Discuss the massively-multiplayer home defense game.
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If those time limits are handled server-side, you could set up your own server and change the limits? (I can't help with that, but just know that it's a possibility)
It doesn't seem to work on linux (Ubuntu Studio 13.10) either
I think tools tick electronics though, make of that what you will..
You're right, a dog an odd number of spaces away can't be killed with a club.
Players retrace their steps often to see what they can see through the fog of war, which reacts more slowly than the player moves. Jason can see the footage anyway, and he checks the forum, so you've reported it just by posting this.
Once I figured it out, it's kind of fun to make corridors with timing puzzles
I'm having trouble figuring out clocks and such when loops (understandably) die and everything reverts to 'off'... Anyone have any examples?
This isn't exactly wacky, but someone just walked into my house, stayed on the door mat for at least a good five minutes, (I was trying to get in) and then committed suicide, never having moved once...
I want to watch robberies in real time too... I agree that it shouldn't change game mechanics, but I don't think that just observing would change them -- although it does remove the little time you spend out of the house watching recorded tapes, during which many robberies may take place...
I was self-testing a few days ago. My house included a hidden dog-based commit gate, and well past that a two-dog faith gate. (A gate where you have to have two dogs following you to get through, and have faith that it will work...)
The two dogs were included separately from the commit gate, but somehow when I was editing at one point I forgot to include the first one. So when I rounded the corner to get it to follow me, and it wasn't there, my heart skipped a beat! I was past the commit gate, and I couldn't pass the faith gate.
But when I went to see if I could find a flaw in my commit gate to escape, I realized I could just use that dog as the second dog... I'm glad I didn't just commit suicide on the spot.
I dislike them, as it confers an unfair advantage on those 'in the know,' but I always turn my gamma up when I'm self-testing, just so I can see what they may see. FYI, I've come to believe that those people who come into a house and then walk back and forth a bunch of times before leaving are using high gamma to try and see around corners... (I've noticed that the way objects fade out makes walking back and forth work really well for seeing otherwise invisible things)
I don't know that the game's been around long enough for the community to develop its own unspoken etiquette, so I have to ask: where do people stand on high-gamma displays, and taking/cutting together screenshots of houses you're scouting? Yay, nay, gray? (Gray being, I suppose, somewhere in the middle. I liked the rhyme.)
I have an example of the composite screenshots I'm talking about that I'll share once the house is gone, (so as not to ruin someone's game) if anyone doesn't understand what I mean.
Geez, I hope you turn it back to normal right quick after the contest... I want to edit my stupid $800 house, and I keep getting kicked out
I don't know about macbook, but if anyone has Ubuntu or some other species of linux, it's at ~/.steam/steam/SteamApps/common/CastleDoctrine/mapShots -- maybe this will help you too, Pixelhouse?
I can't tell you how many people have entered my houses with no tools and jumped straight into my pit or ran straight up into my dog. It's always a bit sad when you build an ingenious death trap and it kills far less people than the pit near the entrance.
Right?? I'll put a clever, hard-to-spot commit gate at the front, to force them into my maze of horrors, and then once they realize they're trapped, they just try to run back out through the (pitbull-laden) gate rather than see if they can make it through...
I hate dying stupidly, but it's kind of fun to watch other people die stupidly in my house...
In a recent house, Roy Sherman Weir came in with a bunch of tools, and started drugging dogs and cutting through walls only to die by standing on a trap door and shorting out its power source...
What's the best way someone's died in your house?
The in-game paintings are 32x32 pixels, and the real paintings are 20x20 inches with each pixel taking up 5/8" -- 32 * (5/8) = 20.
So only one painting per painting...
Is it possible to place objects so that they face a different direction? (I want to place rotary and voltage switches facing other directions, mainly)
Perhaps some folks build scary turtles because they enjoy robbing other houses more than they enjoy building theirs, and they don't want to risk losing all of their cash? I have been guilty of the scary turtle because I'm new and haven't spent the time to put much thought into my designs...
I understand, then. But what's the reason? Other than to thwart alt abuse, but you can identify yourself pretty easily anyway if you have an alt...
Is there a way to discover your own current name without just asking someone to look up your specific value?
I enjoy the dungeon-building aspect of the game more than the robbing other folks aspect. (Because I lose my house whenever I die robbing someone else)
Because of this, now that I have a pretty decent house built up, I can't leave the game alone: I keep checking back to see if my house has been broken into.
It would be nice to just have to refresh my browser to check...
Kind of a silly feature request, and I don't know if it would get in the way of your intention for the game.
It was just a thought I had... (Off I go to double-check again)
I suppose this is the point of the game.
PS Yes, everyone else has the same fears
I'm brand new, but 2 cents: would it be possible/desirable for you to 'archive' houses that had a large value when the owner died? Then the houses could be used, if not in the main game, as separate 'challenge' houses in the future.
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