Discuss the massively-multiplayer home defense game.
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A bunch of small post-launch improvements and fixes. The most noticeable change is a brand new object picker with a drop-down panel that shows the top of the object stack. Also, you no longer start out looking at the very top of the house list. Instead, you start out auto-scrolled to your approximate financial neighborhood. A full list of changes here:
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I'm all for the financial neighborhood listing but I think the 'go to top' button is sorely missing at the moment.
Closed trapdoors in edit mode! Holy day!
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since this update the game is... laggy is the only word i can think of to describe it. stops responding for a while, and then catches up.
it has always done this on my laptop, which is 100 years old. but my pc is the opposite of that thing! how to debug D:
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Once I'm in the game is doesn't lag, but the start up is definitely slower. Only builds up the anticipation every morning I guess
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Yeah, there is some more sig stuff happening at start-up in this version, but I actually optimized the loading code quite a bit in v32, and load time is about 3 seconds on my 14-year-old laptop. That's pretty fast!
largestherb:
Any lag at all is VERY strange. I mean, the game runs ag 60FPS on my 14-year-old laptop. And nothing has changed, drawing-wise in this version, so there's nothing slower happening (unless you have the drop-down picker open... then there's more being drawn there).
I wonder if it has something to do with your disk caching on different machines. The game assumes a fast hard drive, so it is writing to disk every frame (for recordedGames), but on machines with weird disk caching configs, this can produce significant lag as the game waits for the disk op to finish. Try turning recording to 0 in the settings folder?
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