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#1 2014-01-27 14:28:49

jere
Member
Registered: 2013-05-31
Posts: 540

Fitt's Law

Anyone in programming/design heard of Fitt's Law? I'm learning more about it in HCI right now.

The original study involves asking subjects to repeatedly press two buttons back and forth as fast as possible while making as few errors as possible.

GI92-f1.jpg

Today, I'm reminded of Fitt's Law while trying to press the up/down arrows around the $2000 level. smile My hand is killing me.


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#2 2014-01-27 14:33:58

jasonrohrer
Administrator
Registered: 2013-04-01
Posts: 1,235

Re: Fitt's Law

I found myself doing that too....

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#3 2014-01-27 14:35:34

Blip
Member
Registered: 2013-05-07
Posts: 505

Re: Fitt's Law

I've heard of this a long time ago, but as I don't really work with that kind of stuff I sort of forgot the implications. May I propose a Blip's Law?

The amount of time we're willing to search for $2000, 0, 0 houses is directly proportional to our amount of free time by a constant k such that:
S=Tk, where S is the amount of time spent searching, T is the amount of free time, and k is a constant.

It can be easily proven that k = 1. tongue


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#4 2014-01-27 14:38:20

gyuri
Member
Registered: 2013-07-09
Posts: 232

Re: Fitt's Law

While you were looking for $2,000 starter houses, I've just found a $7,300 undefended one.

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#5 2014-01-27 14:39:56

jere
Member
Registered: 2013-05-31
Posts: 540

Re: Fitt's Law

Yea I found a $5k one today too..... I have no idea how that happens.


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#6 2014-01-27 14:46:38

ventuswings
Member
Registered: 2014-01-23
Posts: 55

Re: Fitt's Law

Oh God, you're making me remember yesterday when I successfully robbed someone of ~$15000 using starter money, went to Castledraft to do basic design for my house, clicked back to the client to see I've been logged out due to inactivity.

So bad.

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#7 2014-01-27 15:01:38

tayfun
Member
Registered: 2014-01-27
Posts: 17

Re: Fitt's Law

jere wrote:

Yea I found a $5k one today too..... I have no idea how that happens.

He/she probably used up all the money to buy items, then successfully robbed a house, then you entered the house before he/she was able to take any security measures.

...or they just want to donate. tongue

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#8 2014-01-27 15:34:19

ventuswings
Member
Registered: 2014-01-23
Posts: 55

Re: Fitt's Law

Oh man, someone had been spamming $2000 house for about five minutes. Stop it! You're driving the rate up sad

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#9 2014-01-27 15:47:06

tayfun
Member
Registered: 2014-01-27
Posts: 17

Re: Fitt's Law

ventuswings wrote:

Oh man, someone had been spamming $2000 house for about five minutes. Stop it! You're driving the rate up sad

That suggestion doesn't make sense, rate goes up by few cents maybe, yet the gain is about 2 dollars.

People are all trying the same thing, not just one person. If a person stops it, other one will do it. Game theory is a b*tch.

...OR, if I were a nasty developer, I would keep creating $2000 houses to increase the rate...

Last edited by tayfun (2014-01-27 15:48:55)

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#10 2014-01-27 16:58:25

gyuri
Member
Registered: 2013-07-09
Posts: 232

Re: Fitt's Law

jere wrote:

Yea I found a $5k one today too..... I have no idea how that happens.

I just saw a guy with about $9k, 0, 0 in the list but didn't make it inside quick enough. The name was something like Richard Rodney Thomas. I hope it's not some kind of exploit.

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#11 2014-01-27 17:02:08

Cabnormal
Member
Registered: 2014-01-23
Posts: 18

Re: Fitt's Law

gyuri wrote:
jere wrote:

Yea I found a $5k one today too..... I have no idea how that happens.

I just saw a guy with about $9k, 0, 0 in the list but didn't make it inside quick enough. The name was something like Richard Rodney Thomas. I hope it's not some kind of exploit.

The number of visits and deaths in a house resets when the owner changes the layout. Noticed someone I already tried to rob with $20k with 0,0 a little after he upped his defenses yesterday.

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#12 2014-01-27 17:02:17

SomeGuyNamedDavid
Member
From: near Atlantic City, New Jersey
Registered: 2014-01-25
Posts: 33

Re: Fitt's Law

Yeah, I've done that a few times to attract more people and erase scary-looking death ratios.

Last edited by SomeGuyNamedDavid (2014-01-27 17:02:50)

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#13 2014-01-27 17:06:40

Cabnormal
Member
Registered: 2014-01-23
Posts: 18

Re: Fitt's Law

SomeGuyNamedDavid wrote:

Yeah, I've done that a few times to attract more people and erase scary-looking death ratios.

I am reminded of american horror stories murder house Realtor

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#14 2014-01-27 17:11:12

gyuri
Member
Registered: 2013-07-09
Posts: 232

Re: Fitt's Law

Cabnormal wrote:

The number of visits and deaths in a house resets when the owner changes the layout.

I know, but I've just been to a $10k+ undefended house. Somehow they keep popping up.

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#15 2014-01-27 17:14:15

SnakeAes
Member
From: SoCal, USA
Registered: 2014-01-23
Posts: 41

Re: Fitt's Law

This has happened to me before. Usually it's when I create a new game, have a few successful heists and then take too long to edit a house.

Because frankly, $2000 isn't enough to make a really defensible house imo. But that's part of the beauty of the game lol.


---
勝兵先勝而後求戰,敗兵先戰而後求勝。
"Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
- Sun Tzu, The Art of War

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#16 2014-01-27 17:27:53

RockyBst
Member
Registered: 2014-01-26
Posts: 51

Re: Fitt's Law

Yeah, resetting the kill ratios can be very helpful. A 20/25 death ratio can discourage all those newbies you want to try and ram raid your house so they can drop tools everywhere.

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