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#1 Re: News » Why Rampant Sales are Bad for Players » 2016-09-10 12:28:03

LordSora wrote:

I admire your post. But you were proven wrong. Sorry! sad

kinda true tbh

#2 Re: Main Forum » Robert Corey Keenan » 2014-11-30 15:42:21

Passive wrote:
JAAM wrote:

ahh thanks that was an awful long time to sit on my doormat tho

Just shoved on the new add on made for a much more tense self test because i had never played with that style of logic until now did over an hour of unarmed testing on that section alone

Look forward to seeing it tongue Also i have noticed who it was who was robbing me every min when i was first starting out.....

http://i.imgur.com/SZdKZlc.png
http://i.imgur.com/zwTZteC.png

(It's you big_smile)

After all, you can't flim flam the zim zam.

#3 Re: Main Forum » A little idea than could make the game a little more fun, maybe? ;) » 2014-03-05 20:16:22

jasonrohrer wrote:

Well... I don't think I'd want people to type their own names.... because then we'd get Kanye West and other era/theme-breaking names in there.

I suppose I could auto-generate them from some kind of national list of pet names from 1991, like I do for the family names.... does such a list exist?  I dunno, though.... for those 100-cat houses, it would get pretty ridiculous!

I found a list of the top 100 names for cats and dogs, but I'm not sure when it's from.
http://www.babynames.com/Names/Pets/

#4 Re: Main Forum » Surprise level: 0 » 2014-02-23 13:52:35

Haikus are stupid
With restrictive writing forms
   And they sound bad, too

#5 Re: Main Forum » How'd you hear about this game/what other indie games do you like? » 2014-02-23 13:49:00

*Looks at Steam library*
Agreeing with the posts above, SpyParty really is a good game. It also has the best community of any game I've ever seen- indie or otherwise.
If Garry's Mod still counts as indie, that game's pretty good- it has tons of game modes, and most of them are pretty fun- I like flood and Deathrun the best.
Gnomoria is also good- it's like Dwarf Fortress without the insane learning curve, and it's well worth the money.
Kerbal Space Program is awesome. If you are at all interested in space travel, this game is worth the $15 and is hilarious to boot.
BeamNG drive is also good, if you have a decent (Made since 2008) computer. It's a racing simulation game with a good community.
I'm surprised that nobody mentioned NetHack, but it's pretty good, and free. You'll want the tiles version, not the text version, however.
Finally, Cave Story. I got the paid version from a Humble Indie Bundle, back before the bundles were "Humble" and "Indie".

#6 Re: Main Forum » Stop Getting Brute-Forced! The Modular Theory of House Design » 2014-02-13 15:43:34

The problem with Blip's design is that it just isn't cost effective. While the house costs about $50,000 to build, the tools to break it only cost about $10,000. When I started playing, one of my most successful houses worked kind of like this, but cheaper. There were multiple easy to defeat systems, all with wires leading to a series of trapdoors in the corner, after which came the vault. However, this design was mostly based on psychology. It worked sort of like those Nigerian prince scams. "Oh! That moron just used wooden walls! I'll just cut through those!" and so on. After one easy to defeat with brute force system was another, then another, than another. If they managed to break out into the open, they'd discover that they had committed to multiple traps, had wasted all of their tools so they couldn't get out, and worse, they couldn't get into my vault, as it was guarded by a corridor of trap doors that could only open if someone solved my house correctly. It worked fairly well for a while, and was my first house to survive overnight. I could get a couple of traps on my base $2000, and could easily add more traps, just placing the entrance to one next to the exit of the other. The point is, you want to make the robber waste all of their tools and die, rather than actually paying quite a bit of money to get through your traps because they can just cut vertically in a straight line.

#7 Re: Main Forum » Killing off childern » 2014-02-03 18:31:44

cbenny wrote:
ladida wrote:
cbenny wrote:

Impossible to put a child in a trap with the robber, since you have to leave a way for the child to get out. Also, the fact that killing a kid can make damage permanent is another reason I want to get rid of them.

Ok, lets say.. a dog trap big_smile

If it's a dog trap then the robber would just kill the dog, rather than my kids. I suppose if there were too many dogs he might try to take a kid out with him, but that seems like more resources than I'm willing to put into having my kids killed.

Congratulations! Your quote has been selected to be added to my quotes signature! You should feel pretty proud of yourself.

#8 Re: Main Forum » One thing that I wish this game had. » 2014-02-03 18:26:54

Drakol wrote:

Different tracks of music would be good... or the integrated ability to stream music from a folder, etc.

Can't you just turn off the in-game music and listen to something else?

#9 Re: Main Forum » Suggestions Page » 2014-02-01 07:22:44

I'd like to see a way to filter by wealth, not by name. Maybe this could be done with minimal effort on Jason's part by having the user type the range, for example "$2000-$500" into the Filter box.

