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#1 Re: Main Forum » Cullman do you have another tiny tricky house up? » 2014-05-20 21:29:10

Cylence wrote:
TheRealCheese wrote:

If I get my value over 4k (2.7 right now but with a bunch of paintings) will you come visit me too? I long for intelligent robbers! I am Mr Pleasant.

Couldn't stop by because I couldn't find your house.

Yeah I died stupidly in a robbery. Then I rebuilt and died stupidly in a selftest. Now I am holding out fo a little bit.

#2 Re: Main Forum » Cullman do you have another tiny tricky house up? » 2014-05-17 20:48:37

I'm sorry cullman, but your house was easier to brute than there was money in it. As you said yourself, that's the problem with a house where you can see the vault from the entrance.

Edit: Also I needed the money to help me build up after I started over, as I died stupidly to a clever trap that I saw coming but still walked right in to like a dumbass.

#3 Re: Main Forum » Cullman do you have another tiny tricky house up? » 2014-05-16 19:37:12

Well now that you've dissected the first trap you should be able to pass that without tools!

#4 Re: Main Forum » Cullman do you have another tiny tricky house up? » 2014-05-16 17:47:57

tigerbalm immunity wrote:

well that probably won't be all that entertaining for you. but i did bring a bunch of toolios.

It was more entertaining than most robbers I see.

You got as far as most suiciders do, you just didn't die!

#5 Re: Main Forum » Cullman do you have another tiny tricky house up? » 2014-05-16 13:38:24

Cylence wrote:

My jensen life will expire soon, so I'll be 2k robbing again with him, does this house have a listing above $4k? I'll come visit if so smile

If I get my value over 4k (2.7 right now but with a bunch of paintings) will you come visit me too? I long for intelligent robbers! I am Mr Pleasant.

#6 Re: Main Forum » I demand! » 2014-05-15 14:13:33

if you just need it for selftest, put a powered electric floor and a cat in your house in the place where you know the pet will die.
Then test.
Leave house without touching vault.
Swap out for real trap.
Test, touch vault.
???
Profit!

#7 Main Forum » Just had a fright! » 2014-05-15 10:39:21

TheRealCheese
Replies: 0

I added a change to my house and then going through a different trap I realized that the dog that needed to hit that button was going to die way before we got to that part! My heart skipped a beat and then THANKFULLY I remembered that the same dog turns the trap on in the first place so it would never be 'primed' so to say. Phew!

#8 Re: Main Forum » And this is why we turn move confirm on. » 2014-05-15 10:22:29

And now it is in my coffers, thanks for the heads up! wink

#9 Main Forum » I think we are getting new players from somewhere » 2014-05-15 10:02:22

TheRealCheese
Replies: 1

The first trap in my house is a doggy leap commitgate and several people die on it. It is very simple. Don't hit the button, open a door, dog is behind it for you to cross the leap with. Anyways, what I am saying here is that we might be getting new players from somewhere, since I can't imagine anyone playing for more than a month or so without figuring out how to cross a doggy leap?
What do you think?

#10 Re: Main Forum » Whoever let the McMahan dogs out » 2014-05-13 13:07:45

walter-white wrote:

Wow i'm sorry, i think that may have been me. I died got annoyed and took out my anger by swapping his house up a little. Anyway if its any condolence to you i have retired from the game for now.

That is no condolence at all! Get playing!

#11 Main Forum » Whoever let the McMahan dogs out » 2014-05-13 12:36:35

TheRealCheese
Replies: 5

*slow clap* I just dropped a 26k bounty in there and put 13 paintings back on the auction.
Worst thing was that I noticed the doors had been opened, even stopped in the intersection, but for some reason did not see the dog untill it was too late.

#12 Re: Main Forum » My Name? » 2014-05-12 09:44:49

Your value just jumped to 11000 with no extra deaths. Successfull robbery?

#13 Re: Main Forum » Backpack = Rainy Day fund? » 2014-05-12 09:41:16

I think there is a time limit to how long you can do that, but not entirely sure. I'd still say you are better off spending the money on improvements, untill you can no longer improve, then you buy paintings and use tools to scout other houses.

#15 Re: Main Forum » James Louis Butler » 2014-05-12 09:29:28

His wife protection is flawed too, the rascal!

#16 Re: Main Forum » My Name? » 2014-05-12 09:22:32

I checked every house between 6000 and 8000 and did not find you. Are you counting tool value also?

