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#301 2014-04-20 12:20:36

DaVinci243
Member
Registered: 2014-03-27
Posts: 72

Re: Fortress Theory Mod - Version 3

As Kirk Ramon Klein, I feel like Shannon Harley Wilson is dumping cash with alts.

But again, who is not cheating ;3


noob programmer haking on open-source game.

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#302 2014-04-20 12:25:54

gyuri
Member
Registered: 2013-07-09
Posts: 232

Re: Fortress Theory Mod - Version 3

No it's me dumping cash in the Wilson house. And your house has some very week points.

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#303 2014-04-20 12:28:05

DaVinci243
Member
Registered: 2014-03-27
Posts: 72

Re: Fortress Theory Mod - Version 3

gyuri wrote:

No it's me dumping cash in the Wilson house. And your house has some very week points.

I fixed 'em all.


noob programmer haking on open-source game.

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#304 2014-04-20 13:26:46

gyuri
Member
Registered: 2013-07-09
Posts: 232

Re: Fortress Theory Mod - Version 3

If only your magic dance was harder ;-)

Last edited by gyuri (2014-04-20 13:27:00)

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#305 2014-04-20 13:45:40

DaVinci243
Member
Registered: 2014-03-27
Posts: 72

Re: Fortress Theory Mod - Version 3

gyuri wrote:

If only your magic dance was harder ;-)

You did not complete the magic dance tho. I think a trap-door next to electrics would fix it.


noob programmer haking on open-source game.

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#306 2014-04-20 14:47:49

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

Updating to v3, so you shouldn't be able to log in now.  It'll be back up in about 30 minutes


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#307 2014-04-20 15:46:22

gyuri
Member
Registered: 2013-07-09
Posts: 232

Re: Fortress Theory Mod - Version 3

DaVinci243 wrote:

You did not complete the magic dance tho. I think a trap-door next to electrics would fix it.

It didn't kill me, that's about the first time in more than one year playing TCD ;-)

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#308 2014-04-20 16:00:46

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

Ok, version 3 is up!  Download through one of these links:
Windows Version
Source Files


There's an inverted panic button, E.M.P., and 3 new paintings!  C.A.D. and poison gas have received a bit of a nerf, all the new tools have gotten a bit of a buff, and the mouse is just... different.  Full changelog here:
Changelog

Oh, and Ichabod's back wink

Last edited by iceman (2014-04-20 16:26:03)


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#309 2014-04-20 17:01:29

gyuri
Member
Registered: 2013-07-09
Posts: 232

Re: Fortress Theory Mod - Version 3

Thanks Iceman, very cool stuff (I think, I haven't tried any of the new stuff).

Somehow the web view seems to be fucked up, it only shows two houses right now (Mann and Southern), in the game there are four active houses (including Denton and myself, Hernandez I think). I first thought it has to do something with the versions used but I already have v3 and my house doesn't show up.

After I robbed Klein with v2 I didn't leave the robbery screen because I had to go and didn't have the time to do anything with the money. I left it like that until I returned home and installed v3 before quitting v2. I really expected to die because of this, but I lived with all the stolen money, so finally I could build my castle and complete the self-test. I hope this is not what fucked up the database.

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#310 2014-04-20 18:49:25

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

Ok, figured out the issue for that.  I stole the code from the admin view, so it's just supposed to show 50 houses at a time.  Obviously, there weren't 50 houses in the neighborhood, but it was trying to show even the 2k houses/robbed houses, so I was just hiding them.  The two houses that were missing were around 60th (ordered by wealth), so they were getting pushed to the 2nd page (which I hid the link to).  Anyways, long story short, I set the house per page limit to 500, so we shouldn't have an issue anytime soon wink


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#311 2014-04-20 19:22:07

42dustman
Member
Registered: 2014-01-20
Posts: 231

Re: Fortress Theory Mod - Version 3

I had a house check in failure and lost 3800 sad


Self-testing is torture.

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#312 2014-04-20 20:00:44

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

Important!
I realized that I mistimed how long the E.M.P. disables C.A.D.s, power sources.  I just uploaded a version with the corrections, so *please* download it if you had downloaded the first version.

42dustman wrote:

I had a house check in failure and lost 3800 sad

Ouch.  For some reason, Ichabod can't leave his house with tools, or else he gets house check in failure (doesn't kill him, though).  Not sure what's going on, but my other accounts are working fine.


