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#51 2014-02-23 05:35:01

ukuko
Member
Registered: 2013-04-06
Posts: 334

Re: castledraft.com — another house editor

Josh can you let me know what steps you are taking to reproduce the bug? I'm having trouble reproducing it now.

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#52 2014-02-23 06:02:28

joshwithguitar
Member
Registered: 2013-07-28
Posts: 538

Re: castledraft.com — another house editor

Ok, I've done some experimenting and figured out a fast way to reproduce it. Start with the default house, pick a non-unique object from the palette and replace one of the family members or the vault with the object. Now use the tear-dropper on the same tile and try drawing with it. For me this always causes the error.

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#53 2014-02-23 07:16:46

redxaxder
Member
Registered: 2014-02-08
Posts: 96

Re: castledraft.com — another house editor

By the way. To get easier access to previous houses for importing, I replace ^[^#]*$ with an empty string in the recorded games file.

This regex only leaves lines without a # in them. So mostly houses remain.

Last edited by redxaxder (2014-02-23 07:27:08)

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#54 2014-02-23 09:39:18

ukuko
Member
Registered: 2013-04-06
Posts: 334

Re: castledraft.com — another house editor

Ok I think that's fixed now. Let me know if it comes up again.

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#55 2014-02-23 18:38:33

joshwithguitar
Member
Registered: 2013-07-28
Posts: 538

Re: castledraft.com — another house editor

Great! Now if only there was an undo function... tongue

Ooh, I just realised that the new "fill" function allows for the creation of multiple unique tiles: http://castledraft.com/editor/RsuuRz

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#56 2014-02-23 19:11:06

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: castledraft.com — another house editor

joshwithguitar wrote:

Ooh, I just realised that the new "fill" function allows for the creation of multiple unique tiles: http://castledraft.com/editor/RsuuRz

There's so many creepy parts of that house,I don't know where to start...


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#57 2014-02-23 21:04:09

joshwithguitar
Member
Registered: 2013-07-28
Posts: 538

Re: castledraft.com — another house editor

While I'm in an artistic mood:
http://castledraft.com/editor/OQhLTD

Edit:
And another of my favourites:
http://castledraft.com/editor/0kQ9Lc

Last edited by joshwithguitar (2014-02-23 21:19:05)

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#58 2014-02-24 04:30:14

ukuko
Member
Registered: 2013-04-06
Posts: 334

Re: castledraft.com — another house editor

Challenge: Create a house version of an in-game painting that is actually tricky to solve.

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#59 2014-03-24 21:40:16

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: castledraft.com — another house editor

Any chance of adding the Fortress Theory set of objects to castledraft?  I'd like to stop using bloody dogs as CADs wink


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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