The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#1 2013-08-27 14:48:46

jasonrohrer
Administrator
Registered: 2013-04-01
Posts: 1,231

Version 17 Released

This release has another bunch of small tweaks and fixes.

Three major changes should be noticeable.  First, a new Club tool has been introduced to complement the price-rebalanced Crowbar tool.  The Voltage Detector has been removed to make room.  Second, vision no longer passes partially through diagonal gaps between tiles.  Third, living animals now jump back to their starting positions after a successful robbery.  No more dogs blocking the front door.

A full list of changes can be found here:

The Castle Doctrine Change Log

Offline

#2 2013-08-27 15:17:59

Ludicrosity
Member
From: US
Registered: 2013-06-22
Posts: 144

Re: Version 17 Released

Error: Unexpected response from server.

(In case something in the new version needs tweaking.)

Last edited by Ludicrosity (2013-08-27 15:18:31)

Offline

#3 2013-08-27 15:38:08

jasonrohrer
Administrator
Registered: 2013-04-01
Posts: 1,231

Re: Version 17 Released

WEIRD...

That's not showing up in the server log at all.  Usually, server-side errors are caught there.

Can you send me your recordedGame file that captured this?  Also, your stdout.txt file if you're on Windows (and you haven't run the game again since then).

Offline

#4 2013-08-27 15:44:33

jasonrohrer
Administrator
Registered: 2013-04-01
Posts: 1,231

Re: Version 17 Released

Oh man, I found this....  fixing it.

Someone had a voltage detector in their vault!  That's screwing things up, I think.

Offline

#5 2013-08-27 15:51:45

jasonrohrer
Administrator
Registered: 2013-04-01
Posts: 1,231

Re: Version 17 Released

Okay, fixed this.

Offline

#6 2013-08-27 16:00:39

jasonrohrer
Administrator
Registered: 2013-04-01
Posts: 1,231

Re: Version 17 Released

ARGGG... there's a really annoying bug where you can see animals jumping back to their starting position at the end of a robbery, even if they are in the middle of attacking you....

Offline

#7 2013-08-27 16:49:03

gyuri
Member
Registered: 2013-07-09
Posts: 231

Re: Version 17 Released

Oh ok, is that what happens in the tape where Daniel Joseph Daniel (cool name though) dies in my house? Why is the pitbull full of blood? And why does the other pitbull not jump back?

Offline

#8 2013-08-27 17:16:43

jere
Member
Registered: 2013-05-31
Posts: 540

Re: Version 17 Released

ARGGG... there's a really annoying bug where you can see animals jumping back to their starting position at the end of a robbery, even if they are in the middle of attacking you....

Congratulations on implementing Rat Things.

http://en.wikipedia.org/wiki/Snow_Crash#Rat_Things

The similarities are really amazing... they are literally cybernetic pitbulls made for home defense. And they spend their idle time in the Metaverse.

Last edited by jere (2013-08-27 17:20:05)


Golden Krone Hotel - a vampire roguelike

Offline

#9 2013-08-27 17:22:24

jasonrohrer
Administrator
Registered: 2013-04-01
Posts: 1,231

Re: Version 17 Released

gyuri:

Yeah, funny, but that was me dying in your house!

Once v18 is out, that tape will fix itself.

Offline

#10 2013-08-27 18:59:38

jasonrohrer
Administrator
Registered: 2013-04-01
Posts: 1,231

Re: Version 17 Released

Okay, v18 is out now which fixes the animal jump-back bug in v17.

Let me know if you notice anything else!

Offline

Board footer

Powered by FluxBB 1.5.8