The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

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#1 Re: Main Forum » Question? » 2014-04-09 08:54:20

If the house has 0$? Then when you reach it it wont teleport you out, so you'll have to leave via the entrance. Isn't that like saying "If i go in a house then leave will it increase my bounty?"

Or am i missing something.

#2 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-26 12:06:51

Both links link to the Mac version...

#3 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-23 13:56:49

I like the idea of the robot mouse changing between cat and chihuaua depending on if it's powered. It's a bit boring as is.

#4 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-23 04:40:56

On the turn before poison gas is 'active', if you move your mouse over it it actually says "Poison gas".

Aside from that, isn't it too easy to tell if its poison anyway, since the smoke doesn't take that extra turn to come on?

#5 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-22 11:03:43

Ugh. I find myself repeatedly putting chiuahauas in my house for testing, and then just leaving them there.

Though oddly, the dogs would be to push people towards my wife and people walk towards her and her gun anyway lol.

#6 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-20 11:23:46

You're talking about the other guys house there, not mine

#7 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-20 10:57:09

Yeah. I was trying out the robot man.

I can't work out how the smoke and poison gas work, but i feel like i can do all kinds of crazy traps with the family warning lights smile

#8 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-20 10:45:20

Lol, i just tried to run your mod and i dont even have the castle doctrine installed XD

Edit: I got the SDL.DLL error too, so i copied it from the Castle Doctrine folder like the other person did, and it seems to work.

#9 Re: Main Forum » Ze russians did it! » 2014-03-12 09:59:59

Its not games, its movies. Try turning your google translator on *tuts*

(lol)

#10 Re: Main Forum » New wave of players? » 2014-02-27 11:21:43

There wont be another sale, though possibly it could still be advertised.

#11 Re: Main Forum » Surprise level: 0 » 2014-02-24 04:34:55

I just found this house. How do you beat it? :S

#13 Re: Main Forum » [DISABLED] Free community server (with self registration) » 2014-02-23 03:02:48

monkey wrote:

Aw man, I feel like such a jerk now, there were only a few houses up on the server and I robbed them all because i need the money for my uberfortress, then I came back and checked this thread where everyone is playing nice and experimenting and stuff. yikes

lol, i robbed every house and reached ~3500 and then wrote a message with lights "Please" (meaning dont rob me). How much of a hypocrit am I? tongue

I changed the house since then, and YOU ROBBED ME?! *runs home*

#14 Re: Main Forum » AI Dungeon Solver » 2014-02-22 09:27:04

A AI house creator would be really hard to create, and im not sure how good the houses would be. Creating a house involves a certain amount of creativity after all

#15 Re: Main Forum » [DISABLED] Free community server (with self registration) » 2014-02-22 07:27:50

You mean kind of like disabling tools (if by making them over priced)?

I think we'd need to disable chills too.

#16 Re: Main Forum » [DISABLED] Free community server (with self registration) » 2014-02-22 07:17:47

Fair enough, lets think of some easier ideas smile

Also, I just saw someone had drawn Mario using lights and wires. Well done smile

#17 Re: Main Forum » [DISABLED] Free community server (with self registration) » 2014-02-22 06:59:08

I can see 'no shroud' and 'view the whole map' as 2 different ideas. With no shroud, you'd be able to see the other side of walls. Whereas with 'view the whole map' you'd see the whole thing, without actually having to walk there.

I also suggested more starting money because I thought that a $2000 house would be incredibly easy to solve if you could see the whole thing.

But I agree, since theres only 5 houses there, we need to make it easy to join.

Also congrats, you found my house smile

Edit: Oh wow it worked. 5 robberies, and none stole from me. One even committed suicide (though, without reading the message)

#18 Re: Main Forum » [DISABLED] Free community server (with self registration) » 2014-02-22 06:27:36

I think more starting money (say $10000) and seeing the whole map would be good. I dont know what a modified client would involve. Is it possible?

I can't imagine how it would work, but it was in a previous version

#20 Re: Main Forum » Wireless transmission and Step-limit exploits » 2014-02-18 13:20:16

Whatever change Jason does, im sure one of you will find a way to break it.

Electricity...which TRAVELS THROUGH TIME

#21 Re: Main Forum » New Server Idea : Bots / AI Robbers » 2014-02-18 12:48:32

PlasmaChroma wrote:

Right now, what I'm most strongly considering is a totally offline solver that would take a string like seen @ castledraft.com and operate on that independently.

Dont forget, you'd have to write all the electricity stuff

#22 Re: Main Forum » New Server Idea : Bots / AI Robbers » 2014-02-18 10:00:37

Thats interesting. I do enjoy progamming, and im quite good at it (lol). But getting into something new like this is hard, so i'd like a bit of help knowing how to read the map data and send the robber around. After that, I could figure out the logic myself

#23 Re: Main Forum » "% to Quit" ever explained? » 2014-02-13 13:56:45

It was the same in Inside a Star Filled Sky

#24 Re: Main Forum » Crowdsourcing the fall of Mr. Price » 2014-02-08 13:12:00

Edit: I thought he was gone, but I guess he might just be editing

#25 Re: Main Forum » Ideas for a game mechanic that curtails the ultra wealthy » 2014-02-08 09:29:50

Better yet (or completely crazy, you decide) everyone should have 2 vaults. They can divide their cash as they wish, even leaving one just as a decoy.

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