Discuss the massively-multiplayer home defense game.
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Does anyone think that adding a daily cost of living for each family member would be an interesting mechanic? Perhaps each adult costs $100 and each child costs $50 so if you have your whole family alive each day costs $300 to keep everyone alive and fed. The numbers are just examples, $300 seems a little high.
If you think this is a bad idea, I'd like to know why. I enjoy toying with game mechanics, so if this idea can be made better I'd love to find a better iteration of it.
Thanks :-)
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In my opinion this would make children even more of an annoying liability. I don't really see any balance reason to punish people for just being alive.
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Agricola. Hungry mouths to feed!
My answer is that family feeding/management wasn't important to this game. The family members are just icons that are part of the security landscape.
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$50 a day! what are you feeding these children, lobster pops!?
edit: i just googled lobster pops and they are real things.. although they are more sugary and less lobstery than i imagined.
Last edited by largestherb (2013-12-14 18:36:09)
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$50 a day! what are you feeding these children, lobster pops!?
edit: i just googled lobster pops and they are real things.. although they are more sugary and less lobstery than i imagined.
At $100 for a bottle of water they're probably severely malnourished on just $50 a day.
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Things were bad in 1991, folks.
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