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Discuss the massively-multiplayer home defense game.

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#1 Re: Main Forum » Crowdsourcing the fall of Mr. Price » 2014-02-06 14:07:49

Peace to the shacks! War on the palaces! Sounds like a revolution is coming up.. big_smile

#2 Re: Main Forum » This seriously needs to be changed... » 2014-02-06 09:58:14

In complex houses, I write down every step of each trap and test it at least twice with the (non-)conducting lights. This is, of course, not completely safe, but much safer than the fast way. Everytime I test it with real traps before the final release, Im going to have a heart attack, but its a great feeling when finally reaching the vault. Having fun requires danger.

#3 Re: Main Forum » Question - Why would you ever want a High Deaths to Entry amount? » 2014-02-05 15:39:34

Before my reset today I had a 50k house with 114/100. The "visitation" rate didnt chance that much over time. Robbers were monstly not equipped or tooled-up with starting money.

Remember that its not the same house with 0/0 or 10/0 or 10/10 or more. Ok, the traps stay the same, but the value increases with more kills. Youll get potentially more for less tools when the counter is hight, because the money hasnt been invested in new traps or walls or whatever. A 3k value house with 0/0 can be a horrifying fortress. And a 40k value house with 100/67 was possibly build 2 days ago with a very low budget.. GET IT big_smile

#4 Re: Main Forum » The psychology of personal security » 2014-02-05 15:21:01

- It seems to me that players are more likely going up on the map then going down.. but this can also be a personal impression.

#5 Re: Main Forum » Hey! » 2014-02-05 04:33:40

As we are within old games now: "The Clou!" Same graphic style, not mutiplayer but step-by-step robbery strategy and adventure. Great game. 20 years old or so.

#6 Re: Main Forum » Things that could be improved, For beginners especially. » 2014-02-04 18:04:29

Im here for not a whole week now. I had to read the wiki and had to use my brain. And I am reading and writing here. At least the wiki is a must for new players, the rest is experience and using your mind. I have a house with a value of 30k or so now, lasting for about 36h. This game is not about getting up too fast, but it is one of the fairest games ive ever played for new players - really! Play most other online games and you will realize that youll need months or years to be able to compete with good players because the rich stay rich - the wont ever loose their whole wealth. This is all about skill. And after a week, beeing able to break in 50k houses and get 30 kills or so a day with a good design, this is great. This game has a very high learning curve if you want.

#7 Re: Main Forum » Hey! » 2014-02-03 20:11:42

A quite similar game, also retro, is dungeon keeper. Ist all about building your own fortress and keeping it clean of heroes. You can add monsters, traps, etc. Theres also a prequel but I didnt play it.

#8 Re: Main Forum » 50 dollar bounty? » 2014-02-03 20:01:45

HaterSkater wrote:
ladida wrote:

Even another argument for a little chain robbery before starting a house. Im here for a week now or so and I think that its getting more and more easy to break into 10k house with staring tools, get all the stuff and then break into a 20-30k one. Half an hour or so and I have 25k starting money for a new house.

What gear do you buy for 2000$
I just died trying to rob 5900$ house with bricks and meat

It will take a few lifes and you need a bit of luck.. but I am quite successfull with 2 saws, 2 meat, 2 water, 2 clubs, 2 bricks.

#9 Re: Main Forum » 50 dollar bounty? » 2014-02-03 19:48:03

Even another argument for a little chain robbery before starting a house. Im here for a week now or so and I think that its getting more and more easy to break into 10k house with staring tools, get all the stuff and then break into a 20-30k one. Half an hour or so and I have 25k starting money for a new house.

#10 Re: Main Forum » Hey! » 2014-02-03 19:42:36

iceman wrote:

A bit off topic since I can't think of any games, but I really wanted the first word of this post to be "Listen!"...

I read this and thought... we really need bosses!!!

#11 Re: Main Forum » Hey! » 2014-02-03 19:37:38

HaterSkater wrote:

Also dwarf fortress. Not about crimes, but it have a lot building/trap design just like in castle doctrine. It's a strategy, although, so you will face things like resource mining and micromanagement. This game is really awesome and hard

And dying is also fun! big_smile

#12 Re: Main Forum » A New House Design Thread » 2014-02-02 20:16:24

The following design was really successful for today. I had a small startup (about 9k) from one lucky robbery at the beginning, more money came from bountys only:
1jwkgi7pr8f.jpg
the original design

About 80% of the kills came from the wife with the shotgun behind the door. The rest died at the third electric floor which only not turned on, when the correct buttons at the bottom were pressed before (Really nobody did this).
It was good about 6h or so.. gave me about 40-50k (tools and money) from robbers only. Nearly everybody who tried died in this house.

I realized that there are at least 2 weak spots: (1) the hole magic dance wont work if the dog gets killed and (2) my familiy was really in danger: one brick and a gun and my wife is dead. And so it happend. One guy killed the wife first, but died after that. Another lucky (and maybe also skilled) "Stephen" sneaked in after that, killed the dog, got the right way and was really lucky to find the vault after all. Used almost all tools he had from a starter kid I guess.. got 18k for that.
2lchos09gr6.jpg

So what did I learn?
- a wife is not useless with a shotgun.. got almost all kills, but this is also very risky
- The dog (2) was the trigger for 5 very important traps (3-7). Killing it destroyed my basic defence
- at the end, he was lucky.. found the correct path, used his last meat (9), opend the door on the right side to the vault and used all two saws to the vault, two dogs behind him. Happens big_smile

#13 Re: Main Forum » Killing off childern » 2014-02-02 17:14:19

cbenny wrote:
ladida wrote:

Problem: if they got killed, your house remains damaged. Personally I would place them in the very beginning behind a trap where robbers without good tools cant escape. Maybe they have a club or so left and kill them in anger.

