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Discuss the massively-multiplayer home defense game.

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#26 Re: Main Forum » Hacker Found » 2014-02-05 02:51:50

Does it matter what you say? I mean, those who watch you, will watch you and those who don't like what you're saying will mute and it'll be like you didn't have voice. *shrugs* Then there are people who would listen to you randomly banter / ramble - because they like your attitude or your reactions to things. Even people Raging get views at times, though I'd not recommend doing it too often. Some Twitchers mute themselves, yet people know their using expletives, etc.

#27 Re: Main Forum » Things that could be improved, For beginners especially. » 2014-02-05 02:49:25

Use Lights? Conductive and Non-Conductive Lights and Chihuahua's. For your Test, When you get to the end, just go back to the beginning. Then replace all the Lights with real traps... It's not that hard, you just have to be careful and safe.

#28 Re: Main Forum » [Suggestion] Fake Wired Wall? » 2014-02-05 02:42:58

largestherb wrote:

it is so easy to have wired walls that don't go to any source of power, i don't understand the need..

can you draw out a castledraft example showing a few ways this would be useful? i am really struggling

Imagine a complex trap that uses a lot of bridges and wired walls.
You can create safe spots, yet have power sources behind the -Fake- wired walls.

Like if there is a line of wall, that you know someone is going to brute force to take out the wiring, one of them could be fake, allowing the one wall to be a split between two different traps, etc.

It would also make something like this work.
http://castledraft.com/editor/Q4VHkh
If there were -Fake- Wired Walls (Non Conductive), Both Traps would be Identical - Except that the Fake Wired wall would cost a lot more.
(Edited First post to Include this)

codelockfaggot wrote:

i could seriously use fake wired walls. space is an issue when you get to the endgame, and i dont have space to make "fake" wired walls that doesnt connect to the real grids.

Another one of the reasons why they may have a purpose.

Along with the fact that it would open up so many trap ideas, with just one single block, that does nothing. Except deceive.

#29 Re: Main Forum » Hacker Found » 2014-02-04 20:35:49

Voice would make the streams infinitely better - though it could be because of many other issues. Including being mute, or anxiety, or even fear of being watched / listened to. *shrugs*

#30 Re: News » Numbers from Week 1 » 2014-02-04 20:27:59

As long as you can keep the Server up for as long as the internet exists or as long as possible, I doubt anyone will say anything about your profits.
Though if that service disappeared, you would have a lot of angry gamers on your hands... emm at least 15,465 of them  xD

Good Luck on selling more copies ^^

#31 Re: Main Forum » Most stupid user ever! » 2014-02-04 20:23:18

sebastian wrote:

The problem is that then the sockpuppeters just use 2 Square away, and so on. They just need to avoid to get just next to safe.

Maybe that rob is forfeit if someone on the same IP sucessfully robs a house that a previous alt-account (not equal to this user) did die in the same house and the died account is still in its chill period.


This means that if user 1 and user 2 has same IP:
User 1 robs house and dies.
User 1 now have X hours chill.
User 2 can enter house (no chill), but if he sucessfully rob the house, and the chill timer (X hours) is still counting down on User 1, rob is forfeited (player is killed).


Then you don't block alt-accounts to play, instead you detect if theyre using altaccounts to cheat, and then kill them if they do.

Nah, it'd just mean that everyone would put their Safe behind a door, - though then people would start using bricks to open said doors... hmmm conundrum...

#32 Re: Main Forum » [Suggestion] Buying a new Wife? » 2014-02-04 20:19:54

Ooo, that maybe a good idea - Rescue Attempts, if you kidnap the wife   xD
It'd give another layer to the game, if you could Kidnap someones wife instead of killing.
Then put them in your Dungeon, without the need to escape - Is tied up instead, and the robber has to save them for a finders fee?

#33 Re: Main Forum » Sudden Suicide » 2014-02-04 20:12:25

This is why you use Panic Buttons to stop cats from escaping certain parts of your traps.

#34 Re: Main Forum » Allow the rich to pay for house extensions. » 2014-02-04 20:10:38

Actually I like the idea of new floors - Tabs, that each floor has it's own vault. So you can split your money.
As well as try new trap designs, or even make it a competition to get into Vault 2, while Vault 1 is your main, etc.

#35 Re: Main Forum » Most stupid user ever! » 2014-02-04 20:01:58

Easier method -  One could set the game that, if the player gets to the safe - then walks away and dies - The game registers the Safe having been touched (Within one square) and... well, the punishment or what to do with that, would be up to the Creator of the game. But a 1 Square radius around the safe, to stop this sort of thing would be easy.

#36 Re: Main Forum » [Suggestion] Fake Wired Wall? » 2014-02-04 19:57:33

It's to disguise Real Wired Walls, or have Wired Walls, that in the middle of Circuits, but do not conduct (Don't send signals)
Making deception a lot more valid against Brute Force, etc. It would undoubtedly make the game a bit harder...

