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#1 2015-10-13 06:27:31

mala
Member
Registered: 2014-02-10
Posts: 415

how does it work?

hi guys, i was looking at Hanson's map and there's something i cannot figure out (actually there's a lot of stuff i cannot figure out)

http://castledraft.com/editor/WXKPeA

when you enter the chihuahua makes sure you cannot move up or down, if you do, the door opens and the cat runs away.

how is that possible? if the door gets power from both directions, how does the dog cuts the power by clicking a single button?

disconnect up and the doors still gets powered from below, and vice versa.

it's possible that i miss something in the design (i've posted only stuff you can see from the entrance) but the upper part and the lower part seems to share no connection...

Last edited by mala (2015-10-13 06:28:34)


Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place

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#2 2015-10-13 06:40:33

GotABigTrap
Member
Registered: 2014-02-26
Posts: 200

Re: how does it work?

I can explain...

Its a double paradox circuit.  One on the top and one on the bottom.  Basically, the top one is off phase.  You can show similar behavior with this

Credit for this goes to Jason in this post http://thecastledoctrine.net/forums/vie … 4714#p4714

Check this out.

http://castledraft.com/editor/DF3mzI

JWG was using something similar to this to power the doors.  Because electricty has cycles, the map has one button has odd cycles and th eother has even cycles.  When you take one power away, the game settles it down to unpowered state; therefore both sides are powered by repeating loops that are offset from one another by 1 in order to create a lowest state of powered.

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#3 2015-10-13 07:24:53

mala
Member
Registered: 2014-02-10
Posts: 415

Re: how does it work?

thanks man, that helped smile


Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place

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#4 2015-10-21 08:32:01

mala
Member
Registered: 2014-02-10
Posts: 415

Re: how does it work?

still... i can't understand how the power reaches the two sides of the door.
it would take something like that (ignore positioning)

http://castledraft.com/editor/Yfis3P

but i haven't found any connection between upper and lower part in JWG design, they seem completely independent.
also, you can't use the dancing grids as a connection, otherwise they'll be permanently lighted up (if i've got the principle right)
so the connection should be somewhere behind the door.

or... is it possible to break the circuit into two separate pieces to achieve the same result?

Last edited by mala (2015-10-21 08:35:41)


Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place

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#5 2015-10-21 19:35:18

GotABigTrap
Member
Registered: 2014-02-26
Posts: 200

Re: how does it work?

mala wrote:

still... i can't understand how the power reaches the two sides of the door.
it would take something like that (ignore positioning)

http://castledraft.com/editor/Yfis3P

but i haven't found any connection between upper and lower part in JWG design, they seem completely independent.
also, you can't use the dancing grids as a connection, otherwise they'll be permanently lighted up (if i've got the principle right)
so the connection should be somewhere behind the door.

or... is it possible to break the circuit into two separate pieces to achieve the same result?

I can vouch for the fact that the upper and lower part are COMPLETELY independent.  I still have screenshots that I took when I raided henson and tore apart the entire place, from which I meticulously built an entire facsimile.  I still couldn't figure it out really by looking at the electronics, I had to run around and hit buttons to figure out how everything behaved, but in the end I figured out the dance.  The top and bottom were two separate circuits.  The bottom was the main puzzle with the top being a separate puzzle that could be solved without messing up the bottom solution.  There was a huge flaw in the top puzzle where it wasn't even actually working correctly and you could just ignore the top puzzle.  When I did the testing and figured out the dance, I was confident it would work because I had reproduced everything tile for tile, and realized that the top was accidentally broken. 

There is certainly no connection behind the door.  The dance floor on the map transfers a repeating cycle, which is why if you cut the dance floor, the cat door opens.  I've experimented with similar maps already a few times where I use similar concept, different concept of course, and it can work pretty good.

In my current maps case, the house is heavily based upon JWG's design, but I've chosen to use a dance floor that is on a binary clock with trap/door electric floor.  Also, The cats will lock down the house if tools are detected by the security system.  Some of the concepts are identical while just using completely different mechanisms and techniques.


What you want to do is this  http://castledraft.com/editor/AzRfvo

Last edited by GotABigTrap (2015-10-21 19:43:28)

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#6 2015-10-22 05:17:18

mala
Member
Registered: 2014-02-10
Posts: 415

Re: how does it work?

GotABigTrap wrote:

What you want to do is this  http://castledraft.com/editor/AzRfvo

yes, that's what i meant, ty

GotABigTrap wrote:

  The dance floor on the map transfers a repeating cycle, which is why if you cut the dance floor, the cat door opens.

if the dance floor transfer the cycle, wouldn't it be receiving power at every step just like the door? thus being always on?

i still have to test it, but would the grid be "on" with this design?
http://castledraft.com/editor/1wc5Z1

i think the dance floor is linked to another paradox, that affects the door circuit if cut

Last edited by mala (2015-10-22 15:37:30)


Current Incarnation: none
Previous Houses: Ticking Nightmare - Luna's Park - Hightower Mansion - Chang's Place

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#7 2016-06-29 07:24:51

LordSora
Member
Registered: 2014-03-02
Posts: 54

Re: how does it work?

No negative comments. Asking for help is cool. I was puzzled and still am puzzled by houses.

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