Discuss the massively-multiplayer home defense game.
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Really, I do. My house was smashed, I had no money to repair it, so I did one last attempt to rob someone without tools... and made off with $600. Not much, but enough to fix my house and get me back in the game. Honestly, that was the most intense robbery I've ever done, and the most satisfying when it came off. Made all the time I've spent worthwhile.
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Never do than man you got lucky, but you might end up dying and lose everything...
The best way to get money back without risking anything is to ask a friend to kill himself in your house with a 2k worth of tools or search for a 2,000-1,000$ house with 0 try or death and hope it's one of these. *AFK* house where there is nothing and the vault is right at the beginning without any trap or defence.
It's a easy 500-1,000$ the only problem is it can take quite a while before you find one.
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Really, I do. My house was smashed, I had no money to repair it, so I did one last attempt to rob someone without tools... and made off with $600. Not much, but enough to fix my house and get me back in the game. Honestly, that was the most intense robbery I've ever done, and the most satisfying when it came off. Made all the time I've spent worthwhile.
Yeah, those last ditch robberies that have everything on the line are always amazing, especially if you're successful in them
Fortress Theory Mod - New objects, tools, and paintings!
I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.
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That's the spirit man, it's risk that makes the game worthwhile.
Last edited by JoyOfTrapping (2014-03-08 14:39:04)
YT: www.youtube.com/user/JoyOfTrapping - The Bushido Code of Castle Doctrine:
Death --> Observation --> Knowledge --> Power --> Application --> Testing --> Skill
Seriousness --> Caution --> Deliberation --> Clearer Thinking --> More Success --> Less Frustration
Lack of Attachment to Results --> Lighthearted Play --> Respect for Enemies --> No Anger After Failures --> Faster Skill Building
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That's the spirit man, it's risk that makes the game worthwhile.
Indeed it does especially when people with no tools dare to try to steal a house if the house is good then it's 99,99% impossible to actually steal it without tools
Last edited by Vegeta9001 (2014-03-08 15:09:41)
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Blackswimmer wrote:Really, I do. My house was smashed, I had no money to repair it, so I did one last attempt to rob someone without tools... and made off with $600. Not much, but enough to fix my house and get me back in the game. Honestly, that was the most intense robbery I've ever done, and the most satisfying when it came off. Made all the time I've spent worthwhile.
Yeah, those last ditch robberies that have everything on the line are always amazing, especially if you're successful in them
I did that. A no tools robbery and i got 36K. no joke.
It's a trap!
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would love to see that. new suggestion: you should get a tape of your succesful robberies. maybe there can be tapes stored in the vault.
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would love to see that. new suggestion: you should get a tape of your succesful robberies. maybe there can be tapes stored in the vault.
Someone should make a *Idea* topic about this I would love to see my succesful robberies.
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