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#1 2014-02-13 08:26:17

PlasmaChroma
Member
Registered: 2014-02-01
Posts: 39

Rob List - Hugeify Edition

Wouldn't this be a lot nicer to use?  The tiny list pages really are seriously a bit of a pain to deal with, for me at least, maybe people like it.  Adding [many] extra lines is mostly trivial.

Edit: Even more bigger.  Nobody?  Bad idea?

N7OGtxs.jpg

x0OpgB8.jpg

Last edited by PlasmaChroma (2014-02-13 10:11:45)

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#2 2014-02-13 10:46:21

colorfusion
Member
Registered: 2013-04-02
Posts: 537

Re: Rob List - Hugeify Edition

I think there's probably some reason for the copious black space around everything, although this would be nice.

Last edited by colorfusion (2014-02-13 10:46:33)

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#3 2014-02-13 11:10:13

PlasmaChroma
Member
Registered: 2014-02-01
Posts: 39

Re: Rob List - Hugeify Edition

The only thing I can think of is it got chopped down to prevent the server from needing to send as much, at least per request.

But in reality this is basically the same if you add up hitting the scroll twice as often.  And it's done with half as many requests anyway.

I was a bit surprised to find the support is already there for doing it anyway, didn't take any actual tricks to get it to expand.

Last edited by PlasmaChroma (2014-02-13 12:55:20)

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#4 2014-02-13 11:42:32

noxalis
Member
Registered: 2014-02-08
Posts: 11

Re: Rob List - Hugeify Edition

Im in favour of this. Even if its just because im happy to see myself on that first screenshot tongue

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#5 2014-02-13 11:51:28

Blip
Member
Registered: 2013-05-07
Posts: 505

Re: Rob List - Hugeify Edition

Was this a photo-shopped screenshot, or did you actually get the list bigger? If so, can you post the modified source? I'm too lazy to actually muck around with the code, but really, really like this idea.


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#6 2014-02-13 12:04:42

PlasmaChroma
Member
Registered: 2014-02-01
Posts: 39

Re: Rob List - Hugeify Edition

I can probably post the changes somewhere, that's the state my client is actually in now.

I kinda want to hear from Jason though, just to be sure this isn't going to cause problems on his end.

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#7 2014-02-13 14:49:01

Wapato
Member
Registered: 2014-02-06
Posts: 8

Re: Rob List - Hugeify Edition

It's 1991.  You should be hunched over your keyboard squinting at a tiny, low resolution screen!

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#8 2014-02-13 18:43:42

joshwithguitar
Member
Registered: 2013-07-28
Posts: 538

Re: Rob List - Hugeify Edition

If you want to quickly find a house worth a certain amount you can type a common name, like John or Will, into the filter section and much more quickly find a house around the value you are looking for.

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#9 2014-02-13 18:50:40

Pandamonium
Member
Registered: 2014-02-10
Posts: 123

Re: Rob List - Hugeify Edition

PlasmaChroma wrote:

x0OpgB8.jpg

Whoa... are you really getting that high a commitment ratio?

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#10 2014-02-13 19:35:33

PlasmaChroma
Member
Registered: 2014-02-01
Posts: 39

Re: Rob List - Hugeify Edition

Pandamonium wrote:

Whoa... are you really getting that high a commitment ratio?

From new blood $2k players, yes.  It's not photoshop, I just grabbed what I had.

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#11 2014-02-13 19:45:06

Pandamonium
Member
Registered: 2014-02-10
Posts: 123

Re: Rob List - Hugeify Edition

I understand if you don't want to post it, but what kind if "invitation" do you have at the door to have such a high commitment ratio?

only 1 in the 4 that come and visit me get into the trap area.

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#12 2014-02-13 19:48:03

jere
Member
Registered: 2013-05-31
Posts: 540

Re: Rob List - Hugeify Edition

I'm getting at least an 80% commitment rate. Do you, by chance, start your entry way with doors or dogs? Both are going to scare away robbers.

Could always just be a cash thing too. You'll get lots of starter tool robbers with higher house value because they're not going to waste their $2k on a low value house.


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#13 2014-02-13 19:57:27

Pandamonium
Member
Registered: 2014-02-10
Posts: 123

Re: Rob List - Hugeify Edition

jere wrote:

You'll get lots of starter tool robbers with higher house value because they're not going to waste their $2k on a low value house.

Hmm that makes sense! i'm still sub $500 having recently started again.

I'm using a cheaper variation of your trap

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#14 2014-02-13 20:02:36

jere
Member
Registered: 2013-05-31
Posts: 540

Re: Rob List - Hugeify Edition

Yea, I would say most people robbing at that level are robbing while also being committed to their own home. That means they're all extremely risk averse. They're probably just looking for low hanging fruit (e.g. nothing but wood and doors, the classic sign of a noob house).

TBH, it's hard to work your way up out of that. You'll have to have patience and maybe do some robbing of your own. But it definitely can be done.


Golden Krone Hotel - a vampire roguelike

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#15 2014-02-14 15:28:33

PlasmaChroma
Member
Registered: 2014-02-01
Posts: 39

Re: Rob List - Hugeify Edition

I was going to post source for this, but I haven't had a chance to look at v32 yet and I think I have some merge work on this.

I know some things got changed about how the rob list works now with "value" matching, and it's likely in the same files I'm working in.

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#16 2014-02-14 16:33:47

jasonrohrer
Administrator
Registered: 2013-04-01
Posts: 1,235

Re: Rob List - Hugeify Edition

Same code is used for the tape list and the house list.

The house list page has a bunch of other other buttons around, and actually the screen on that page is pretty full (there are also some admin buttons on that screen that are hidden to everyone but me).

Granted, this makes the tape screen pretty sparse with a lot of black space.

But no other screen really has tons of black space.  The house editing screen is filled to the brim.

If you're on a widescreen monitor, the game is actually shown in "letterbox" mode with black on the left and right sides, but only in fullscreen mode.

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#17 2014-02-14 16:50:56

PlasmaChroma
Member
Registered: 2014-02-01
Posts: 39

Re: Rob List - Hugeify Edition

@Pandamonium

To address the comment about the high commit ratios, unbelievably I get it from this entry setup.

I think you can pretty much guess how it goes.

AkbMFW0.png

Last edited by PlasmaChroma (2014-02-14 16:52:18)

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#18 2014-02-14 18:47:41

Pandamonium
Member
Registered: 2014-02-10
Posts: 123

Re: Rob List - Hugeify Edition

PlasmaChroma wrote:

@Pandamonium
To address the comment about the high commit ratios, unbelievably I get it from this entry setup.

I think you can pretty much guess how it goes.

http://i.imgur.com/AkbMFW0.png

Yeah, I see them and don't even bother with scouting, (1 step replays for you tongue).

Given that's what you use, then it seem the primary factor for higher commitment ratios is house value.

I.e. a $2000 new start looter would look for $2001 plus value homes.

Thanks for the reply!

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#19 2014-02-14 18:55:57

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Rob List - Hugeify Edition

PlasmaChroma wrote:

@Pandamonium

To address the comment about the high commit ratios, unbelievably I get it from this entry setup.

I think you can pretty much guess how it goes.

http://i.imgur.com/AkbMFW0.png

Oh, so YOU'RE the owner of the house!!!  I've entered it so many times, realized I was one saw short of getting to the magic dance area so many times, wasted all of my tools anyways, then explored the house still (I'm the guy with 2 saws, 2 bricks, 3 meat, 2 water, and 1 wire cutter)


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I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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