The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#51 2014-02-23 05:35:01

ukuko
Member
Registered: 2013-04-06
Posts: 333

Re: castledraft.com — another house editor

Josh can you let me know what steps you are taking to reproduce the bug? I'm having trouble reproducing it now.

Offline

#52 2014-02-23 06:02:28

joshwithguitar
Member
Registered: 2013-07-28
Posts: 538

Re: castledraft.com — another house editor

Ok, I've done some experimenting and figured out a fast way to reproduce it. Start with the default house, pick a non-unique object from the palette and replace one of the family members or the vault with the object. Now use the tear-dropper on the same tile and try drawing with it. For me this always causes the error.

Offline

#53 2014-02-23 07:16:46

redxaxder
Member
Registered: 2014-02-08
Posts: 96

Re: castledraft.com — another house editor

By the way. To get easier access to previous houses for importing, I replace ^[^#]*$ with an empty string in the recorded games file.

This regex only leaves lines without a # in them. So mostly houses remain.

Last edited by redxaxder (2014-02-23 07:27:08)

Offline

#54 2014-02-23 09:39:18

ukuko
Member
Registered: 2013-04-06
Posts: 333

Re: castledraft.com — another house editor

Ok I think that's fixed now. Let me know if it comes up again.

Offline

#55 2014-02-23 18:38:33

joshwithguitar
Member
Registered: 2013-07-28
Posts: 538

Re: castledraft.com — another house editor

Great! Now if only there was an undo function... tongue

Ooh, I just realised that the new "fill" function allows for the creation of multiple unique tiles: http://castledraft.com/editor/RsuuRz

Offline

#56 2014-02-23 19:11:06

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: castledraft.com — another house editor

joshwithguitar wrote:

Ooh, I just realised that the new "fill" function allows for the creation of multiple unique tiles: http://castledraft.com/editor/RsuuRz

There's so many creepy parts of that house,I don't know where to start...


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

Offline

#57 2014-02-23 21:04:09

joshwithguitar
Member
Registered: 2013-07-28
Posts: 538

Re: castledraft.com — another house editor

While I'm in an artistic mood:
http://castledraft.com/editor/OQhLTD

Edit:
And another of my favourites:
http://castledraft.com/editor/0kQ9Lc

Last edited by joshwithguitar (2014-02-23 21:19:05)

Offline

#58 2014-02-24 04:30:14

ukuko
Member
Registered: 2013-04-06
Posts: 333

Re: castledraft.com — another house editor

Challenge: Create a house version of an in-game painting that is actually tricky to solve.

Offline

#59 2014-03-24 21:40:16

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: castledraft.com — another house editor

Any chance of adding the Fortress Theory set of objects to castledraft?  I'd like to stop using bloody dogs as CADs wink


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

Offline

Board footer

Powered by FluxBB 1.5.8