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#276 Re: Main Forum » People who keep their values intentionally low » 2014-03-23 18:22:21

shlam16 wrote:

I don't understand it to be honest. One name in specific is Christopher R. Holmes. He frequently keeps his value below $100, but he has like 15 paintings and a house that is obviously in no danger from 2k robbers. I might scout him and knock off his paintings soon, but I just don't get how it can be fun to hide at the bottom of the list constantly.

I frequently drop to 2k, but only as a result of unsuccessful robberies or art acquisition. But <$100? It wouldn't even get any attention. Hell, I like my starter homes to have $500-1000 let alone a seemingly top tier house. I would have thought it was a broken/abandoned house, but the art remains despite the value of the house rising and falling, which means the vault is intact.

Oh and by the way shlam16, you'll be happy to know Mr. Holmes no longer has those paintings smile I don't know if I shoul release his map or not, I'll wait a while. Also I can show a vid of the final robbery.

#277 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-23 17:56:35

I got really close to robbing you yesterday Kimenzar. But you were playing and you changed your house the second after I left smile

#278 Re: Main Forum » Stagnation and the middle class » 2014-03-23 17:27:13

If you want to solve it, rise to the top and then rob everyone so they have to start again.

#279 Re: Main Forum » People who keep their values intentionally low » 2014-03-23 17:09:55

Not to mention it is infinitely more rewarding to rob someone all by yourself.

#280 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-23 14:10:32

Archonn wrote:

I like the idea of the robot mouse changing between cat and chihuaua depending on if it's powered. It's a bit boring as is.

#281 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-23 12:21:34

LiteS what's your email that you want to use for it? I'll do it for you.

#282 Re: Main Forum » People who keep their values intentionally low » 2014-03-23 10:50:55

hehe i know how. Also, dat 12 button bit lock though, damn.

#283 Re: Main Forum » People who keep their values intentionally low » 2014-03-23 10:27:14

shlam16 wrote:
Immhotep wrote:
Kimenzar wrote:

Roy Seth Walter, just throwing a name here in.

Is that really necessary???

For some of the sad people around here, it is absolutely necessary. My significant bounty went to my brothers house anyway (Roy), and having seen how he spent it I know the art collection from my old house is safe with him. He just spent an exorbitant amount of money to remove Charles Davis Clark off the map too, very funny, and no more cash farm for people. On a personal note, it's been fun being able to just run amok without having to care about dying.

good thing connell's still around smile (don't get any ideas)

#284 Re: Main Forum » People who keep their values intentionally low » 2014-03-23 00:54:50

And by the way guys, all you proof was based on the fact that he went from a low value house to a high value house quickly. That happens all the time. If you spend a bunch of money and drop back into the 5-10k range, you can easily go back up to 20k in a day.

#285 Re: Main Forum » People who keep their values intentionally low » 2014-03-23 00:33:35

LiteS wrote:
shlam16 wrote:

My house, in 4 iterations (3 dead self tests) was NEVER cracked. It survived for 2 months, killed well over 1000 people, including more than a few top pagers. But you enjoy your petty way of playing and accuse people who are better than you all you like. Bye now little boy.

Um, pardon me, but someone found your vault and from what I can gather, exited with his life. By the books, your house was cracked.

Yes but not by himself, and he didn't actually successfully rob it.

#286 Re: Main Forum » People who keep their values intentionally low » 2014-03-22 23:55:41

I assure you I'm not his brother and I don't sympathize with cheating. I don't think it's right to use multiple accounts and I also don't think it's right to expose someone's house on the forums like that. All I said was maybe he'll still enjoy this game.

#287 Re: Main Forum » People who keep their values intentionally low » 2014-03-22 23:38:39

shlam16 wrote:

Ooh looky here, Amatiel is the first person to ever find (not rob) my vault, entirely through the advanced knowledge of multiple robbers and about 10 attempts himself alone. He is broke now, so I think it is a perfect time to retire my house undefeated. Paintings and cash go to my brother, whether he tries to protect them is entirely up to him from here, I'd rather they be sent back to the auction house to be honest.

Here is a look at what none of you could ever crack. This is more for you Stefan, Lord0fHam and Gyuri, the 3 people who have had decent looks around, but never solved it. I'll describe the various traps if anyone wants to know.

http://castledraft.com/editor/pmD0XT

Well shlam16, I'm really sorry to see it has come to this. I hope you can still enjoy the game and rise to the top again. That is one great house and I still can't even figure it out. Maybe I'll be able to pick up some cool paintings in the auction house.

