Discuss the massively-multiplayer home defense game.
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Unique as in there is only one
Are some of the paintings unique? I always seem to see the really crappy ones on auction, rarely see the good ones
The bounty system is better tho. You obviously just dont have enough wealth to attract robbers. Maybe your house is too intimidating, do you have concrete walls or closed powered doors at the entrance? This makes people too scared to rob you.
A non-intimidating house (which is actually an ingenious death trap) with a worth of over 1k or even better 2k will get constantly robbed. You will likely have issues getting back into your house at first when the attempt/kill numbers are low. You will be raking in Bounties and tools in no time.
Ill ladder the fecking lot next time
Yer i get impatient when not many people are trying to rob my house. Im far more cautious now tho. Was just another mechanic i had to learn the hard way, like electronics updating when you use an item... When ur standing on a pit. Dam clocks.
Charge on son. No one has ever made it to my vault yet on any of my houses. And i usually keep them at over 25k value. Until this latest house ive always ended up dying to the latest "you think your safe but youre not" trap.
The one where theres two corridors at the start, you go down one where upon a dog sights you through glass and cuts off your exit.... This got me goooooood the first time
Then the variant if this where one of those corridors is blocked by live electric floors so you think "oh if a dog tries to cut me off he will just get fried".... Then dog gets line of sight an hits a switch that deactivates those electric floors and cuts you off same as before. This was the last time i fell for this fecking trap lol
One threat falls, and another will take his place. Perhaps Jaynes is that new threat. If he too proves to be as problematic as price then we will have to deal with him...
Yea i like the similar idea of a taxataion system. Ie: if u are worth 0-20k u pay no tool tax, if u are worth 20-40k then ur in then next tax bracket and u pay 20% tool tax, and so on
Bro, thats the whole point. If ur smart you wont build a house until uve successfully robbed someone worth more than 5k using all 2k of ur fresh start money on tools. If you fail then start over. Rinse repeat.
You didnt think you could build a house and just sit back collecting bounties straight up did you?
Im down, ill need a little time tho as im away fro my computer for next 6-8hrs
What if tool cost works kinda like the tax system... If your worth is between 0-20k then u pay no tool tax lol, if your worth is 20-40k then u pay 20% tool tax, next tax bracket is 40-60k who pay 30% and so on.
Im just brainstorming, partly hoping to inspire a brilliant idea from you guys, even if its decided that no change is best, id rather it be the result of a thorough discussion within the community than leave all the burden to poor old jason.
I view the problem as being excessive/massive wealth.
The problem i see with fuel is that its also gonna make it harder to knock over the extremely wealthy like price atm. Instead of someone managing to save just enough to knock him over with 80-100k of tools, they now need to save what? Double that? More? By which time mr price has recognized the potential threat and dealt with it.
Having multiple vaults is not meant to be attractive, or easy to deal with, or even common. It just gives a way for players to accumulate wealth like what mr price has at the moment, but it makes them more and more vulnerable as they accumulate it. Its better than a flat out cap, which would restrict player freedom too much imo.
Convince me that the core issue here isnt extreme wealth, and i might buy into your suggestion more.
I concede that testing will certainly be an issue. Perhaps multiple vaults would mess with the game code too much and is unworkable but i still dont agree with the fuel concept as that hammer swings both ways.
Having arbitrary limits and multiple vaults with special conditions honestly seems a lot more complicated than most of what is being suggested here, which would mainly just work in the background and be automatically done.
Really? You think that having your vault only hold 100k, if you want more wealth then you need to place another one which must be 15 tiles from the first... You think this is more complicated than the fuel heat and noise mechanics discussed in this thread? I saw a whole lot of math in some of those suggestions...
Ok i should have properly read through this thread before posting my thread, but i seriously think you guys are way over complicating solutions here and are missing the point. The problem is extreme/excessive player wealth.
Only a player with more than 100-150k can continuously brute force houses like whats being described here.
So we need to cap wealth some way. A vault total value limit of 100k (or whatever figure is best) would go A long way in addressing this. If you want to hold more value, then you need to have additional vaults which can only be placed a minimum of x tiles away from your first vault.
