent, ask and ye shall receive!
I spent ages on a house design a while back, and because of a server error, I lost it.
It annoyed me so much that I made http://castlr.fonkle.com/ so that I could design/share/backup layouts.
Let me know what you think - I've not tested it in anything other than Chrome so YMMV.
(Also, this is for static elements only, no pets, family members or electricity awareness)
Thanks
Ed
Ed, that's really cool! Now I'm kinda bummed that I wont have to write one :-/
Any chance of getting a subtle grid overlay?
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Done! Much more usable now :-)
(It messes up the rendering of "tall" tiles, but I'm unlikely to fix that since it involves working out how much of a tile to draw based upon its neighbours and this is meant to be a quick project - you can fix the display of "tall" tiles by checking the map cost.)
Omnipotent, ask and ye shall receive!
I spent ages on a house design a while back, and because of a server error, I lost it.
It annoyed me so much that I made http://castlr.fonkle.com/ so that I could design/share/backup layouts.Let me know what you think - I've not tested it in anything other than Chrome so YMMV.
(Also, this is for static elements only, no pets, family members or electricity awareness)Thanks
Ed
This is so much more comfortable than running around all the time. Thanks a lot!
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Just thought I would try and re-post this since a lot of new players are starting CastleDoc and need some tips and such. There are "better" ways people have developed over time to make a house design online but I still prefer the old pen and paper method for creating my traps. For me it works with the 1991 time-frame of the game.
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http://castledraft.com/editor/2sP62y You guys can also use this one.
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