Also, this isn't to do with "Clever" or "Inventive" - It is just as it says on the thread title. 
A "Fake" Wired Wall, basically a Normal Wooden Wall, that when you look at it, it says Wired Wall, but doesn't do anything a Wired Wall does.
So no triggering traps, no accidentally transferring power, you could use it as a filler that attracts brute force users toward a direction, that leads to nothing.
While it does nothing to your actual bases layout. Bottom line - A Wired Wall that is NOT Conductive.

#37 Re: Main Forum » Bruteforcing too easy, a proposal » 2014-02-04 19:51:22

Em... wouldn't a weight system work just as well?
As in, a Character can only carry 150 lb, or something. *shrugs*
Or even simpler, 100 Items.

Though this would curb the game a bit, seeing as Combination locks would skyrocket in effectiveness.

#38 Main Forum » [Suggestion] Fake Wired Wall? » 2014-02-04 07:11:45

Drakol
Replies: 10

Everyone's seen a Wired Wall, obviously they use them as Fakes already in some cases.
But what if the game actually had an Expensive wooden wall, that had wiring (Registered as Wired Wall when you pointed at it as a Robber)
That was NOT Conductive?

(Added from later post)
It would also make something like this work.
http://castledraft.com/editor/Q4VHkh
If there were -Fake- Wired Walls (Non Conductive), Both Traps would be Identical - Except that the Fake Wired wall would cost a lot more.

#39 Re: Main Forum » I own all of Alex Diamonds RYB paintings. » 2014-02-04 06:47:03

largestherb wrote:

sounds like an invitation to me

Challenge Accepted, My Good Sir!

(edit) Now... to find the guy with all the Alex Diamond RYB paintings...

#40 Re: Main Forum » [Suggestion] Buying a new Wife? » 2014-02-04 06:43:59

cbenny wrote:

kidnapping?

Lmao xD

Seriously though, it would allow End Game users to have something to do with their money.

#41 Re: Main Forum » Is there anyway I can see my character's name/wealth? » 2014-02-04 06:42:05

The Name, as Rosan said, Two Copies - OR ask a friend to rob people, until they find a house that looks like yours. *shrugs* That's about it.

#42 Re: Main Forum » David Daniel Gravely: Robbed for $478,936! » 2014-02-04 06:40:31

joshwithguitar wrote:

Maybe one day I'll have to relate the story of Charles Sean Molloy's death. It would reveal too much about my house for now though smile.

At least you got him!

#43 Re: Main Forum » i think game need Limited number of tools. » 2014-02-04 06:38:34

joshwithguitar wrote:

You'll be happy to know that Mr Molloy met his demise in my house. After killing my wife though sad.

Be happy + Feel lucky, supposedly that guy robbed the $450,000 Mansion with Brute Force.

#44 Re: Main Forum » i think game need Limited number of tools. » 2014-02-04 00:15:48

Lmao... well at least another brute force user is dead.

#45 Re: Main Forum » i think game need Limited number of tools. » 2014-02-04 00:09:11

Problem is that there is nothing for really rich people to do. Other than to destroy the houses of other people. Literally just destroy.
Buy as much gear as possible, go into a deadly maze, destroy and kill everything. Then take back the money via robbery.

#46 Re: Main Forum » Hacker Found » 2014-02-03 23:48:09

That is... retarded - but doable.  Lmao

#47 Re: Main Forum » Hacker Found » 2014-02-03 23:47:06

That is... Suspicious as hell. The creator of the game needs to look at this and check.
Maybe it's a Double Entry Exploit? Start up the game, then start it up on steam, or something. But the server doesn't register that you've lost it, because the active one sends data to the Server telling the server that, they have all their gear, etc.  *shrugs*

#48 Re: Main Forum » i think game need Limited number of tools. » 2014-02-03 23:40:12

A Limit on tools, depending on how much money is in the Vault may be better. Than putting a hard cap on Tools in general. Though a hard cap on certain items could work. It would take too much time to regulate, balance, etc.

#49 Re: Main Forum » [Poll] What's your favorite tool? » 2014-02-03 20:26:41

I think the Brick is too cheap...
Because later on, it just becomes ridiculous how many bricks people bring. lmao.
But it is the best item in the game.

#50 Main Forum » [Suggestion] Buying a new Wife? » 2014-02-03 18:45:44

Drakol
Replies: 19

No, I'm not talking about Mail Order Brides.

But there are some people who want to Insurance of having a Wife. But their wife has already died.

Maybe an Option to buy (Spend Money to woo... whatever) a new wife for an absurd amount of money?
This would give you something else to do with all your money when you become rich, along with the fact that most Rich people will have to change their current House to allow for a Wife (Most of the Richest people have no family... Reminds me of Scrooge McDuck)

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