Discuss the massively-multiplayer home defense game.
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- spending 17k for 7 nice paintings is a quite a bargain in my book
- got money to burn (~26k difference to next place)
- I had about a hundred saws, water and meat in my safe before I started
- I'd rather lose money than my life -> I bring tools to spare
- drawing a map makes you revisit areas to make sure you got every little detail peeking out under the shroud
- drawing a map takes time, I had multiple sirens that prevented me from using all my tools
- why deal with dogs chasing you through clock triggered traps and commit gates when a bomb, a ladder, a saw and a brick make short work of it, its even cheaper than the tools you'd need to go back through the commit gates
- you have a 10bit lock that unleashes 48 dogs, yet can be avoided with 3 saws and a ladder
- you have a 14bit lock that spans the entire width of the map that triggers a single trapdoor
imho you have no right to call other players stupid or complain about tool use
If you are so smart why don't you come to my house to show me how it's done.
If you get past the first part without tools (even if you die later) I will give you back your paintings and money (by placing the safe there at a time of your choosing). The first part is over if you see a chihuahua.
With unlimited funds you need no skill other than not walking directly into a deadly tile.
Even if someone robbed you you can simply generate some new money to fix up your house and buy tools.
You can simply throw away any money you don't need right now massively reducing the chance that someone tries to rob you.
You can immediately build a finished house removing most danger of being robbed.
You bring any amount of tools making robbing easy and danger free.
There is nothing else to do for you other that quash non-cheaters with your unlimited tools (that part especially is very aimbot-like).
You can buy every picture you like.
I would have counted that try.
But a day someone got past that dog commit too. I assumed both chars to be the same person (my guess was JWG).
That make you the first of currently two then.
It's hard to tell what is accidental and what is intentional.
People have done exactly as you did only to take the first right after freeing the dog and be trapped between it and the one waiting after the turn.
But I guess you figured you my ingame name from matching a house to my various comments about it. So its reasonable to assume that you got it.
You can exit a house safely up until the moment when the sirens timer runs out. So any death before that should be hackable to exit.
Besides, no one would write such a hack anyway. Simply getting a full map instead is both easier to do and more effective too.
Probably am.
It's hard to keep all those house designs apart. You should know. You've been to my house four times now. Being chased out by the same dog twice.
A hacker wouldn't change his movelist to suicide, he would change it to exit.
What I'm talking about are simple people closing the program using "kill -9" or whatever the windows equivalent is.
I know neither my nor your name, and am not aware of any doors I opened particularly often.
Doorstep suicides seem more common with high bounty robbers. This got me thinking.
Could it be that it is only sent after the robber clicked "accept"? Thus enabling him to hide any weakness he possibly discovered by killing the program. If true could that please be changed?
Additionally I suggest adding the current movelist to the ping, to be used as replay in case of timeout.
Well, the Castle Doctrine is an incredibly vicious game, with very little protecting players from hacking. Not only that, but truly dedicated players are willing to go pretty far to do very well: I doubt that I'm the only one who uses a modified client to view the whole map. However, this isn't to be frowned upon! It's how the game works, and calling players "nasty" just because they do something that's in their advantage is ridiculous.
As JoT said, other actions that are considered "nasty" or "bad playing" really are only done for entertainment value. It's a video game. If I'm bored and want to use my maphack to strip the house list bare, I have every right to do it - I paid for the game, didn't I?
... wooden wall ... go
imho wood has only two uses later in game: to lure people in and as cheap filler for areas that are yet to be build
if you want people to stay away use concrete and pits instead. And trapdoors. Nothing says fuck off like an open trapdoor on the very first tile.
Some multi account protection isn't that hard to do.
Basically you use indicators that contribute to a score. Accs over a certain threshold are considered multis and share chills.
Possible indicators are:
shared ip
shared online times
interleaved activity times
dying in each others houses
robbing each others houses
entering the same houses shortly after each other
...
this guy will never get another dollar from me.
What exactly would you have him do differently? And how?
But then the small houses would stagnate.
I don't think most houses worth less than 1k can withstand a griever. Let alone kill him.
But with DB access that's easy enough to figure out.
When I designed my house the goal was to show of a specific trap mechanic. I made it deadly to show it to as many people as possible. I assumed the specific trap I used would be worthless after a few hours because a handful of robbers would know it then (I planned to rebuild it a few times). That was four or five weeks ago. Only one person ever solved it.
I rebuilt it a few times because of dying/bruteforcers. But my first trap is still that ~1k starter trap reinforced against tool use.
Yes, when you do it wrong it kills you, but there are only so much ways to approach it. And you can clearly see when it is save to continue. (If it is not clearly save it will kill you unless you bring the right tool.) Any possible danger before that point can be disabled using 3 water and two meats (or simply avoided).
I can understand a dying from it one time, maybe two. But anything more I don't get. Something about it makes people go stupid. There's a corridor with powered electric floors. With a pushed toggle switch on your side. You step on the switch to turn it off. You step onto the now unpowered electric floor. You throw a brick at the switch. You die. Arrrgh. Why do that? I don't get it.
I suspect most players are simply not interested in figuring out how a trap works and instead try to get the robbery over as quickly as possible.
Well I'm not going to pull the fangs of what proofed to be a really effective 2k killer. But I would love to know why it is one.
Imho you should be able to sell paintings in the auction house. I think getting a percentage (50%?) of the price it gets would be a good compromise. Paintings would still be a money sink. Even a better one since it somewhat prevents the auction house from drying up. Had it not been for 2 unlucky deaths most pictures would still be accumulating in a shrinking number of accounts. Even the community effort to take one of those accs down would have changed nothing (besides the identity of that acc).
The ability to sell them would act as an incentive for robbers without much money to steal some art. Thus keeping it in circulation.
Plus I would love to get rid of some bad art I recently aquired.
And it's not only chihuahuas. Pitbulls too wake up when you step on them. And the don't like it; at all. You probably want to avoid that.
I would understand it if I had, say 2400. I don't. This kind of griefing will only make me stop playing FT. We are a very small player base as it is, so please stop it.
That's exactly what they want. People complaining, quitting, being angry, etc. That's why they are called grievers. And what they are doing is obviously working. So why should they stop now.
They will only stop when they no longer get what they want.
Or if we make them stop. Jason apparently wasn't interested in doing so. But this is another chance.
I propose limiting robberies to houses with paintings or a value higher than the combined sell value of the tools you are carrying. They could be filtered ot of the list or show a message similar to the chills "This house dosn't seem to be worth the effort".
Probably not enough but at least a good start.
Dual acc exploits are not limited to 4k attacks. Obviously 20k attacks can be done regularly too. Probably even more. Try only limit is the amount of people trying to start a new house.
Yes a commit gate scares some people away, but with a entry charge they wouldn't even enter. Besides losing the tools is already more than expensive enough imho.
1. Providers regularly use the same IP for many customers (CGNAT, Carrier Grade NAT).
2. There is. It's called a commit gate.
No just entering doesn't cause chills. What I meant was a successful robbery.
To get back on topic: while broken stuff/dead things are a useful indicator they are not reliable
There are only two reliable indicators: wife and tries
No/dead wife -> safe ok
wife with less money -> safe ok
wife with full money -> safe probably broken (but 0$ if not broken. so not worth it anyway)
house with 0 tries -> safe ok
Afaik the houses you robbed before dying get the chills too. Even if you didn't bring tools.