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#1 2013-12-25 13:29:46

Registered: 2013-04-01
Posts: 1,235

Version 26 Released

This release improves the visibility code in the game to make non-visible objects under the shroud truly not visible on the screen.  In previous versions, objects under the edge of the shroud could be vaguely seen (and with the help of a boosted monitor gamma setting, they could be clearly seen).  Now non-visible objects are not drawn at all.  The upshot is that a single-thickness wall is now sufficient for visually hiding other objects.

A full list of changes can be found here:

The Castle Doctrine Change Log


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