Discuss the massively-multiplayer home defense game.
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I get what everyone is saying but my main gripe is still that a 50$ start bounty makes early expansion tedious and slow. Perhaps as has been suggested some variation on the 'once you've earned 15 bounties people with no successful breakins dying in your house only awards 50$' thing.
is this in the FAQ?
I remember reading it in a faq looking for the answer to some other question.
And to me it has basically only changed that I don't make enough money now to make my house safe enough to last through the night. As an example, someone came in and died with a low bounty but a bunch of tools and the increased value because of it brought on another dude with twice the tools who bruteforced it and killed my wife in the process.
I love the change to bounty levels. For the first time my house lasted through the night, and it's because I didn't accidentally gain hundreds of thousands of dollars while afk.
But Jason has stated several times that you're supposed to be able to lose everything while not at the computer, part of the concept is to make you worry.
How about a system where the base is 200, unless your house value is over 15 or 20k, then you do not get a base reward but only the reward for the perps previous robberies and kills?
But Drakol, I don't care about how high I get on the fortune 500 list, as said I don't think I have been over 10k, but I am having fun with the game as a reverse dungeon crawl, for better and worse. Sometimes I get ripped off and sometimes I kill people in spades. But I believe that gullible people mostly try to rob low houses, what is bad about low houses getting an influx of money if their design is good? Once your house goes over a certain value, people start coming in with hordes of tools, it's no longer the starter lives that die in your house. 50 might help the top game but it's too low for the low game, where I am comfortably placed.
Hm okay so the start is 50 but successful robberies still add 500 and kills 1000? Guess it's not too bad then, but still, it hampers the playstyle I enjoy the most.
But it also builds it slower while you are at the game. I rob once in a while but I prefer building a nice deathhouse and waiting for the robbers to kill themselves. So far I have not been over 10k in value, I believe, but I enjoy the game like this. 50 bucks per death is not luring the robbers like 200 is and is not giving me money for expansions very fast. I liked 200, I can understand if it needs to go down abit, but I think 50 is too low.
Someone just died in my house and left a 50 dollar bounty... Wut?
That sound like a great idea colorfusion. Something like if they have tried to enter during robbery, once the robbery is posted to tape list the owner gets a message and the house has 10 seconds 'hiatus' from the list so they have time to enter.
Another solution could be that the owner could 'queue up' to enter his own house, meaning his client would enter as soon as the robbery gets posted to the tape list.
Oh yeah I meant it to be for everybody, but the reason it is needed is the new amount of players after the steam release.
How about a 30ish second cooldown after a house has been robbed where it does not show up on the list, giving the owner a chance to get into his house between robberies?
I still have not robbed a single house, been playing since a week or so before steam release. Having fun though!
Yeah if I get a few deaths in a row I always edit some little thing so the counter doesn't scare away the marks. I mean extremely clever people who pla ythis game. Yeah.
This is not without its flaw though, as you have to do the selftest often and doing it again and again gets you abit... lax. I've died more than once because of that XD
I looked on the wiki, don't know if it is a regular question and as such should be reflected. Anyways, my question is; the range of the shotgun is 1, is this counted diagonally as well or is diagonal range 2?
Stupid death on self-test. I had changed the spot the safe went in... But had not moved the safe, so I just wound up killing myself with a pitbull deadend. Weee!
Damn man, I read this whole thing, interested and empathetic but for some reason, after reading the whole thing, after everything intense was over and done, I got teary for a few seconds.
Well written and thank you for sharing man. Loving your game.
Pepperarne - Part of the beauty of the game though, is that no matter how scary turtle your house gets, if you put enough money in that safe, someone is gonna come in with a stack of tools so big they can brute force the pentagon. Because you feel so safe about your "turtle" the impact on you when it happens is gonna be that much harsher.
I had a similar thing happen where my visitor even made the choice with a dog in the tile behind him. I have looked at the tape again and again and from the hallway there are no differences to the corridors and since there is a dog behind you you can't open different doors to check out how the corridors look behind it...
Edit: Dougles Edward Nichols did it on mine, his first entrance to my house and he walked directly to the correct door, no tools used. Even if you drug my pitbull you still have to choose the correct door in the first try as a panic button will close a door behind the door that leads to the correct corridor (not relevant for the 'mysterious' break-in since he did it with the dog on his tail, just liked that feature of my very simple lowcost build ). His house is no longer in the list, but have anyone else had a 'suspicious' break-in by this user?