#17 Re: Main Forum » Art Sales: recent acquisitions » 2014-05-11 22:06:49

I've picked up a few more pieces at discount prices over the last few days. Feel free to peek in to take a look. I stil do not own the Dermotillomanians, I mean a few serious attempts would be fun, but no need to tempt destiny that much.

I've been told my name but I keep forgetting. Look earlier in the thread to look at my house entrance. Value as of writing this, 7300 and 12 deaths. That info is just for if you want to come admire my art, please don't help yourself to the valuables. You may look, but do not touch.

#18 Re: Main Forum » My Name? » 2014-05-11 21:53:51

That is a work of art in castledraft. An approximate value would make me look for the house, but without it I am not going to try. Sorry poor.

#19 Re: Main Forum » Family protection cost efficiency » 2014-05-08 15:01:48

Hey, since pets are an integral part of family protection, I don't think pet movement is entirely off the rails.

#20 Re: Main Forum » Art Sales: recent acquisitions » 2014-05-08 13:33:44

I purchased four paintings at the recently discounted prices and I quite enjoy all four. If you want to admire my art, feel free, though you should know, Spike does not like strangers. He is on a leash though, but if you intend to leave the house again, you shouldn't walk around too much.

Welcome!

#21 Re: Main Forum » Family protection cost efficiency » 2014-05-08 11:06:43

I figured it would be something about the game checking for validity of the move on all moves and -then- moving everyone.

#22 Re: Main Forum » Family protection cost efficiency » 2014-05-08 10:23:29

iceman wrote:
tigerbalm immunity wrote:

on the bottom path, the cats will all jump in pits and the dogs will not move, and will remain stuck behind their respective pits.  NOT SO for the top path.  When going up (and east) if the dog and cat see you at the same time, (or more accurately, if the pit is empty when the dog sees you) then the dog will just walk right past the cat pit.

I don't think this is true- if the dog moves first, the cat's in the way.  If the cat moves first, he jumps in the pit, and then the dog can't move.

The first dog will keep moving, the second dog will be stopped by the first cat-in-pit. I don't know exactly why, I guess all pets move at the same time. But I've seen it.

#23 Re: Main Forum » Family protection cost efficiency » 2014-05-08 10:16:57

tigerbalm immunity wrote:

THE BOTTOM KID IS WAY MORE EXPENSIVE. the top kid can be killed with i think only 3 guns and clubs.  The bottom path requires a gun for each dog.  the difference is not to do with the single or double tile hallway width, but just pet movement mechanics. 

on the bottom path, the cats will all jump in pits and the dogs will not move, and will remain stuck behind their respective pits.  NOT SO for the top path.  When going up (and east) if the dog and cat see you at the same time, (or more accurately, if the pit is empty when the dog sees you) then the dog will just walk right past the cat pit. 

test it out.  i think this makes southern family paths way stronger.

however, if you remove the pits, and just alternate dog/cat/dog/cat (like this: http://castledraft.com/editor/FjKqqD ), then the reverse is true: the south path dogs would all become clubbable, and the top path would all require all guns.

edit: added illustration

The top line can be cleared with one brick and then a club for each dog.
Brick the first cat, club the first dog, step on second cat, club second dog and so on.

#24 Re: Main Forum » Family protection cost efficiency » 2014-05-08 07:30:50

The lower one fits more dogs. But to make it work optimally, you need someone to push those cats into pits. An easy way to do that is to, once you have all the pits and cats, remove the dogs and put your vault there, which will make the next robber go rob you for half your money (since your wife is hopefully still alive) and keep the cats that he puts in pits in those pits. That way you have a longer path of dogs, since you can place them in every other floor tile and it is a winding path rather than a straight one.
So the goal is to get the bottom one looking like this http://castledraft.com/editor/dPc2xo

#25 Re: Main Forum » To the visitors of Ronald Michael Jensen [spolier alert p4] » 2014-05-07 19:45:23

iceman wrote:

Yeah, I've seen a few "animal presses hidden switch" areas, which technically is a magic dance, but no blatant "Dog sees you at start from 8 pits away and you have to dance correctly or use wire cutters for the next 30 steps" cases tongue

I prefer 4 tile magic dances ending in a powered pit. Also in my current house, the actual dance to those 4 tiles is done long before you actually see the tiles.

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