Protecting more and more vaults which must be kept seperate makes a player more and more vulnerable as that player decides to hold more value.
In fact that previous thread you are referring to, is attempting to address the exact same issue, that thread just doesnt quite get its wording 100% clear.
Yes thats the point i (cautiously) am making. He has broken through the threshold of experiencing risk during robberies. Ofc short of a silly mistake, he can now chain brute force any and every competitor in the game with tools and cash to spare.
Perhaps we could raise the vault capacity to 150k instead, just to target the absolute top tier of player who is really out to push the boundaries/prove a point. No player should have 600k in the bank whilst the closest a competitor can get is 50-60k before being bulldozed.
For me the jury is still out, and ill be watching how this goes before i 100% decide, but i suspect that in the right hands, this amount of cash is quite the game changer.
Im pretty sure his wife is already dead actually...
I am of course talking about 80-100k+ houses. These guys can easily become nigh untouchable if they pursue an active approach to bulldozing potential competitors with overwhelming numbers of tools. Mr price (aka josh) currently has 650k in value, and if any wealthy player starts screwing around in his house, price can just brute force this new threat with a fraction of his wealth.
I saw another thread suggesting a cap on tools carried etc, but i can see how this can easily backfire.
Ill get the ball rolling by suggesting a vault value limit. A single vault can only hold say 90k in cash and tool value. After that, another vault must be placed which can only be situated a minimum of 40 squares away from the first vault.
Thus will make the more expensive houses slightly more vulnerable, and more so if they wish to get richer. It wont make them pushovers if they have 2 vaults for instance, but a 500k player needs to protect at least 5-6 vaults to keep his overwhelming power advantage.
Well i doubt that ill be able to contend with your wealth in a head to head fight knowing my identity, but i can get 50k within 12 hours from scratch so even if u chop me down ill DEDICATE my time to ending your houses existence.
This will be an interesting case study as to how it goes. Personally i think that most seasoned players including myself will not risk incurring the wrath of a 150k+ net worth player. Its simply too easy for you to retaliate with an overwhelming and excessive number of tools. Which brings us back to my last comment that suggests some sort of mechanic needs to curtail ultra rich players.
Sorry josh, i have no intention of keeping my value below 40k just for your sake. I have peeked into your house but havent taken tools in yet. Interesting situation, this kind of cold war-esque mutally assured destruction.
I think this is a good experiment, i think there should more incentives to buy paintings and there should more unique paintings. Also maybe once you reach a certain house value, there should be some sort of disadvantage that comes with that to reduce a players robbing capabilities. There are heaps of possibilities here, some sort of new game mechanic should come into effect on houses worth more than 100k.
lol that a well thought out trap. I think i entered it quite a few times then left straight away...
Saw powered door and dog through glass -----> commitment trap + doggy door detected. Abort mission.
I personally have no problem with the current system, i have been tempered with the fires of failure (losing a 30K house like 4 times now due to dying to my own trap) and now i dont make silly mistakes anymore. Although not everyone can handle that kind of repeated, brutal, soul destroying failure.
I suppose the argument is that to attract more players, i suspect that the game needs to be a little more forgiving. If u read all the reviews for this game, especially the critics who seem really, really... REALLY stupid to me except for a few, and none of them try competitive/smart game play strategies. They seem used to easy mode games that stroke their fragile little egos. They all moan endlessly about it's "extremely unforgiving nature".
Perhaps a balance needs to be struck? Keep the permadeath ofc, but the chances of dying in your own house could be toned down a bit maybe.
Also... i REALLY dislike this industry's critics after reading their reviews for this game, in case you hadnt noticed
I have the capacity to do so but I am afraid to act against Mr price lest he retaliate with an entire hardware store of tools. However, i really don't like someone above us having this much power, he could keep (and has been) knocking people off with expensive houses with ease as they get high worth, thus cementing his rule.
If you enter my house even once Mr Price, I will retaliate and contribute my entire wealth to this effort.
Please just sit in your house and enjoy your rule while it lasts. Don't ruin it for the rest of us who are just trying to save for that painting we really want!
I believe you are in a position to set a record for house value no? Play nice good sir!