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#1 2014-03-21 15:03:59

Lord0fHam
Member
From: California
Registered: 2014-02-11
Posts: 487

Need some help designing a house

I've got a good house that is slowly rising to the top. However, a large portion of the defense is based on a combo lock. these work pretty well at lower values, but are super easy to brute force for determined players. Can some of the high tier players help me out with coming up with more bruteforce-proof defenses for a house near the top? Maybe recommend some good designs on castle draft? i don't need a whole house design, just some individual strategies. I don't want to use a clock because it takes up too much space.


It's a trap!

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#2 2014-03-21 16:16:27

Leveller
Member
From: Sweden
Registered: 2014-02-20
Posts: 106

Re: Need some help designing a house

The Pen  !!!  smile

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#3 2014-03-21 18:01:54

shlam16
Member
Registered: 2014-03-14
Posts: 93

Re: Need some help designing a house

One that I like is to have a cat push a button to unlock something further down the track, but punishing them for scaring it the wrong way. Of course you make it most difficult for them to find the correct door first. The glass window just seems like the correct path to walk past.

http://castledraft.com/editor/yp2auG

Of course this can be padded out to make it longer, more robust, and of course if they want to cut their way in through the wiring and press the button themselves they are breaking the mechanism because it will likely power a pit.

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#4 2014-03-21 20:38:01

Lord0fHam
Member
From: California
Registered: 2014-02-11
Posts: 487

Re: Need some help designing a house

Leveller wrote:

The Pen  !!!  smile

What does this mean?

Also to clarify shlam, what I have right now is just a combo lock that if incorrect, closes 2 powered doors, opens 2 trapdoors, and does some other undisclosed mischievous thing. So it's not like the lock isnt useful, it just seems like it is not that useful for the amount of space it takes and the easy-ness of a bruteforce. I will have a space about this big (http://castledraft.com/editor/gjNQAg) if i take the combo lock out. I'd like that space to have something to do with wasting tools or making it harder to brute force the house if failed, not just kill 2k suiciders. any ideas?

Last edited by Lord0fHam (2014-03-21 20:44:08)


It's a trap!

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#5 2014-03-21 21:12:03

Cylence
Member
Registered: 2014-02-21
Posts: 346

Re: Need some help designing a house

http://castledraft.com/editor/J36E35

Just some leap of faith looping in the space you provided.
The electric floor traps never activate, although the cats will make cautious robbers wire cut through.

I made a post that may have tips that you are looking for.
http://thecastledoctrine.net/forums/vie … hp?id=2417


Current Life: Mark John Perez
Prev Life: Ronald Michael Jensen
Burglary: Home Invasion 101
Building: House Design 101

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#6 2014-03-21 22:09:11

Lord0fHam
Member
From: California
Registered: 2014-02-11
Posts: 487

Re: Need some help designing a house

Cylence wrote:

http://castledraft.com/editor/J36E35

Just some leap of faith looping in the space you provided.
The electric floor traps never activate, although the cats will make cautious robbers wire cut through.

I made a post that may have tips that you are looking for.
http://thecastledoctrine.net/forums/vie … hp?id=2417

The thing is that the people had to go down there and then come back, so having maze down there wouldnt really serve any purpose, although i guess it would confuse people. I need a way to tie it in to the over all solution and make it harder to get the vault if you do it wrong.


It's a trap!

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#7 2014-03-21 22:27:38

Cylence
Member
Registered: 2014-02-21
Posts: 346

Re: Need some help designing a house

Lord0fHam wrote:
Cylence wrote:

http://castledraft.com/editor/J36E35

Just some leap of faith looping in the space you provided.
The electric floor traps never activate, although the cats will make cautious robbers wire cut through.

I made a post that may have tips that you are looking for.
http://thecastledoctrine.net/forums/vie … hp?id=2417

The thing is that the people had to go down there and then come back, so having maze down there wouldnt really serve any purpose, although i guess it would confuse people. I need a way to tie it in to the over all solution and make it harder to get the vault if you do it wrong.

Well you could always split it and have two paths to the corner which are just dead ends.
In either case, you just want to make it so that they would have to explore each and pay a lot to do it.


Current Life: Mark John Perez
Prev Life: Ronald Michael Jensen
Burglary: Home Invasion 101
Building: House Design 101

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