#288 Re: Main Forum » People who keep their values intentionally low » 2014-03-22 20:47:40

I'm not saying that either of the two (dual accounts, cooperative forum robbing) are ok. they are both stupid and ruin the game for other people. In regards to "protecting himself" by keeping his value low, there is nothing stopping you from robbing him. If you want the paintings which have a LOW estimate of 600k value, then you rob him. If you are worried about not getting a cash return, then rob someone else. It doesn't impact you at all what he does in regards to his own wealth.

#289 Re: Main Forum » People who keep their values intentionally low » 2014-03-22 19:49:30

shlam16 wrote:
Lord0fHam wrote:
shlam16 wrote:

You know what, screw you guys in general. I'm going to have a long think tonight about retiring my house unbroken. If I'm entirely honest, the game got stale a while ago and I was only playing it out of habit. It was Stefan who helped reignite my passion with our recent challenge. With multiple low rate thieves sharing my map, I would rather die than have some petty fool take all of the paintings.

If you're gonna do that, show me that map first, I helped you with that spreadsheet after all, and i want those paintings!

Think you could hold onto them safely? I don't want them to go to one of these other noobs, even through you. If you're confident with your house I might. I still haven't made up my mind.

Maybe. nobody has ever gotten past the first part, but then again, i've never had any real tries. I'm trying to come up with something to replace a combo lock to make it less easily brute forced. Maybe some sort of cat puzzle that closes doors and opens pits if you do it wrong, but is needed to solve the house normally? feel free to email me any ideas you have so that these jerks don't get them. Also 42dustman, stop being a dick. not only did you reveal his house but you are also asking for MORE??? just play the game like a normal person. I've spent 25k scouting holmes and now i know almost exactly where his vault is. It feels much better to solve a house than get someone else to do it for you. not only that, but you've ruined the game for shlam16. I can't believe that his house stood up to multiple 60k attempts and he is also a very skilled robber. I don't think you would like it very much if he did the same to you.

Also shlam16 if you don't want others getting the paintings, feel free to commit honorable sudoku in my house and i'll use your bounty to buy the ones i like, while screwing the others because they cant buy them all.

#291 Re: Main Forum » People who keep their values intentionally low » 2014-03-22 15:13:46

shlam16 wrote:

You know what, screw you guys in general. I'm going to have a long think tonight about retiring my house unbroken. If I'm entirely honest, the game got stale a while ago and I was only playing it out of habit. It was Stefan who helped reignite my passion with our recent challenge. With multiple low rate thieves sharing my map, I would rather die than have some petty fool take all of the paintings.

If you're gonna do that, show me that map first, I helped you with that spreadsheet after all, and i want those paintings!

#292 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-22 15:00:19

Frosty wrote:

Ok, one more try for the mac version. I replaced the @rpath library links with @executable library links. I hope it works this time, otherwise I'm afraid I'm out of ideas.

http://www.file-upload.net/download-873 … c.zip.html

That works!

A note to iceman: It seems that there is no 5 min delay when you start. Is this on purpose?

#293 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-22 13:35:16

LiteS wrote:

Am I the only one who can't get this link to work?

http://massivedoctrinereflector.webuda. … Ticket.php

works fine for me, mac version doesnt though

#294 Re: Main Forum » Fortress Theory Mod - Version 3 » 2014-03-22 12:13:50

Frosty wrote:

Mac build: http://www.file-upload.net/download-873 … c.zip.html
smile

Edit: Updated version with SDL library correctly included.

tried to open and it crashed instantly and gave this:
Process:         CastleDoctrine [35043]
Path:            /Users/USER/Downloads/*/FortressTheory.app/Contents/MacOS/CastleDoctrine
Identifier:      net.thecastledoctrine
Version:         0 (0)
Code Type:       X86-64 (Native)
Parent Process:  launchd [205]
User ID:         501

Date/Time:       2014-03-22 12:12:30.598 -0700
OS Version:      Mac OS X 10.8.5 (12F45)
Report Version:  10

Interval Since Last Report:          63877 sec
Crashes Since Last Report:           4
Per-App Interval Since Last Report:  1092427 sec
Per-App Crashes Since Last Report:   4
Anonymous UUID:                      BE386F2A-676B-C576-A5E8-03C0DFECD9DE

Crashed Thread:  0

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
  Library not loaded: @rpath/SDL.framework/Versions/A/SDL
  Referenced from: /Users/USER/Downloads/*/FortressTheory.app/Contents/MacOS/CastleDoctrine
  Reason: image not found

