Discuss the massively-multiplayer home defense game.
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Stanley David Carty
Fortress Theory Mod - New objects, tools, and paintings!
I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.
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Well, so much for that dog commit XD It was a long shot- I was hoping the different setup would get you.
Meanwhile, I'll just keep on refreshing the web neighborhood view until my value goes to 0.
EDIT: Wow, did you just take out 10k for my starter house? XD
Last edited by iceman (2014-04-07 09:19:21)
Fortress Theory Mod - New objects, tools, and paintings!
I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.
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I had a big WTF moment when I discovered this:
All that to control just two electric floors. lol
Last edited by 42dustman (2014-04-07 09:31:07)
Self-testing is torture.
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What, it's just a clock hooked up to some innocent wiring... <_<
If anyone can tell me what it does (privately - I like that trap ), I'd be really impressed!
Fortress Theory Mod - New objects, tools, and paintings!
I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.
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Seems like a memory on the first sight
Last edited by Kimenzar (2014-04-07 09:45:24)
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i need house maker
http://thecastledoctrine.net/forums/vie … ?pid=15563
Last edited by DaVinci243 (2014-04-07 10:40:43)
noob programmer haking on open-source game.
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iceman wrote:i need house maker
Yeah, I thought that I hadalready said thanks for that. I'll put it in when I have time to implement it the way I want to. Thanks for saving me time on where to look for it, though.
Fortress Theory Mod - New objects, tools, and paintings!
I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.
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---
Didn't see the post, sorry.
Saving on the server seems very ruthless and evil in my opinion. Can cause great damage because unlimited accounts = unlimited houses.
Saving on client is logical since text files are easily kept.
Now, a load & save function.
I'm thinking about making a simple form in a .dll that is called through The Castle Doctrine, but I'm not sure if it would work. But that would be the most easiest to do in my opinion.
Otherwise you'd have to deal with in-game GUI which will require you to study how it works.
noob programmer haking on open-source game.
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Seems like a memory on the first sight
Kind of...
Anyways, I'm back to scouting your house, 42. Did you switch your magic dance yet?
Saving on the server seems very ruthless and evil in my opinion. Can cause great damage because unlimited accounts = unlimited houses.
Saving on client is logical since text files are easily kept.
Now, a load & save function.
I'm thinking about making a simple form in a .dll that is called through The Castle Doctrine, but I'm not sure if it would work. But that would be the most easiest to do in my opinion.
Otherwise you'd have to deal with in-game GUI which will require you to study how it works.
Are you thinking about damage to the server because of space, or just in-game exploits? I'm not sure either one would be an issue- there's not enough people to stop the server by saving houses, and it would be functionally identical to building a house, just much faster.
Anyways, I want to get into GUI
Fortress Theory Mod - New objects, tools, and paintings!
I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.
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I just realized that I could do something to make family a bit less annoying. What I'm thinking of is not counting wires as blocking, so if there's a wire in between the wife and the exit, the game won't complain. However, the wife won't actually be able to cross the wire- she'll just walk up to it and stop.
What do you think about that? It gives you a bit more versatility, but is also a bit more open to exploitation; it can prevent family from moving at all, for instance. Come to think of it, probably not such a good idea, but I want to hear your thoughts.
Fortress Theory Mod - New objects, tools, and paintings!
I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.
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I'm not sure i'd change that aspect of it myself.
I rarely run into situations where I wish I had wires in wife path. What might be better is to have an inverted panic button. That actually would increase family ability to interact and solve the situation where you want to send power across without blocking them.
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hahaha! look at your name iceman:
Anyways, I'm back to scouting your house, 42. Did you switch your magic dance yet?
The switches and the wiring are packed in so tight that I can't change it without doing away with some of the systems.
Last edited by 42dustman (2014-04-08 06:09:44)
Self-testing is torture.
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I'm not sure i'd change that aspect of it myself.
I rarely run into situations where I wish I had wires in wife path. What might be better is to have an inverted panic button. That actually would increase family ability to interact and solve the situation where you want to send power across without blocking them.
inverted buttons for everything Like the toggle switch, triggered switches in different layouts, and a sticky interrupt button.
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Gotchya, 42... Unfortunately, I don't have enough money to build an actual house, so whoever logs on next get's a nice surprise
EDIT: Or maybe I'll just kill myself with sheer stupidity. Did I really try to do a MD without even a dog there?!?
Last edited by iceman (2014-04-08 06:46:09)
Fortress Theory Mod - New objects, tools, and paintings!
I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.
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Nice one iceman. That last little "magic dance" of mine sure was clever wasn't it? If only you didn't have a ladder...
Self-testing is torture.
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Drawing a new house right now, this one is going to have poison gas in it, lot's of poison gas.
Self-testing is torture.
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Kimenzar wrote:Seems like a memory on the first sight
Kind of...
Anyways, I'm back to scouting your house, 42. Did you switch your magic dance yet?DaVinci243 wrote:Saving on the server seems very ruthless and evil in my opinion. Can cause great damage because unlimited accounts = unlimited houses.
Saving on client is logical since text files are easily kept.
Now, a load & save function.
I'm thinking about making a simple form in a .dll that is called through The Castle Doctrine, but I'm not sure if it would work. But that would be the most easiest to do in my opinion.
Otherwise you'd have to deal with in-game GUI which will require you to study how it works.
Are you thinking about damage to the server because of space, or just in-game exploits? I'm not sure either one would be an issue- there's not enough people to stop the server by saving houses, and it would be functionally identical to building a house, just much faster.
Anyways, I want to get into GUI
The problem is, an attacker can possibly send the required queries to the server to create huge text files.
noob programmer haking on open-source game.
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Just died self testing my new home and thus burned 98% of all the money in the server. Yay!
Self-testing is torture.
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Most of the money came from two sources: me doing suicide runs and tool dumping two weeks ago and Grimsley's dual-accounting. Now there aren't any broken houses, so tool dumping is not an option any more. I might start doing suicide runs again, but there is nothing to rob now.
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haha I got the top house now with like 4,000$ and a painting that was stolen from me several lives ago. Just see if you can get that back from my house fortress
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Is there a build for Linux yet? I'd like to get in on the action here.
"Safety" is relative
Current life: None; I'm quite dead.
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Is there a build for Linux yet? I'd like to get in on the action here.
I'll finally be able to play around with building the game on Linux tomorrow, so I really, really hope I'll have something by the end of this week. Of course, the Mac build took me over a week to iron out (even Jason was confused!), so no promises, but I'm definitely working on it.
GABT, I'll check out your house
Fortress Theory Mod - New objects, tools, and paintings!
I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.
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How about a new boss house?
Self-testing is torture.
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Just wait for v3, when Silence will fall
Fortress Theory Mod - New objects, tools, and paintings!
I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.
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How about retired houses with some changes that make them impossible to solve?
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