The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#26 2013-11-26 10:57:42

jasonrohrer
Administrator
Registered: 2013-04-01
Posts: 1,231

Re: v24 (and general) Discussion

largestherb:  giving one tool too many functions makes cost balancing more difficult (look at the crowbar as an example---it has to be as expensive as its most expensive ability).

No graphs yet, but those are coming at some point to the website (I think people will like seeing the data).


Dan:  you can't actually hide tools in your vault to appear poor... they are included in your house's value on the house list (their resale value is).

Offline

#27 2013-11-26 21:46:20

Dantheman
Member
Registered: 2013-10-13
Posts: 31

Re: v24 (and general) Discussion

Well now I feel silly!

Anyway, I have played some more, and my impression remains very favorable. Except for that drop in active people the last few days.


Get out of my house!

Offline

#28 2013-11-27 02:54:38

Axious
Member
Registered: 2013-08-01
Posts: 12

Re: v24 (and general) Discussion

The game balance seems pretty good right now.

The only problem I see is that the top like... 8 houses all have combination locks. Some with 2 or more sets of locks, some with like 15 bits lol. Weeee? Suicide lives are very powerful right now too, more so than a decent earning house to supply scouting tools.


My iOS game Metal Masher check it out! www.MetalMasher.net

Offline

#29 2013-11-27 06:43:08

largestherb
Member
From: england
Registered: 2013-05-27
Posts: 381

Re: v24 (and general) Discussion

gleason is quite a horrible one. here is a rough sketch of what i found earlier when there was a big hole in the house.. http://castledraft.com/editor/jmEPpk

Offline

Board footer

Powered by FluxBB 1.5.8