Discuss the massively-multiplayer home defense game.
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I think I'm going to leave this alone for now.
This is certainly an area where the game isn't broken and changing it could have a lot of unforeseen consequences. Perhaps once steam is up you'll need to create a second server where you trial new ideas before implementing them on the main server.
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That is a good idea!
Spawning and killing new servers is really simple, and it's easy enough to pass people a new reflectorURL to put in their settings folder.
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I have only played a few days, so this may be a bit naive, and it's probably already been brought up... it just seems to me that solving the problem of unbeatable 9 thick walls by infinitely stackable item slots was massive overkill.
So, if brute forcing is the problem now, why not just set a reasonable limit on stack size and allow carrying multiple stacks of the same item type?
More experienced players would have a better idea, but I'd guess about 5 or 10 items per stack would be enough to make people think hard about their item choices. If there were a stack size limit you could also reduce the cost of items ( I hear they used to be cheaper ) to give new players more of a chance.
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I think the argument to lower to 5 slots, IE when brute forcing you can still break it with the 5/6 tools, will only restrict everyone but the rich men on top.
The only reason to take a doorstop is early to scout bases with a cheaper item, but when late game brute forcing I don't take doorstops since a saw, water, or wire cutters (depending on how the door is powered) work just as well and cost $200 more, which late game you don't care.
I think dropping the items down to 5/6 will not change late game when brute forcing costing a little more doesn't really matter. It will hurt your average robber who wants to take a few bricks, a few doorstops, a few clubs, etc..
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