The Castle Doctrine Forums

Discuss the massively-multiplayer home defense game.

You are not logged in.

#51 2015-09-22 16:19:59

Wompescu
Member
Registered: 2015-09-22
Posts: 2

Re: Free Community Server with New Features

Frosty wrote:

Hey everyone,

the "chill timeout" ("How long a house stays purple after you die there or carry tools there and die elsewhere.") should be at 2 hours since the server start. It this not working correctly?

The "force-ignore timeout" ("How long after you steal from a house until you can see the new-life house of that owner after the owner dies and respawns.") is at 24 hours if I'm not mistaken. I could change this to 2 hours. Should I? smile

Frosty

Yes it is working, however, since the player base is low, perhaps a say 1 hour chill timeout would be better. What happened was that I ran out of houses to rob quite fast, and since bots don't steal, I had to just leave the game to return later.
Another solution would be perhaps increasing the number of bots so people would have a longer clear time before having to log out and just wait for the chill period to expire.

I honestly don't see the reason behind the force ignore rule. With such a small number of people playing it feels like a waste to prevent players from interacting. But maybe I'm missing something.

Cheers and congrats on the great work!

Offline

#52 2015-10-24 15:23:03

DaVinci243
Member
Registered: 2014-03-27
Posts: 72

Re: Free Community Server with New Features

Seems entertaining. ( ͡° ͜ʖ ͡°)


noob programmer haking on open-source game.

Offline

#53 2016-06-29 07:21:31

LordSora
Member
Registered: 2014-03-02
Posts: 54

Re: Free Community Server with New Features

Unfortunately a free community at this point dilutes the main server. Cullman had the better idea. Sorry.... this is doomed to it did fail!

Offline

Board footer

Powered by FluxBB 1.5.8