Binary Images:
       0x100000000 -        0x1000b5fff +net.thecastledoctrine (0 - 0) <C3641489-9115-56AA-AEC9-2A53EF61ED37> /Users/USER/Downloads/*/FortressTheory.app/Contents/MacOS/CastleDoctrine
    0x7fff6e051000 -     0x7fff6e08593f  dyld (210.2.3) <6900F2BA-DB48-3B78-B668-58FC0CF6BCB8> /usr/lib/dyld
    0x7fff91832000 -     0x7fff91841fff  com.apple.opengl (1.8.10 - 1.8.10) <AD49CF56-B7C1-3598-8610-58532FC41345> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL

Model: iMac7,1, BootROM IM71.007A.B03, 2 processors, Intel Core 2 Duo, 2.4 GHz, 4 GB, SMC 1.20f4
Graphics: ATI Radeon HD 2600 Pro, ATI,RadeonHD2600, PCIe, 256 MB
Memory Module: BANK 0/DIMM0, 2 GB, DDR2 SDRAM, 667 MHz, 0x7F7F7F7F7F9B0000, 0x4354324732533636374D2E4B313646000000
Memory Module: BANK 1/DIMM1, 2 GB, DDR2 SDRAM, 667 MHz, 0x7F7F7F7F7F9B0000, 0x4354324732533636374D2E4B313646000000
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x88), Broadcom BCM43xx 1.0 (5.10.131.36.16)
Bluetooth: Version 4.1.7f4 12974, 3 service, 20 devices, 3 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Serial ATA Device: WDC WD3200AAJS-40RYA0, 320.07 GB
Parallel ATA Device: MATSHITADVD-R   UJ-875
USB Device: Keyboard Hub, apple_vendor_id, 0x1006, 0xfa400000 / 2
USB Device: Apple Optical USB Mouse, apple_vendor_id, 0x0304, 0xfa430000 / 4
USB Device: Apple Keyboard, apple_vendor_id, 0x0220, 0xfa420000 / 3
USB Device: Built-in iSight, apple_vendor_id, 0x8502, 0xfd400000 / 2
USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8206, 0x1a100000 / 2
USB Device: IR Receiver, apple_vendor_id, 0x8242, 0x5d100000 / 2
FireWire Device: d2 quadra (button), LaCie, 800mbit_speed

#295 Re: Main Forum » House Design 101 » 2014-03-22 11:09:07

Also H. Dumbasses. They come in your house and die even if they had a tool that would have saved them. smile

#296 Re: Main Forum » People who keep their values intentionally low » 2014-03-22 01:15:45

Well i still cant figure it out even with this. Maybe i'll try tomorrow.

#297 Re: Main Forum » People who keep their values intentionally low » 2014-03-21 22:10:25

believe me Amatiel, shlam's house is REALLY frickin confusing.

#298 Re: Main Forum » Need some help designing a house » 2014-03-21 22:09:11

Cylence wrote:

http://castledraft.com/editor/J36E35

Just some leap of faith looping in the space you provided.
The electric floor traps never activate, although the cats will make cautious robbers wire cut through.

I made a post that may have tips that you are looking for.
http://thecastledoctrine.net/forums/vie … hp?id=2417

The thing is that the people had to go down there and then come back, so having maze down there wouldnt really serve any purpose, although i guess it would confuse people. I need a way to tie it in to the over all solution and make it harder to get the vault if you do it wrong.

#299 Re: Main Forum » You should be able to return paintings to Auction house » 2014-03-21 21:33:00

I'm never telling you who i am, but i will tell you that i have no idea how to get that trap door at the bottom to close, or if i even need to go there. also i have no idea how to close those 5 or 6 trapdoors that you probably need to get through, so i won't be robbing you anytime soon.

#300 Re: Main Forum » Need some help designing a house » 2014-03-21 20:38:01

Leveller wrote:

The Pen  !!!  smile

What does this mean?

Also to clarify shlam, what I have right now is just a combo lock that if incorrect, closes 2 powered doors, opens 2 trapdoors, and does some other undisclosed mischievous thing. So it's not like the lock isnt useful, it just seems like it is not that useful for the amount of space it takes and the easy-ness of a bruteforce. I will have a space about this big (http://castledraft.com/editor/gjNQAg) if i take the combo lock out. I'd like that space to have something to do with wasting tools or making it harder to brute force the house if failed, not just kill 2k suiciders. any ideas?

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