Discuss the massively-multiplayer home defense game.
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I don't actually want to get robbed yet y'know But I understand that it's a risky business.
To request someone to criticise my house which is still unrobbed? I have plenty of cash now lying around, but I'm not sure what would be an effective way of upgrading my defences.
I was thinking in terms of exchanging PMs with a castledraft link attached. Someone experienced, who would could resist the temptation
Even more pitbull stacks? Think of the poor too, please!
Not to mention that it would simply make things even worse. Think of those missions in other games where you have to escort someone entirely harmless and defenceless! Don't you HATE those missions? I do.
You can compare the fact that they usually attack a dragon with bare hands to the theory that defending your family is a task I imagine most people simply doesn't want to bother with. In my last robbery (and I play defensive lately) I stumbled upon another wife on the doormat with $750. By making their defence compulsory, the game would be much worse, as it would shift the focus from the vault to the wife. Which means that everyone would be stacking pitbulls like crazy. You could not afford to protect your vault, cuz' you're so scared to protect your wife. Which would end up in more successful robberies. And since most people have their money's worth in tools, after the vault is broken, you would be pretty much forced to suicide.
"Also, it's thematically nice to have to design part of your house in a different way to suit the whims of your family (they don't want wires all over the floors in their hallways). It's a natural way of getting you to build a separate "living space" in your house that looks and feels and functions differently from the trap parts of your house."
-Mommy, mommy, why do we have 6x10^23 big, ugly dogs surrounding us?
-This is our separate living space Amber, my dear!
-But mommy, there's doggypoop everywhere!
The "different way" can not be possibly anything else than a pitbull sandwhich. Does he REALLY think it's such an awesome feature to have around?
All I'm asking for is a choice to have them or not (to begin with). If people want pitbull sandwiches, and overnight liabilities, than surely, people will choose them, and I'm stupid.
But if not, than I was right, and people do not like the way the family mechanic currently works.
This game is not realistic from the point where the family is put into a narrow corridor, mommy has a shotgun at hand, and there are 200 pitbulls surrounding them, why pretend than?
What about simply choosing weather or not you want to be married? I'm not married, but I still have some money (not much though, please don't rob me). Why can't there be single guys out there?
Once that happened, we could just see how many players have opted out from having a family, and if it's a lot, than perhaps more change needs to happen, and if it's not so much, than I'll shut my mouth/fingers (until I find something else to whine about, ha!).
Again, if I want them to be gone, they will be gone in a few robberies. I agree that it's arguable weather or not I actually want them, but as far as I can see, not having them is a viable tactical option. So if I choose (and I can) not to have them, they will be put on the doormat. Always. Can I please skip that? It breaks my online heart.
There are quite a few problems:
1. Family members are all counted as tiles, meaning they physically can't move over other tiles without changing how the game works.
2. You could make a house like this and just have it so nobody gets to your family. Even if they get close enough to see them, the son jumps in the pit first and the wife is still safe inside her massive pit fortress.
3. You could easily choose to kill your family to save your trap into a state where it has to be completely brute forced through.
4. This would require ~30 new sprites for all the possibilities of different versions of different family members dying to different causes. Not impossible, just quite a lot of new sprites.
5. Jason wants defending your family to be different to the vault.
1. What about pit bulls? They have no trouble walking over other tiles. I'm sure it wouldn't be a lot of hassle.
2. True, you could, or you could simply not have them to start with. Okay, maybe open trapdoors and pits would also count as blocking.
3. Care to explain? I'm not sure if I understand
4. Not impossible, and it would improve the game.
5. But it suuuuuuuucks... "does the owner has more pit bulls than the robber guns?". It would come down to a tactical choice, if I don't want defending them to be different, why can't I choose otherwise? And again, defending them is only viable if you're rich, unless you are, and I'm repeating myself:
It's expensive
It's unsafe
It's dead obvious for robbers
It's one sided
Guysguysguys!!! I've got it!
I mean, I'm not Jason, and he's probably massively tired of people suggesting things but...what if you COULD put your family behind hazardous objects after all?
Of course, if they end up dying as a result, you would have to live with the consequences, and stare at your dead wife in a trapdoor you built yourself.
You still shouldn't be able to box them in behind walls/pits. An additional script may be added, that they will prefer a non-hazardous path if there is one, but if there isn't they will choose the shortest one, even if it's filled with electric floors.
This would add both more depth and more freedom to the game. If I don't want the family, I can just let them die, and not worry about them later, or I can just safely put them next to the vault.
