Discuss the massively-multiplayer home defense game.
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For any peeps who havn't already found them.
This took me a while to find, so I thought i'd make it easier for the next person.
Version 32 2014-February-14
--Client support for not specifying a skip in the first house list fetched,
allowing the server to pick a good page in the house list based on the
player's current house value. The player can then scroll freely up and down
from there (thanks Iceman).--Running an empty search on the house list page now returns you to your value
neighborhood on the house list instead of jumping back to the top of the list
(thanks Jere).--Much improved object and tool picker that displays a drop down menu showing
the top six items on the stack.--Trapdoor is now CLOSED in edit mode, making it much easier to walk around
your house, and also fixing some inconsitencies (trapdoors that were closed
at the end of a damage-saving robbery were stuck closed in edit mode---now
ALL trapdoors are closed in edit mode).--Warning on edit screen about timeout. Reworded robbery timeout warning.
--Fixed bug that caused duplication of family members if robber stepped onto
vault right as shotgun-wife stepped next to vault (so robber succeeded and
died in same move).--Fixed signature weaknesses for object groupWith settings and to prevent
deletion of states (thanks Arakira).--Optimized use of blur filters during loading, reduced load time by 20%.
--Fixed invisible objects in saved map shots ('+' key) from tape playback page.
--Fixed get_self_test_log admin call to work with v22 house list changes.
--Made pausing during deadly times safer by ensuring that pending network
requests still get processed (thanks David Rhinehart).
Full changelog - http://sourceforge.net/p/hcsoftware/Cas … ngeLog.txt
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Thank you for finding the change log!
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I guess the tool cost decrease and weight mechanic is still being deliberated then?
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I guess the tool cost decrease and weight mechanic is still being deliberated then?
What was the last word on this?
That thread has been a bit dead of late.
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Yeah, I'm still sitting on that idea, and also the idea of a "heat" timeout to slow multiple robberies in the same house by the same player. It would have a pretty huge impact on the game.
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