Impossible to put a child in a trap with the robber, since you have to leave a way for the child to get out. Also, the fact that killing a kid can make damage permanent is another reason I want to get rid of them.

Ok, lets say.. a dog trap big_smile

#14 Main Forum » The psychology of personal security » 2014-02-02 15:40:06

ladida
Replies: 8

The way.. better.. the art of robbing is directly connected to the art of designing a (secure) house. You have to know the other view. Aspects of how your opponent will act and react on certain designs and situations can help to find great trap designs. Now I wanna focus on house design and the way robbers act and react seperated from game mechanics and trap designs only.

A few general thoughts:

- When you see an open house.. means no or few walls or hallways, you are more likely to move around freely without the feeling of danger. The first few houses I build at the beginning were constructed on the right edge of the map. More people finally moved into dangerous hallways and died. Its the feeling of security leading people into dangerous situations. When an important part of this game is getting bountys, its not my job to frighten visitors, but to encourage them to come into my deadly but friendly looking cave. They need to think that everything is gonna be easy. I guess that doesnt work when youre on the top list.

- When something works, youre more likely to repeat this. Lets abuse this! This works really great with those traps you have to trust, which will deactivate when stepping on them. Maybe give people the chance to test this, let them succeed with the first and the second and kill them on the third because they didnt push a button or so.

I may continue this later. Whats your opinion/ suggestions?

#15 Re: Main Forum » Killing off childern » 2014-02-02 14:39:57

Problem: if they got killed, your house remains damaged. Personally I would place them in the very beginning behind a trap where robbers without good tools cant escape. Maybe they have a club or so left and kill them in anger.

#16 Re: Main Forum » Career style » 2014-02-02 14:21:36

True.. my current state is about 2h old, have 15 visitors and 13 kills or so. They brought 20k of tools and 3-4k of money. Breaking in more expensive houses with all those tools seems to be possible but quite risky.. maybe ill try this later big_smile

I wonder if any of the victims will come back later to kill my wife.. she almost got 80% of the kills or so.

#17 Re: Main Forum » Career style » 2014-02-02 08:09:23

Thats interesting. Ive experienced that in other games where you can loose all: At the beginning you act quite risky. With the wealth comes the fear of loosing all and you are more careful. Personally I agree with cent and blip.. at the moment I prefer a slow style.

My current house got 5000$ bounties over night, but it was also bruteforced and my wife was killed, so I had 0$ this morning and a destroyed house. Luckily I got 200$ from a very easy robbery and reconstructed the basic traps. Now I have about 100$ and barely anyone is robbing me. I think there is a value about 300-500$ you have to start with in your vault to draw people to your house. On the other hand.. if you have more than 4000$ its possible to be bruteforced with starter tools. And I cant do anything against 2000$ tools when someone is quite experienced or a bit lucky with a new house.

#18 Re: Main Forum » Questions need a quick reply please. (Can you stay afk in your house?) » 2014-02-01 19:54:56

What if I changed the design? Will the house change to the last self-tested state?

#19 Re: Main Forum » Bruteforcing too easy, a proposal » 2014-02-01 16:52:04

Against bruteforcing: When you finally reach your goal with no tools left.. big_smile

dead end

#20 Re: Main Forum » William Cameron Williams house what the.... » 2014-02-01 16:12:32

Sneaked in.. its quite easy, but his vault cant be robbed...

#21 Re: Main Forum » Few Things I Noticed About The Game » 2014-02-01 14:43:12

If you end up with no money and a demolished house, I guess you have only a small chance to get money either from robbers dying in your remaining traps or successfully rob a house with no tools. The problem I experienced is that I cannot recreate every part of the house without money. Most parts are replaceable by doubleclicking on it with the same tile without cost. But when a pet ends up on a trap, both are lost (I guess.. is that correct?).

Whats about some kind of credit you can get if you have no money - only for replacing lost objects and pets? And you have to pay 200% or so later if you have the money. So you can decide if its worth to either start new or pay a lot of money.

#22 Main Forum » Career style » 2014-02-01 12:53:01

ladida
Replies: 9

I had a quite successful house that I started yesterday. I am new to the game, only a few hours of playing maybe. Every time a few robbers died I improved it more and nobody seemed to (really) got into it without using a lot of tools. On a relatively low level.. wooden walls only. Then I lost it.. loosing is fun, thats why I like games like dwarf fortress or even DayZ, you start with nothing and build up your base or character, and you know you WILL lose it. So that "slow" building style was the way I was playing until today. When I started a new house today, I decided to test "chain robbery" a bit. So I died a few times with 5 saws only. Found out, that there a quite a lot 5k-10k houses with wooden walls only (like mine before), made my way through the walls to the large open area so many players have behind their constructions. And suprise suprise.. it wasnt difficult where to break in to find the vault (one way dead end).
It seems to be easier to look for those 5k-10k houses, get the money and the tools and then finally break into an larger house: So I (as a "noob") bruteforced a 30k house and got it all.

Then it took me 3 hours to build a really nice house, with concrete and steel walls, magic dances and may dogs to protect my familiy. I liked it and tested it carefully many times. When finished, I wrote down every step to the vault, tested it in my mind in the editor.

And walked into a pit.

This very moment, when I realized that everything was gone, 3 hours of creative work. Thought about getting angry. And laughed.

I love these games and hope this wont change in the future.

One question to the "old" players here: Whats your "career style"? Do you rob a "basic starting money" at the beginning?

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