If I want them dead, they will die very soon anyway, since I have the freedom to put them wherever! So that won't change, but the headache will be gone. Maybe you could choose between being married or non-married when you start, to cut the whole story short?
If you do want to make use of the wife's ability to save half of your cash, you can now build a proper path to protect her instead of a stupid pit-bull phalanx. It would also make it possible for poor players to defend their family, and not force them to choose between a bait for robbers, or safety.
Honestly, I know that I'm not a particular person to be proposing things, but...I don't see why this would not work.
More protected than any vault. I'm telling ya.
Price:23k. How much is she going to be protecting anyway?
Price to break:
1 meat,2 saws, 8 guns, 1 explosive, even if you bought them (and you haven't) at full price, you will end up with 25.000-(100+800+9600+1200)=13830 profit. Not to mention that even if he proceeds for your vault and dies, he will still leave a huge mess behind, overnight, that's the last thing you want to happen.
Why? Seriously, this game is merciless, nothing wrong with that, but after about a week of finally learning how to play safe, test safe, scout safe, a silly error message kills my progress? FFS, I paid good money for this game!
And no, I didn't touch the game-folder.
Jason! I know that you enjoy watching us suffer and whine about loosing our stuff, but this was very annoying, and I would like to have my stuff back please!
I went out to do some scouting, and when I fled, pressurized by a pit-bull, I got a red error message: House check-in failed. And poof, everything reset to 2000, I'm staring at an empty house, as if I died.
I'm absolutely sure the dog didn't get me, I had at least 2 spaces between us, and I was running through a straight alley, with walls on both sides.
Yes, I have no life, I'm an addict, I deserve suffering, and you are a much more intelligent person than me anyway. Can I have my things back please?
You can have them completely protected from $2000 worth of cash with ~$700 worth of defences, that's a lot easier than the vault. If you want to go the route of having your wife defended then yes you do need to give up money that you could have used on your vault, but it pays off when you've been robbed but still have a huge sum of cash to repair with.
I think they could be a bit more useful, but it's not too bad. I've had top house twice with my family alive, and they're really useful.
Care to explain how?
Commitment pitbull: 320
Shotgun/another pitbull: 320
Anything decent to protect your vault+walls, wires etc: 1000
Money left for bait: 380...which means no one will ever risk dying in your house.
And I can guarantee, some dick will dodge your wife (in case you're using a shotgun) to club your children on their way out, and we're back to where we're started, your safety is compromised.
My advice is to just give it a serious go. Start your house with at least one dog guarding the family. Buy a shotgun and a second dog soon after so that you are safe from $2000 murderers. Every time you update add a few more pitbulls. You will be quite grateful next time your vault is robbed and you still have $1k + left over to rebuild.
That 320 will be all the money that makes my home worth nothing ($200).
I'm not convinced. Until your family is all dead you're never safe from $2000 robbers. My house was finally safe from those guys, only to get my daughter killed and mess the whole thing up.
The way I see it:
Working class: You can't afford their protection. When you have $2000, a shotgun or a pit bull is probably more than what your wife will be carrying.
Middle class: Now you can afford their protection, but you've also became a cheesy target for robbers, and you will have to split your money between guarding 2 separate routes. Not good.
Rich: You can absolutely stack a phalanx of pit bulls in front of them, but they are still more a liability than it's worth, and the "wife line" also takes up expensive space.
Also, I think this pit-bull thing is lame. They are the only protection for your family and well...that just sucks.
Before you can afford that pit-bull army, they are simply a liability, and if one of them gets killed, your safety is compromised. You will also have an open route which encourages scouts to explore, only to be forced to flee once they see your doggies, instead of poking their noses into a house where commitment traps await them after step 5 or something. You see my point?
Yes, it's possible to keep them alive if you're soaking rich, but not before. But before you become rich...I guess you're not rich? Which means they can be killed, which means they make your whole house unsafe and exploitable. And you still have to split your money between 2 separate paths.
no top house has a family, actually not even the "middle class" has a family anymore.
This is a strong claim and I have a hard time believing it. Half of the top 8 houses during the Steal Real Money contest had surviving families. This was only a few weeks ago....
I've just checked the top 8, one of them MAYBE has a family, and an other one at least had one, seeing that I saw dead pit bulls and shorted power sources (leaving him weakened overnight)
Thank god at least one person agrees . I was expecting veterans to throw stones at me and explain how it's very possible indeed to protect them. But the only possible protection is: Pit bull commitment trap+pit bull stack in front of them+shotgun. But that costs a lot of money, money that's better spent on protecting your vault.