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#313 2014-04-20 20:42:01

Lord0fHam
Member
From: California
Registered: 2014-02-11
Posts: 487

Re: Fortress Theory Mod - Version 3

is there a mac v3?


It's a trap!

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#314 2014-04-20 20:48:28

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

Lord0fHam wrote:

is there a mac v3?

*Facepalm*

Sorry, I forgot that people want play on Mac without compiling the source. tongue  If you can't do that, I can get you a built Mac version on Wednesday.


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#315 2014-04-20 20:58:46

Lord0fHam
Member
From: California
Registered: 2014-02-11
Posts: 487

Re: Fortress Theory Mod - Version 3

yeah please do. i have no idea how to do that.


It's a trap!

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#316 2014-04-21 00:16:43

gyuri
Member
Registered: 2013-07-09
Posts: 232

Re: Fortress Theory Mod - Version 3

Whoever Mr. Southern is, I want to see the solution to that gas chamber sometime. It looks unsolvable to me.

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#317 2014-04-21 07:41:33

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

gyuri wrote:

Whoever Mr. Southern is, I want to see the solution to that gas chamber sometime. It looks unsolvable to me.

It's easy- remember, there's safe gas, and poison gas.  You can even tell which is which easily in your first step- the poison gas takes 1 turn to turn on.


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#318 2014-04-21 10:56:02

gyuri
Member
Registered: 2013-07-09
Posts: 232

Re: Fortress Theory Mod - Version 3

Yeah I just figured out that I mixed up which one turns on first.

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#319 2014-04-21 13:33:14

42dustman
Member
Registered: 2014-01-20
Posts: 231

Re: Fortress Theory Mod - Version 3

Had the house check in error again 3 times in a row, can't build a house at all.


Self-testing is torture.

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#320 2014-04-21 14:41:33

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

42dustman wrote:

Had the house check in error again 3 times in a row, can't build a house at all.

I was able to log on your account and play normally, so I suspect it might be a problem with your client.  I reset your house anyways, so could you try once more?  If it doesn't work, try downloading the game again.  If it still doesn't work, let me know.

Also, while you're at it, could you send me a recordedGames file from one of the times it failed? Thanks!


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#321 2014-04-21 16:44:52

42dustman
Member
Registered: 2014-01-20
Posts: 231

Re: Fortress Theory Mod - Version 3

Nope, house check in failure again. Already "redownloaded" the mod twice.

Here's the recordedGame of my last try:
recordedGame00004.txt


Self-testing is torture.

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#322 2014-04-21 16:57:06

42dustman
Member
Registered: 2014-01-20
Posts: 231

Re: Fortress Theory Mod - Version 3

I think you might be right on client side thing though, because i just tried with an alt account and got the error too. I have also noticed that it only happens when I take a few minutes to build the house. If I do it real quick I can self test the house and go to the neighborhood without problems.

Last edited by 42dustman (2014-04-21 16:57:48)


Self-testing is torture.

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#323 2014-04-21 22:26:24

iceman
Member
Registered: 2013-11-09
Posts: 687
Website

Re: Fortress Theory Mod - Version 3

Wow... I really don't know what's going on here.  My best guess is a firewall issue or something, since it seems to only be happening on your account.  You're not building the game yourself, are you?

If you save a starter house, then take the time to make a full one, does that still give the error?


Fortress Theory Mod - New objects, tools, and paintings!

I keep dying of a natural cause - Stupidity
The biggest thing that Castle Doctrine has taught me is that the price of your house is proportional to the stupidity of the mistake that kills you.

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#324 2014-04-22 11:21:55

42dustman
Member
Registered: 2014-01-20
Posts: 231

Re: Fortress Theory Mod - Version 3

iceman wrote:

Wow... I really don't know what's going on here.  My best guess is a firewall issue or something, since it seems to only be happening on your account.  You're not building the game yourself, are you?

If you save a starter house, then take the time to make a full one, does that still give the error?

Added FT to my Windows Firewall (only firewall I have) exception list and tried to make the starter house first, got the error again.


Self-testing is torture.

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#325 2014-04-23 06:42:24

DaVinci243
Member
Registered: 2014-03-27
Posts: 72

Re: Fortress Theory Mod - Version 3

This is server-side afaik.

Same error will happen if the house has no wife when it's supposed to have.


noob programmer haking on open-source game.

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