#10 Re: News » On Self Defense » 2014-02-01 07:14:17

I'm a pacifist as well, but it seems like your laws protect the criminal, not the owner of the property. This could only work if the police had more power in Sweden than they have here, e.g. not requiring a warrant to search somebody. I do think the best thing to do if you're mugged is to give the mugger anything you have and escape, but that car alarm law just sounds ridiculous, as does that law about not being able to protect your belongings. Of course, I don't mean to be insulting.

#11 Re: Main Forum » Game balance sugestions- please salvage my remaining nerves and sleep » 2014-01-30 18:11:15

protox13 wrote:

Ah, gotcha. It's a design feature, not a flaw! big_smile At least it'll be interesting to see how many tries and how much money it costs to breach a house before it falls. That would be an interesting top 8 feature- not just who has the most net worth, but also whose house required the most break-ins by an individual/expenditures to beat.

I can imagine Jason working at Apple now. "It's a design feature, not a flaw! The Castle Doctrine is insanely great, after all!"

#13 Re: Main Forum » Maximising screen size » 2014-01-24 21:36:06

ScreenWidth.ini, ScreenHeight.ini, and fullscreen.ini can maximize your area. (Change Width to 2880, Height to 1800, and fullscreen to 1)

#14 Re: Main Forum » The Contest » 2014-01-23 16:04:02

In actuality, the game hasn't been this packed since before the contest had been announced. Of course, it's fun now to take peoples' alt accounts when they aren't fast enough, and improve my house. I got 2 days' worth of improvement before the contest in a few hours.

#15 Re: Main Forum » Electronics Tutorial? » 2014-01-23 15:19:20

jasonrohrer wrote:

Yeah... some people who play this game are insanely smart!

I am not one of them.

#16 Re: Main Forum » On Cheating via Modded Clients » 2014-01-23 06:29:20

What I'd do is have the client send its md5 sum when it connected to Jason's server. If the checksum isn't the same  as the current official client or no checksum is sent, refuse the client from connecting. Just a crappy solution I thought up.

#17 Re: Main Forum » Starting a server/mod documentation » 2014-01-22 13:51:28

You could try using WAMP.
http://www.wampserver.com/en/
It stands for Windows Apache MySQL PHP server and it's free. I haven't tried using it for anything, though, since I have a Debian box I do all of my server stuff on.

#18 Re: Main Forum » The Contest » 2014-01-22 13:48:58

Or you could just do a macro that pushes a key every 4:30 or something. It sounds a bit cheap IMO.

#19 Re: Main Forum » Starting a server/mod documentation » 2014-01-21 20:19:36

The server should be located in the server/Linux Source file in the downloads page, if I'm not mistaken. You'll need 7-Zip or WinRAR or something if you want to extract it, though.

#20 Re: Main Forum » The Castle Doctrine trailer » 2014-01-20 20:25:56

I just noticed the new version of Mausoleum Jason's trailer. It seems to be mostly the same, but there's this hardcore beat in the background. It's hard to explain. Just take a listen. http://www.youtube.com/watch?v=tY-8MuN1lik

#21 Re: Main Forum » Early Game Salary Necessary » 2014-01-20 20:15:24

How I start off is to spend my entire $2k on housing, so my trap is pretty decent, before going out and preying on the people that are either using their other accounts for farming or just designed their houses stupidly and left a bunch of money in their vaults. It's been working well since the new influx of players recently.

#22 Re: Main Forum » Motivation » 2014-01-20 20:09:52

It also isn't good, structurally. If you have a family, you have to devote space at the beginning of your trap to the family, which makes your walls thinner since you have to put them somewhere. If your family is killed, you have nothing to stop you from putting a chihuahua powered trapdoor at the beginning of your house that stops all of the unsuccessful people from even trying your house. Of course, my trap requires walking over the corpses of my son and wife (my daughter is still alive) because I'm just a sick person like that.

#23 Re: News » Why Rampant Sales are Bad for Players » 2014-01-19 15:44:11

I know I haven't posted here in months, but I wanted to say what I think. If you don't have any sales on a new game, as time goes on less and less people buy said game, and instead spent their money on the latest and greatest games. This can also make the player base stop playing, as there is no "new blood". If the players don't play, then less and less people will want to get your game, as TCD depends on the player base. It's a deadly cycle. Who do you think will feel more ripped off, the consumer that buys your game before a sale, or the devoted fan that has to watch the game that they helped oversee the development of die because nobody else wants to play?

#25 Re: Main Forum » dickman » 2013-11-01 19:05:19

Well, I guess you could say that he's a really... big... Forum-goer and wiki-reader, whomever he is (but I'm not him!)

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