The way I see it, not only they are pointless, but you want them dead ASAP. I just had my daughter left when I went to bed, and some as***le drilled a big hole in my wall, killed her, than died, only to make everyone's job after him much easier.
My conclusion was that I want to shove them at the door, and hope that they die very soon. Once I have enough money to keep luring people in, I also want my wife dead, otherwise my evening safety is just compromised.
What I'm saying is, that the family is just plain bad for the owner, I don't think they were meant to be put right at the doorstep, and if somebody wanders in with 3 clubs, you shouldn't be saying: ,,Thank god!"
Edit: In an ideal scenario, I would want someone to come in, kill all 3 of them, than proceed and try to reach the vault, only to die in the process. I think the family should be removed. Why? Because otherwise, more and more people will leave them at the doorstep, I already see this happening. But if Jason makes them more protect able, they will simply be put next to the vault, so again, pointless.
I think this game is cruel enough, the last thing I want to do is hope that my kids get killed.
It was a noob-home, just somebody got there first. All it's made of were 4 commit gates, but you could see behind one of them that there was a vault there, but you couldn't see if it was empty or not.
I couldn't see because it was one move down in an alley. I hovered my mouse over it, but it said nothing, only when it was too late. It was NOT my fault. This is probably a bug or a very silly feature. Imagine resolving the whole thing, only to find that it's trololo, empty. Even if that's exactly what Jason wanted, it's just plain stupid.
Ooooookay, so I'm kinda angry now.
I wander into little fella's lair, and I find his vault nice and exposed, however, behind a commit gate. Little me laughing rushes for the vault and...nothing. I'm standing right in front of the actual vault itself, stuck, forced to suicide/jump on the hot floor.
I DON'T think this should be a feature. Even if it's empty, it should at least resolve the house. Needless to say, I just dumped a house that I've been building for a looong time.
Anyone agree?
I've managed to suicide myself in my own house with great intelligence, so I think I'll build a house that fetures this, thanks so much!
Edit: I've just realised that a build with a repeating off-off-off-on cycle might be simpler, if it can be done, that's great too!
A bit overwhelming, when I look at them, so I'd like to ask here if my idea is possible, if I can make it work. I'm not quite sure what clocks do to begin with, haha!
I want a clock that makes a 3 part electric floor in an alley work in this fashion:
First 3 steps: no electricity
4th step: is electricity
5th-6th-7tht step: no electricity
If it can be done with little added space I would love to make it 5-6-9, but I figure it's cheaper and easier with 3-4-7
Basically, guy walks in, walks on electric floor, and after 4 steps, he dies seemingly without a trigger, whereas I can make 4 moves, landing the 4th immediately before the electric floor, and than safely walk across.
What I'm asking for is a: ,,Yes it's possible", or a ,,It's possible, but it's expensive and takes up a lot of space", or a ,,No, It's not possible".
If it is one of the first two, a blueprint would be hugely appreciated, in case any of you are bored
Thanks:
Jabloko
Edit: I've just realised that a build with a repeating off-off-off-on cycle might be simpler, if it can be done, that's great too!
I just did the "megarob" thing...let's just say someone is veeery angry now . I used the money to build a fortress, and I keep the tools for bait, and wait until I suck some cash up! A guy with a bounty worth 600 already made the terrible mistake of crossing me! Muhahaha!
Thanks for the advice guys! This makes things much easier!
I'm starting to think that the game itself is a trap. You pay upfront and you end up sticking to it, cuz' hell, you paid £11 for it! Sure, it's always my fault, and I can always walk away, but one can learn how to make a home where there is a point of no return in about 10 minutes. You know which point is the one that is "sticky" (a window, a gate, electric floor), but you MUST pass that, else you can't even have a look at what's inside the home (thus, you can't prepare with your 300$-500$).
And than there are the hundreds of homes where you start with a pit bull chasing you. If you don't turn back immediately, you must navigate a maze...you know what I'm talking about.
I don't see noob-houses...at all? Probably because death is so edgy, everybody reads this forum, or at least the wiki, so it's very hard to find a "soft" target. You throw yourself at someone, you die, rebuild one hour, rinse and repeat until you luck into a vault worth...300? Did your tools cost more? Too bad.
,,If you don't like it, don't play it!"
I was able to figure that one out myself, thanks.
This is a great game, but after my 10th death (approx.) today, I'm starting to get a bit annoyed. Any chance that in a future update we could create pre-set templates, just so I don't have to waste an hour to re-build my base from scratch? Many thanks for an answer.
Edit:I know it may cause some mass-robbery happening, maybe a time-delay could be implemented? So, if you use a pre-set template you are off for, say, 20 minutes?