Discuss the massively-multiplayer home defense game.
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If you successfully rob/wife kill more houses, you successfully create more 2K robbers, genius. If this game had 100,000 new players, eventually we'd arrive at the same economic stagnation until people realize they can't grow by sitting on a concrete deathtrap house and the dam breaks.
Incidentally, if you have a super impenetrable entrance with trapdoors, wiring, concrete, and intricate dance systems, what the hell do you expect? The people that ARE going to go out and rob with tools are going to go after the ones that look possible. People with boring traps and low value are surprised that idiots aren't rushing to suicide down the first few steps? I mean come on, really.
There's some pretty interesting economics going on with this game, btw.
Directed at me? If so not sure I catch your point, it almost sounds like you're arguing with me... but saying the same thing (people are sticking around the middle class)?
Also, robbing a player doesn't mean he'll go back and 2k suicide, he might just turtle up again.
I had ZERO robbery attempts overnight.... the game IS slowing down. We need to bring more players back into the game and attract new players again. Maybe another contest Jason? What do you guys think?
#RiseOfTheMiddleClass
Many peeps have pointed out, there's a lot of players entrenched completed/near completed houses right now keeping their value down, and they can basically stay there as long as they want (no 2k robber has a chance and wealthier robbers would be robbing that house at a loss). Some are probably biding their time for a front page run, but others may just be content to camp out this range... none of them will re-enter the natural cycle of death/rebuilding until they choose to.
Another contest might shake some people loose, but others might choose not to participate (if it's another get-as-much-money-as-you-can contest) and ultimately you'll see things return to this state afterwards.
Somebody get Sarah Palin on the phone!
Sleeping dogs can't be clubbed.
You can shoot them though!
My early houses were all 'dance around the wife-with-a-shotgun' type setups. The wife had to hit buttons to open the vault room, but to activate her you basically had to get right in front of her and let her chase you all over the house.
It was pretty decent at the time.... inevitably someone kills your wife and the vault room gets locked down.
Suggested in this thread: http://thecastledoctrine.net/forums/vie … hp?id=1150
It was mentioned that it might not be a good thematic fit.
Been asked for a few times and rejected by developer: http://thecastledoctrine.net/forums/vie … hp?id=1075
Just one night is a pretty short time frame, I dunno that there's any pattern to be seen there yet. The amount of robberies I see in a night stayed about the same.
Sometimes there's a bit of a lull in the 10-20k range... maybe that amount just deters most 2k robbers since it's less likely to be an easy score.
I think I poked into this house a few times... it was slowly climbing over the last few days.
Putting your vault 1 wood wall from the combo lock logic was a bit risky, but I guess you were just worried about the 2k raiders.
For sure... but for what it's worth it the connection just seems slow and I haven't actually ever been dropped.
Could just be some peak time traffic? Or TWC/Comcast showing us who's boss.
I have in game - been getting a lot of red ! boxes and dots in the last few days.
AFAIK that's Welkin's stream, who is not the same person as Ham.
Neat house, walking up that final path would be freaky I bet.
Also:
Any good methods of stopping this happening? I had thought about making my house less lethal but if I do that people just scout around until eventually they find a weak point.
Any input would be greatly appreciated!
This can be effective - trapping robbers and force them to burn tools instead of insta-gibbing them. I had a setup for this previously... the early house was wood with powered doors/pitbull dead ends... which robbers worked around with guns/saws. This was more than a 2k setup though.
I also played around with making my house look scarier (so fewer people would chance it) and plunging my house value, neither of which were particularly effective against overnight spikes for me.
Nothing like castledraft if that's what you're asking. Otherwise you just have to set it up in edit mode.
Thanks for sharing this, always like hearing a good story.
I'd be careful about using your wife that way if you want to keep her, all it takes is a robber with a brick and a gun. If you're planning on building a whole house around family magic dances you want to make it very hard to take them out - I'd never let them get within 3 (or more!) squares of the family.
http://www.youtube.com/watch?v=bYBrc8HpPIs
Something to have on in the background while you're playing.
The interviewer was a bit distracted though... @ 24:40 he kills himself during a self-test with a variation of the 'god's scalpel' trap.
There is an imbalance between starting builders and starting robbers, with builders being at a disadvantage at the start.
Builders:
- can't use up all their funds
- invest time in their creation
- take on multiple robbers - not knowing when they will strike
- have a house that can probably be worked around with a few meat/saws/water.
Robbers:
- can use all their funds if they choose
- get to take the initiative (builder will probably not react to their first few income spikes)
- have nothing invested in their current life (spawn, buy 2k tools, go rob).
This advantage shifts back to the builder in the middle game. At this point, the builder has survived a night or two and has a house that is virtually impossible with 2k tools. All further deaths by 2k robbers at this point only provide funds to make the house stronger.
Personally, I think this shift of power is one of the things that makes the game interesting.
RevealingGekco wrote:Feel like being an instrument of vigilante justice?
Go rob Gary Jeremy Coney, he borrowed my power tools and did not return them.
Lel i dont recall borrowing any tools recently...
Which house was yours? Ive cleaned out a few 30K+ recently...
One of which I cracked then gave to friend for starter money.
None of the houses ive beaten recently did i brute force... except for a combo locks but there was only one of them and it was a small part of the puzzle. Each one I actually figured out after a couple of scouting runs.
I also filmed all of the final robberies
I honestly picked that name at random... but my power drill is missing and someone is to blame!
Nice, you found all that dude's cats.
There are great things happening in this thread.
Feel like being an instrument of vigilante justice?
Go rob Gary Jeremy Coney, he borrowed my power tools and did not return them.
Lol nice. I always have a gun and some clubs if I'm rounding corners like that... I live in fear of the day I see a window with a bunch of dogs that will move between me and the exit without enough weapons to get out.
monkey wrote:there's no testing alternative for powered doors, since indicator lights let pets pass through.
That's what NON-conducting lights are for.
This still lets pets pass... And having a gaggle of chihuahuas (that otherwise would have been stuck behind the powered door) at your feet can mess up later puzzles by stepping on buttons and such.
Defiantly a disconnect, but it could have been user initiated (alt-f4 or something).
A couple of my larger bounties w/ 1 step suicide tapes. No way to prove it, but my theory is it was scout that died unexpectedly and killed the client out of anger.
The thing that kills me most, I think, is getting locked outside of my half built level with a chihuahua for company, there's no testing alternative for powered doors, since indicator lights let pets pass through.
If you need to block the pet you can put down a panic button, or a pit with a pet in it adjacent to the 'door' indicator light. It ain't perfect, but works in some situations.